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authorAndrei Karas <akaras@inbox.ru>2016-03-05 03:23:24 +0300
committerAndrei Karas <akaras@inbox.ru>2016-03-05 03:23:24 +0300
commit3f43bdd12b50a2ff3afb687fd3d2101865e946f2 (patch)
tree218051a0398f77ea3ca555ba706daea82a32f8e0 /src/gui/windows
parent31782ba3cdeced9baa91739c55e9ae819d70d616 (diff)
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Use in most places int being positions and not float.
Diffstat (limited to 'src/gui/windows')
-rw-r--r--src/gui/windows/minimap.cpp25
1 files changed, 10 insertions, 15 deletions
diff --git a/src/gui/windows/minimap.cpp b/src/gui/windows/minimap.cpp
index 3f0f4c14e..291cb7a7a 100644
--- a/src/gui/windows/minimap.cpp
+++ b/src/gui/windows/minimap.cpp
@@ -281,12 +281,11 @@ void Minimap::draw2(Graphics *const graphics)
const int h = rect.h;
if (w > a.width || h > a.height)
{
- const Vector &p = localPlayer->getPixelPositionF();
- mMapOriginX = (a.width / 2) - (p.x + static_cast<float>(
- viewport->getCameraRelativeX()) * mWidthProportion) / 32;
+ mMapOriginX = (a.width / 2) - (localPlayer->mPixelX +
+ viewport->getCameraRelativeX() * mWidthProportion) / 32;
- mMapOriginY = (a.height / 2) - (p.y + static_cast<float>(
- viewport->getCameraRelativeY()) * mHeightProportion) / 32;
+ mMapOriginY = (a.height / 2) - (localPlayer->mPixelY +
+ viewport->getCameraRelativeY() * mHeightProportion) / 32;
const int minOriginX = a.width - w;
const int minOriginY = a.height - h;
@@ -382,12 +381,10 @@ void Minimap::draw2(Graphics *const graphics)
dotSize - 1) * mHeightProportion);
const int offsetWidth = CAST_S32(static_cast<float>(
dotSize - 1) * mWidthProportion);
- const Vector &pos = being->getPixelPositionF();
-
graphics->fillRectangle(Rect(
- static_cast<float>(pos.x * mWidthProportion) / 32
+ (being->mPixelX * mWidthProportion) / 32
+ mMapOriginX - offsetWidth,
- static_cast<float>(pos.y * mHeightProportion) / 32
+ (being->mPixelY * mHeightProportion) / 32
+ mMapOriginY - offsetHeight, dotSize, dotSize));
}
@@ -435,16 +432,14 @@ void Minimap::draw2(Graphics *const graphics)
}
}
- const Vector &pos = localPlayer->getPixelPositionF();
-
const int gw = graphics->getWidth();
const int gh = graphics->getHeight();
- int x = static_cast<float>((pos.x - (gw / 2)
+ int x = (localPlayer->mPixelX - (gw / 2)
+ viewport->getCameraRelativeX())
- * mWidthProportion) / 32 + mMapOriginX;
- int y = static_cast<float>((pos.y - (gh / 2)
+ * mWidthProportion / 32 + mMapOriginX;
+ int y = (localPlayer->mPixelY - (gh / 2)
+ viewport->getCameraRelativeY())
- * mHeightProportion) / 32 + mMapOriginY;
+ * mHeightProportion / 32 + mMapOriginY;
const int w = CAST_S32(static_cast<float>(
gw) * mWidthProportion / 32);