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author | Andrei Karas <akaras@inbox.ru> | 2017-06-06 23:34:34 +0300 |
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committer | Andrei Karas <akaras@inbox.ru> | 2017-06-07 19:23:40 +0300 |
commit | 36ba43d6ea38062b17f7e63ef659962bfc51c64d (patch) | |
tree | 190156cb88b13a38a6d13c69ee0742cc078065a1 /src/gui/windows/statuswindow.cpp | |
parent | f1518dd8476c968a43fa57cfb06198e290a4f77a (diff) | |
download | mv-36ba43d6ea38062b17f7e63ef659962bfc51c64d.tar.gz mv-36ba43d6ea38062b17f7e63ef659962bfc51c64d.tar.bz2 mv-36ba43d6ea38062b17f7e63ef659962bfc51c64d.tar.xz mv-36ba43d6ea38062b17f7e63ef659962bfc51c64d.zip |
Fix clang-tidy check readability-implicit-bool-cast.
Diffstat (limited to 'src/gui/windows/statuswindow.cpp')
-rw-r--r-- | src/gui/windows/statuswindow.cpp | 50 |
1 files changed, 25 insertions, 25 deletions
diff --git a/src/gui/windows/statuswindow.cpp b/src/gui/windows/statuswindow.cpp index 9b1fa0770..3ec369b93 100644 --- a/src/gui/windows/statuswindow.cpp +++ b/src/gui/windows/statuswindow.cpp @@ -62,7 +62,7 @@ StatusWindow *statusWindow = nullptr; StatusWindow::StatusWindow() : - Window(localPlayer ? localPlayer->getName() : + Window(localPlayer != nullptr ? localPlayer->getName() : "?", Modal_false, nullptr, "status.xml"), ActionListener(), AttributeListener(), @@ -89,7 +89,7 @@ StatusWindow::StatusWindow() : mCopyButton(new Button(this, _("Copy to chat"), "copy", this)) { setWindowName("Status"); - if (setupWindow) + if (setupWindow != nullptr) setupWindow->registerWindowForReset(this); setResizable(true); setCloseButton(true); @@ -102,14 +102,14 @@ StatusWindow::StatusWindow() : mTabs->getWidgetContainer()->setSelectable(false); mTabs->getTabContainer()->setSelectable(false); - if (localPlayer && !localPlayer->getRaceName().empty()) + if ((localPlayer != nullptr) && !localPlayer->getRaceName().empty()) { setCaption(strprintf("%s (%s)", localPlayer->getName().c_str(), localPlayer->getRaceName().c_str())); } int max = PlayerInfo::getAttribute(Attributes::PLAYER_MAX_HP); - if (!max) + if (max == 0) max = 1; mHpBar = new ProgressBar(this, @@ -125,7 +125,7 @@ StatusWindow::StatusWindow() : max = PlayerInfo::getAttribute(Attributes::PLAYER_EXP_NEEDED); mXpBar = new ProgressBar(this, - max ? + max != 0 ? static_cast<float>(PlayerInfo::getAttribute(Attributes::PLAYER_EXP)) / static_cast<float>(max) : static_cast<float>(0), 80, @@ -143,7 +143,7 @@ StatusWindow::StatusWindow() : mMpLabel = new Label(this, _("MP:")); const bool useMagic = playerHandler->canUseMagic(); mMpBar = new ProgressBar(this, - max ? static_cast<float>(PlayerInfo::getAttribute( + max != 0 ? static_cast<float>(PlayerInfo::getAttribute( Attributes::PLAYER_MAX_MP)) / static_cast<float>(max) : static_cast<float>(0), 80, @@ -258,7 +258,7 @@ void StatusWindow::addTabBasic(const std::string &name) void StatusWindow::updateLevelLabel() { - if (localPlayer && localPlayer->isGM()) + if ((localPlayer != nullptr) && localPlayer->isGM()) { // TRANSLATORS: status window label mLvlLabel->setCaption(strprintf(_("Level: %d (GM %d)"), @@ -284,13 +284,13 @@ void StatusWindow::statChanged(const AttributesT id, if (id == Attributes::PLAYER_JOB) { - if (mJobLvlLabel) + if (mJobLvlLabel != nullptr) { int lvl = PlayerInfo::getStatBase(id); const int oldExp = oldVal1; const std::pair<int, int> exp = PlayerInfo::getStatExperience(id); - if (!lvl) + if (lvl == 0) { // possible server broken and don't send job level, // then we fixing it :) @@ -381,7 +381,7 @@ void StatusWindow::setPointsNeeded(const AttributesT id, void StatusWindow::updateHPBar(ProgressBar *const bar, const bool showMax) { - if (!bar) + if (bar == nullptr) return; const int hp = PlayerInfo::getAttribute(Attributes::PLAYER_HP); @@ -400,7 +400,7 @@ void StatusWindow::updateHPBar(ProgressBar *const bar, const bool showMax) void StatusWindow::updateMPBar(ProgressBar *const bar, const bool showMax) const { - if (!bar) + if (bar == nullptr) return; const int mp = PlayerInfo::getAttribute(Attributes::PLAYER_MP); @@ -435,7 +435,7 @@ void StatusWindow::updateProgressBar(ProgressBar *const bar, const int max, const bool percent) { - if (!bar) + if (bar == nullptr) return; if (max == 0) @@ -464,7 +464,7 @@ void StatusWindow::updateProgressBar(ProgressBar *const bar, void StatusWindow::updateXPBar(ProgressBar *const bar, const bool percent) { - if (!bar) + if (bar == nullptr) return; updateProgressBar(bar, PlayerInfo::getAttribute(Attributes::PLAYER_EXP), @@ -473,7 +473,7 @@ void StatusWindow::updateXPBar(ProgressBar *const bar, const bool percent) void StatusWindow::updateJobBar(ProgressBar *const bar, const bool percent) { - if (!bar) + if (bar == nullptr) return; const std::pair<int, int> exp = PlayerInfo::getStatExperience( @@ -491,7 +491,7 @@ void StatusWindow::updateProgressBar(ProgressBar *const bar, void StatusWindow::updateWeightBar(ProgressBar *const bar) { - if (!bar) + if (bar == nullptr) return; if (PlayerInfo::getAttribute(Attributes::MAX_WEIGHT) == 0) @@ -506,7 +506,7 @@ void StatusWindow::updateWeightBar(ProgressBar *const bar) Attributes::TOTAL_WEIGHT); const int maxWeight = PlayerInfo::getAttribute(Attributes::MAX_WEIGHT); float progress = 1.0F; - if (maxWeight) + if (maxWeight != 0) { progress = static_cast<float>(totalWeight) / static_cast<float>(maxWeight); @@ -520,7 +520,7 @@ void StatusWindow::updateWeightBar(ProgressBar *const bar) void StatusWindow::updateMoneyBar(ProgressBar *const bar) { - if (!bar) + if (bar == nullptr) return; const int money = PlayerInfo::getAttribute(Attributes::MONEY); @@ -539,13 +539,13 @@ void StatusWindow::updateMoneyBar(ProgressBar *const bar) void StatusWindow::updateArrowsBar(ProgressBar *const bar) { - if (!bar || !equipmentWindow) + if ((bar == nullptr) || (equipmentWindow == nullptr)) return; const Item *const item = equipmentWindow->getEquipment( inventoryHandler->getProjectileSlot()); - if (item && item->getQuantity() > 0) + if ((item != nullptr) && item->getQuantity() > 0) bar->setText(toString(item->getQuantity())); else bar->setText("0"); @@ -553,17 +553,17 @@ void StatusWindow::updateArrowsBar(ProgressBar *const bar) void StatusWindow::updateInvSlotsBar(ProgressBar *const bar) { - if (!bar) + if (bar == nullptr) return; const Inventory *const inv = PlayerInfo::getInventory(); - if (!inv) + if (inv == nullptr) return; const int usedSlots = inv->getNumberOfSlotsUsed(); const int maxSlots = inv->getSize(); - if (maxSlots) + if (maxSlots != 0) { bar->setProgress(static_cast<float>(usedSlots) / static_cast<float>(maxSlots)); @@ -576,7 +576,7 @@ std::string StatusWindow::translateLetter(const char *const letters) { char buf[2]; char *const str = gettext(letters); - if (!str || strlen(str) != 3) + if ((str == nullptr) || strlen(str) != 3) return letters; buf[0] = str[1]; @@ -595,7 +595,7 @@ std::string StatusWindow::translateLetter2(const std::string &letters) void StatusWindow::updateStatusBar(ProgressBar *const bar, const bool percent A_UNUSED) const { - if (!bar) + if (bar == nullptr) return; bar->setText(translateLetter2(GameModifiers::getMoveTypeString()) .append(translateLetter2(GameModifiers::getCrazyMoveTypeString())) @@ -626,7 +626,7 @@ void StatusWindow::updateStatusBar(ProgressBar *const bar, void StatusWindow::action(const ActionEvent &event) { - if (!chatWindow) + if (chatWindow == nullptr) return; if (event.getId() == "copy") |