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authorAndrei Karas <akaras@inbox.ru>2014-07-21 13:14:09 +0300
committerAndrei Karas <akaras@inbox.ru>2014-07-21 13:14:09 +0300
commit684e041568932a651aaeb09a1247f42860871a59 (patch)
treec1398692d694b01150b204a19199776b06a919a5 /src/gui/windows/statuswindow.cpp
parentcfffcc941898c4163e1bd62b8e514d3535511666 (diff)
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move "change follow mode" option into gamemodifiers.
Diffstat (limited to 'src/gui/windows/statuswindow.cpp')
-rw-r--r--src/gui/windows/statuswindow.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/gui/windows/statuswindow.cpp b/src/gui/windows/statuswindow.cpp
index c035f9759..f85c77b7e 100644
--- a/src/gui/windows/statuswindow.cpp
+++ b/src/gui/windows/statuswindow.cpp
@@ -645,7 +645,7 @@ void StatusWindow::updateStatusBar(ProgressBar *const bar,
bar->setText(translateLetter2(modifiers->getMoveTypeString())
.append(translateLetter2(modifiers->getCrazyMoveTypeString()))
.append(translateLetter2(modifiers->getMoveToTargetTypeString()))
- .append(translateLetter2(player_node->getFollowModeString()))
+ .append(translateLetter2(modifiers->getFollowModeString()))
.append(" ").append(translateLetter2(
player_node->getAttackWeaponTypeString()))
.append(translateLetter2(player_node->getAttackTypeString()))