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authorAndrei Karas <akaras@inbox.ru>2014-07-09 11:49:46 +0300
committerAndrei Karas <akaras@inbox.ru>2014-07-09 11:49:46 +0300
commit6e052536a2dfb7f877a356477bc86c904aae1e71 (patch)
treecfe31d967d591a99609eea758bb2823769ab9edb /src/gui/windows
parentacb8d0c088c2d4368b73b3c1c1d7eb13bad49aa0 (diff)
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Add empty map mode without collisions.
Mode can be switched from yellow bar. Also renamed map draw type related variables and methods.
Diffstat (limited to 'src/gui/windows')
-rw-r--r--src/gui/windows/statuswindow.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/gui/windows/statuswindow.cpp b/src/gui/windows/statuswindow.cpp
index 4a4c82cf6..bf2e92e0b 100644
--- a/src/gui/windows/statuswindow.cpp
+++ b/src/gui/windows/statuswindow.cpp
@@ -654,7 +654,7 @@ void StatusWindow::updateStatusBar(ProgressBar *const bar,
player_node->getQuickDropCounterString()))
.append(translateLetter2(player_node->getPickUpTypeString()))
.append(" ").append(translateLetter2(
- LocalPlayer::getDebugPathString()))
+ LocalPlayer::getMapDrawTypeString()))
.append(" ").append(translateLetter2(
player_node->getImitationModeString()))
.append(translateLetter2(LocalPlayer::getCameraModeString()))