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author | Andrei Karas <akaras@inbox.ru> | 2016-12-15 20:27:11 +0300 |
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committer | Andrei Karas <akaras@inbox.ru> | 2016-12-15 20:34:56 +0300 |
commit | db3b43538aae3ce9762de81295bc24f8eb53f016 (patch) | |
tree | 66908cfca7ae32305f6bcbe879c03161d83a8910 /src/gui/windows | |
parent | 12429b0c526195fca2f9e99e49f94821271b76e8 (diff) | |
download | mv-db3b43538aae3ce9762de81295bc24f8eb53f016.tar.gz mv-db3b43538aae3ce9762de81295bc24f8eb53f016.tar.bz2 mv-db3b43538aae3ce9762de81295bc24f8eb53f016.tar.xz mv-db3b43538aae3ce9762de81295bc24f8eb53f016.zip |
Add support for rectangular skills tabs.
Diffstat (limited to 'src/gui/windows')
-rw-r--r-- | src/gui/windows/skilldialog.cpp | 27 |
1 files changed, 26 insertions, 1 deletions
diff --git a/src/gui/windows/skilldialog.cpp b/src/gui/windows/skilldialog.cpp index cfcf60b1b..f1c81e0bb 100644 --- a/src/gui/windows/skilldialog.cpp +++ b/src/gui/windows/skilldialog.cpp @@ -322,11 +322,16 @@ void SkillDialog::loadXmlFile(const std::string &fileName, const std::string setTypeStr = XML::getProperty(set, "type", ""); SkillSetTypeT setType = SkillSetType::VerticalList; - if (setTypeStr == "list" || + if (setTypeStr == "" || + setTypeStr == "list" || setTypeStr == "vertical") { setType = SkillSetType::VerticalList; } + else if (setTypeStr == "rectangle") + { + setType = SkillSetType::Rectangle; + } SkillModel *const model = new SkillModel; if (!mDefaultModel) @@ -370,6 +375,22 @@ void SkillDialog::loadXmlFile(const std::string &fileName, break; } case SkillSetType::Rectangle: + { + SkillRectangleListBox *const listbox = + new SkillRectangleListBox(this, + model); + listbox->setActionEventId("sel"); + listbox->addActionListener(this); + ScrollArea *const scroll = new ScrollArea(this, + listbox, + Opaque_false); + scroll->setHorizontalScrollPolicy(ScrollArea::SHOW_NEVER); + scroll->setVerticalScrollPolicy(ScrollArea::SHOW_ALWAYS); + SkillTab *const tab = new SkillTab(this, setName, listbox); + mDeleteTabs.push_back(tab); + mTabs->addTab(tab, scroll); + break; + } default: reportAlways("Unsupported skillset type: %s", setTypeStr.c_str()); @@ -422,6 +443,10 @@ SkillInfo *SkillDialog::loadSkill(XmlNodePtr node, "castingWaterAction", SpriteAction::CASTWATER); skill->useTextParameter = XML::getBoolProperty( node, "useTextParameter", false); + skill->x = XML::getProperty(node, + "x", 0); + skill->y = XML::getProperty(node, + "y", 0); skill->visible = skill->alwaysVisible; model->addSkill(skill); mSkills[id] = skill; |