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author | Andrei Karas <akaras@inbox.ru> | 2015-01-29 01:33:29 +0300 |
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committer | Andrei Karas <akaras@inbox.ru> | 2015-01-29 18:12:36 +0300 |
commit | 2774a0c9ea6b06c000c60dbcc602862ced0a17b8 (patch) | |
tree | 8b4b6b137a0f8a4a4bee502b839602b2ee5d5e21 /src/gui/windows | |
parent | ffaadb3ddad5b8577786f7176e4415db68f115f0 (diff) | |
download | mv-2774a0c9ea6b06c000c60dbcc602862ced0a17b8.tar.gz mv-2774a0c9ea6b06c000c60dbcc602862ced0a17b8.tar.bz2 mv-2774a0c9ea6b06c000c60dbcc602862ced0a17b8.tar.xz mv-2774a0c9ea6b06c000c60dbcc602862ced0a17b8.zip |
Fix skill using to being.
Diffstat (limited to 'src/gui/windows')
-rw-r--r-- | src/gui/windows/skilldialog.cpp | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/src/gui/windows/skilldialog.cpp b/src/gui/windows/skilldialog.cpp index 514bd101b..297bc0049 100644 --- a/src/gui/windows/skilldialog.cpp +++ b/src/gui/windows/skilldialog.cpp @@ -590,14 +590,14 @@ void SkillDialog::useSkill(const SkillInfo *const info) const Being *const being = localPlayer->getTarget(); if (being) { - skillHandler->useBeing(info->level, - info->id, being->getId()); + skillHandler->useBeing(info->id, + info->level, being->getId()); } break; } case SkillType::Self: - skillHandler->useBeing(info->level, - info->id, localPlayer->getId()); + skillHandler->useBeing(info->id, + info->level, localPlayer->getId()); break; case SkillType::Ground: |