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authorAndrei Karas <akaras@inbox.ru>2015-11-15 17:04:31 +0300
committerAndrei Karas <akaras@inbox.ru>2015-11-15 17:04:31 +0300
commit0977134ffdad9ea0e79106fc633ebafd18209765 (patch)
treec0c21f68e7e40002ff9de01302d19ffb5e6783e7 /src/gui/windows
parent679454f53aa95317f8a1d7a1698c743d98a02fad (diff)
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Add support for different per skill casting animations.
Diffstat (limited to 'src/gui/windows')
-rw-r--r--src/gui/windows/skilldialog.cpp9
1 files changed, 9 insertions, 0 deletions
diff --git a/src/gui/windows/skilldialog.cpp b/src/gui/windows/skilldialog.cpp
index 60eb32b64..7a46cf313 100644
--- a/src/gui/windows/skilldialog.cpp
+++ b/src/gui/windows/skilldialog.cpp
@@ -52,6 +52,7 @@
#include "utils/timer.h"
#include "resources/beingcommon.h"
+#include "resources/spriteaction.h"
#include "debug.h"
@@ -339,6 +340,14 @@ void SkillDialog::loadXmlFile(const std::string &fileName)
node, "castingSrcEffectId", -1);
skill->castingDstEffectId = XML::getProperty(
node, "castingDstEffectId", -1);
+ skill->castingAction = XML::getProperty(node,
+ "castingAction", SpriteAction::CAST);
+ skill->castingRideAction = XML::getProperty(node,
+ "castingRideAction", SpriteAction::CASTRIDE);
+ skill->castingSkyAction = XML::getProperty(node,
+ "castingSkyAction", SpriteAction::CASTSKY);
+ skill->castingWaterAction = XML::getProperty(node,
+ "castingWaterAction", SpriteAction::CASTWATER);
skill->useTextParameter = XML::getBoolProperty(
node, "useTextParameter", false);
skill->visible = skill->alwaysVisible;