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author | Andrei Karas <akaras@inbox.ru> | 2016-07-23 03:36:36 +0300 |
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committer | Andrei Karas <akaras@inbox.ru> | 2016-07-23 03:36:36 +0300 |
commit | db3c14fe29d0ebd10e5f5cfa843d5d44660ab0aa (patch) | |
tree | 48df43cbea8483ad5d0475f98713ef8059dce653 /src/gui/windows | |
parent | 871f05609ec03cad93773112c3324ba7b0488388 (diff) | |
download | mv-db3c14fe29d0ebd10e5f5cfa843d5d44660ab0aa.tar.gz mv-db3c14fe29d0ebd10e5f5cfa843d5d44660ab0aa.tar.bz2 mv-db3c14fe29d0ebd10e5f5cfa843d5d44660ab0aa.tar.xz mv-db3c14fe29d0ebd10e5f5cfa843d5d44660ab0aa.zip |
Add separate attribute for ground skill effect: castingGroundEffectId
Diffstat (limited to 'src/gui/windows')
-rw-r--r-- | src/gui/windows/skilldialog.cpp | 4 |
1 files changed, 3 insertions, 1 deletions
diff --git a/src/gui/windows/skilldialog.cpp b/src/gui/windows/skilldialog.cpp index 02e67408d..562b8471d 100644 --- a/src/gui/windows/skilldialog.cpp +++ b/src/gui/windows/skilldialog.cpp @@ -468,6 +468,8 @@ void SkillDialog::loadSkillData(XmlNodePtr node, node, "srcEffectId", -1); data->dstEffectId = XML::getProperty( node, "dstEffectId", -1); + data->castingGroundEffectId = XML::getProperty( + node, "castingGroundEffectId", -1); skill->addData(level, data); } @@ -723,7 +725,7 @@ void SkillDialog::playCastingDstTileEffect(const int id, SkillData *const data = getSkillDataByLevel(id, level); if (!data) return; - effectManager->triggerDefault(data->castingDstEffectId, + effectManager->triggerDefault(data->castingGroundEffectId, x * 32, y * 32, cur_time + delay / 1000, // end time in seconds |