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authorAndrei Karas <akaras@inbox.ru>2014-07-03 18:00:02 +0300
committerAndrei Karas <akaras@inbox.ru>2014-07-03 18:00:02 +0300
commit87dc57caff1b01f4abe2cc14bfc56f5bc130fbb6 (patch)
tree926e4cf6c72f2b9f7ada2a715ca79adc88a53157 /src/gui/windows
parent3a9f3469e65e1c45a8cdf9c6ae21e73c90b87d22 (diff)
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Add item attribute useButton2 and use it in inventory.
Diffstat (limited to 'src/gui/windows')
-rw-r--r--src/gui/windows/inventorywindow.cpp3
1 files changed, 2 insertions, 1 deletions
diff --git a/src/gui/windows/inventorywindow.cpp b/src/gui/windows/inventorywindow.cpp
index 5a29d5de0..2802a063d 100644
--- a/src/gui/windows/inventorywindow.cpp
+++ b/src/gui/windows/inventorywindow.cpp
@@ -642,7 +642,8 @@ void InventoryWindow::updateButtons(const Item *item)
if (mUseButton)
{
const ItemInfo &info = item->getInfo();
- const std::string &str = info.getUseButton();
+ const std::string &str = (item->isEquipment() && item->isEquipped())
+ ? info.getUseButton2() : info.getUseButton();
if (str.empty())
{
mUseButton->setEnabled(false);