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authorAndrei Karas <akaras@inbox.ru>2017-01-31 18:57:07 +0300
committerAndrei Karas <akaras@inbox.ru>2017-01-31 18:57:07 +0300
commit5719a23f9b0729f04ed1fa5dc6cc680c58d514d4 (patch)
treed4fc1a73ea263a737e56d740a266bea34a1bbfcd /src/gui/windows/statuswindow.cpp
parent31e7a7d05f36495df0176fc31d5894e216c3cdf4 (diff)
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Move units into db directory.
Diffstat (limited to 'src/gui/windows/statuswindow.cpp')
-rw-r--r--src/gui/windows/statuswindow.cpp16
1 files changed, 9 insertions, 7 deletions
diff --git a/src/gui/windows/statuswindow.cpp b/src/gui/windows/statuswindow.cpp
index 933e80dee..9b1fa0770 100644
--- a/src/gui/windows/statuswindow.cpp
+++ b/src/gui/windows/statuswindow.cpp
@@ -25,7 +25,6 @@
#include "configuration.h"
#include "gamemodifiers.h"
#include "settings.h"
-#include "units.h"
#include "being/localplayer.h"
#include "being/playerinfo.h"
@@ -49,6 +48,7 @@
#include "net/inventoryhandler.h"
#include "net/playerhandler.h"
+#include "resources/db/unitsdb.h"
#include "resources/db/statdb.h"
#include "resources/item/item.h"
@@ -215,8 +215,9 @@ StatusWindow::StatusWindow() :
updateXPBar(mXpBar, false);
// TRANSLATORS: status window label
- mMoneyLabel->setCaption(strprintf(_("Money: %s"), Units::formatCurrency(
- PlayerInfo::getAttribute(Attributes::MONEY)).c_str()));
+ mMoneyLabel->setCaption(strprintf(_("Money: %s"),
+ UnitsDb::formatCurrency(PlayerInfo::getAttribute(
+ Attributes::MONEY)).c_str()));
mMoneyLabel->adjustSize();
updateLevelLabel();
@@ -356,7 +357,7 @@ void StatusWindow::attributeChanged(const AttributesT id,
case Attributes::MONEY:
// TRANSLATORS: status window label
mMoneyLabel->setCaption(strprintf(_("Money: %s"),
- Units::formatCurrency(newVal).c_str()));
+ UnitsDb::formatCurrency(newVal).c_str()));
mMoneyLabel->adjustSize();
break;
@@ -510,8 +511,9 @@ void StatusWindow::updateWeightBar(ProgressBar *const bar)
progress = static_cast<float>(totalWeight)
/ static_cast<float>(maxWeight);
}
- bar->setText(strprintf("%s/%s", Units::formatWeight(
- totalWeight).c_str(), Units::formatWeight(maxWeight).c_str()));
+ bar->setText(strprintf("%s/%s",
+ UnitsDb::formatWeight(totalWeight).c_str(),
+ UnitsDb::formatWeight(maxWeight).c_str()));
bar->setProgress(progress);
}
}
@@ -522,7 +524,7 @@ void StatusWindow::updateMoneyBar(ProgressBar *const bar)
return;
const int money = PlayerInfo::getAttribute(Attributes::MONEY);
- bar->setText(Units::formatCurrency(money));
+ bar->setText(UnitsDb::formatCurrency(money));
if (money > 0)
{
const float progress = static_cast<float>(money)