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author | Andrei Karas <akaras@inbox.ru> | 2016-07-18 16:22:08 +0300 |
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committer | Andrei Karas <akaras@inbox.ru> | 2016-07-18 16:22:08 +0300 |
commit | d9bdb29ea7ac15775efd5fc2719cd40061752181 (patch) | |
tree | 6cd5aaf9c7d8a2bd9814307089dcaba79de5ed54 /src/gui/windows | |
parent | 191938e51d9e9a65b302bf541d706615a22b31a0 (diff) | |
download | mv-d9bdb29ea7ac15775efd5fc2719cd40061752181.tar.gz mv-d9bdb29ea7ac15775efd5fc2719cd40061752181.tar.bz2 mv-d9bdb29ea7ac15775efd5fc2719cd40061752181.tar.xz mv-d9bdb29ea7ac15775efd5fc2719cd40061752181.zip |
Add support for loading casting animation for each skill and level.
Diffstat (limited to 'src/gui/windows')
-rw-r--r-- | src/gui/windows/skilldialog.cpp | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/src/gui/windows/skilldialog.cpp b/src/gui/windows/skilldialog.cpp index 0610e7f94..f42ce92ff 100644 --- a/src/gui/windows/skilldialog.cpp +++ b/src/gui/windows/skilldialog.cpp @@ -390,6 +390,8 @@ void SkillDialog::loadXmlFile(const std::string &fileName, node, "description", ""); data->particle = XML::getProperty( node, "particle", ""); + data->castingAnimation = XML::getProperty( + node, "castingAnimation", ""); data->soundHit.sound = XML::getProperty( node, "soundHit", ""); |