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authorAndrei Karas <akaras@inbox.ru>2014-05-02 21:57:51 +0300
committerAndrei Karas <akaras@inbox.ru>2014-05-02 22:00:37 +0300
commiteca890c92d3b43b8aae5f2c53cab49612f5efd1d (patch)
tree8acbdfe972044adcfbcc5a6bf7ea28b4bbb54382 /src/gui/windows/worldselectdialog.cpp
parent520a495c466793c29f3e721634dfe6cc616b8ede (diff)
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Add option "use same ip" for each server.
By default all servers using same ip for subservers.
Diffstat (limited to 'src/gui/windows/worldselectdialog.cpp')
-rw-r--r--src/gui/windows/worldselectdialog.cpp3
1 files changed, 2 insertions, 1 deletions
diff --git a/src/gui/windows/worldselectdialog.cpp b/src/gui/windows/worldselectdialog.cpp
index 5cd0a3b2f..4a70e3750 100644
--- a/src/gui/windows/worldselectdialog.cpp
+++ b/src/gui/windows/worldselectdialog.cpp
@@ -106,7 +106,8 @@ void WorldSelectDialog::action(const ActionEvent &event)
{
mChangeLoginButton->setEnabled(false);
mChooseWorld->setEnabled(false);
- Net::getLoginHandler()->chooseServer(mWorldList->getSelected());
+ Net::getLoginHandler()->chooseServer(mWorldList->getSelected(),
+ client->getPersistentIp());
// Check in case netcode moves us forward
if (client->getState() == STATE_WORLD_SELECT)