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author | Andrei Karas <akaras@inbox.ru> | 2017-09-27 23:13:28 +0300 |
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committer | Andrei Karas <akaras@inbox.ru> | 2017-09-27 23:13:28 +0300 |
commit | f70dcfe0a82db3aee879953f117d12aecc4fce85 (patch) | |
tree | 0e0e4deac4c18ff478bdc42aba4ee3c834ae1390 /src/gui/windows/statuswindow.cpp | |
parent | 9429dc4f5b5b6102a8b575de25ce5d8e7170551f (diff) | |
download | mv-f70dcfe0a82db3aee879953f117d12aecc4fce85.tar.gz mv-f70dcfe0a82db3aee879953f117d12aecc4fce85.tar.bz2 mv-f70dcfe0a82db3aee879953f117d12aecc4fce85.tar.xz mv-f70dcfe0a82db3aee879953f117d12aecc4fce85.zip |
Rename Attributes::PLAYER_JOB to Attributes::PLAYER_JOB_LEVEL.
Diffstat (limited to 'src/gui/windows/statuswindow.cpp')
-rw-r--r-- | src/gui/windows/statuswindow.cpp | 12 |
1 files changed, 8 insertions, 4 deletions
diff --git a/src/gui/windows/statuswindow.cpp b/src/gui/windows/statuswindow.cpp index f096a3dd1..b86e3e847 100644 --- a/src/gui/windows/statuswindow.cpp +++ b/src/gui/windows/statuswindow.cpp @@ -322,14 +322,16 @@ void StatusWindow::attributeChanged(const AttributesT id, mLvlLabel->adjustSize(); break; - case Attributes::PLAYER_JOB: + // +++ probable need use only some attributes here + case Attributes::PLAYER_JOB_LEVEL: case Attributes::PLAYER_JOB_EXP: case Attributes::PLAYER_JOB_EXP_NEEDED: if (blocked) return; if (mJobLvlLabel != nullptr) { - int lvl = PlayerInfo::getAttribute(Attributes::PLAYER_JOB); + int lvl = PlayerInfo::getAttribute( + Attributes::PLAYER_JOB_LEVEL); const int64_t exp = PlayerInfo::getAttribute( Attributes::PLAYER_JOB_EXP); const int64_t expNeed = PlayerInfo::getAttribute( @@ -347,7 +349,8 @@ void StatusWindow::attributeChanged(const AttributesT id, { lvl = (expNeed - 20000) / 150; blocked = true; - PlayerInfo::setAttribute(Attributes::PLAYER_JOB, lvl); + PlayerInfo::setAttribute(Attributes::PLAYER_JOB_LEVEL, + lvl); blocked = false; } } @@ -361,7 +364,8 @@ void StatusWindow::attributeChanged(const AttributesT id, blocked = true; PlayerInfo::setAttribute(Attributes::PLAYER_JOB_EXP_NEEDED, 20000 + lvl * 150); - PlayerInfo::setAttribute(Attributes::PLAYER_JOB, lvl); + PlayerInfo::setAttribute(Attributes::PLAYER_JOB_LEVEL, + lvl); blocked = false; } |