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authorAndrei Karas <akaras@inbox.ru>2013-09-30 14:03:48 +0300
committerAndrei Karas <akaras@inbox.ru>2013-09-30 14:03:48 +0300
commit25d77892d72d455f8a89372687db45aefbc61cec (patch)
treede03cb1af09eebf6db853a6585b953884bcca3b2 /src/gui/windows/socialwindow.cpp
parent05c22dd1a69fe90da67188c74a6995ee3747e937 (diff)
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move windows classes to windows directory.
Diffstat (limited to 'src/gui/windows/socialwindow.cpp')
-rw-r--r--src/gui/windows/socialwindow.cpp1895
1 files changed, 1895 insertions, 0 deletions
diff --git a/src/gui/windows/socialwindow.cpp b/src/gui/windows/socialwindow.cpp
new file mode 100644
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--- /dev/null
+++ b/src/gui/windows/socialwindow.cpp
@@ -0,0 +1,1895 @@
+/*
+ * The ManaPlus Client
+ * Copyright (C) 2010 The Mana Developers
+ * Copyright (C) 2011-2013 The ManaPlus Developers
+ *
+ * This file is part of The ManaPlus Client.
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+
+#include "gui/windows/socialwindow.h"
+
+#include "actorspritemanager.h"
+#include "configuration.h"
+#include "guild.h"
+#include "guildmanager.h"
+#include "maplayer.h"
+#include "party.h"
+
+#include "being/localplayer.h"
+#include "being/playerrelations.h"
+
+#include "input/keyboardconfig.h"
+
+#include "gui/windows/confirmdialog.h"
+#include "gui/windows/okdialog.h"
+#include "gui/windows/setup.h"
+#include "gui/windows/textdialog.h"
+#include "gui/windows/whoisonline.h"
+
+#include "gui/windows/outfitwindow.h"
+
+#include "gui/widgets/button.h"
+#include "gui/widgets/browserbox.h"
+#include "gui/widgets/chattab.h"
+#include "gui/widgets/label.h"
+#include "gui/widgets/popup.h"
+#include "gui/widgets/scrollarea.h"
+
+#include "net/net.h"
+#include "net/guildhandler.h"
+#include "net/partyhandler.h"
+
+#include "utils/gettext.h"
+
+#include "debug.h"
+
+extern unsigned int tmwServerVersion;
+
+namespace
+{
+ static class SortFriendsFunctor final
+ {
+ public:
+ bool operator() (const Avatar *const m1,
+ const Avatar *const m2) const
+ {
+ if (!m1 || !m2)
+ return false;
+
+ if (m1->getOnline() != m2->getOnline())
+ return m1->getOnline() > m2->getOnline();
+
+ if (m1->getName() != m2->getName())
+ {
+ std::string s1 = m1->getName();
+ std::string s2 = m2->getName();
+ toLower(s1);
+ toLower(s2);
+ return s1 < s2;
+ }
+ return false;
+ }
+ } friendSorter;
+} // namespace
+
+class SocialTab : public Tab
+{
+public:
+ A_DELETE_COPY(SocialTab)
+
+ virtual void invite()
+ {
+ }
+
+ virtual void leave()
+ {
+ }
+
+ virtual void updateList()
+ {
+ }
+
+ virtual void updateAvatar(const std::string &name A_UNUSED)
+ {
+ }
+
+ virtual void resetDamage(const std::string &name A_UNUSED)
+ {
+ }
+
+ virtual void selectIndex(const unsigned num A_UNUSED)
+ { }
+
+protected:
+ friend class SocialWindow;
+
+ explicit SocialTab(const Widget2 *const widget):
+ Tab(widget),
+ mInviteDialog(nullptr),
+ mConfirmDialog(nullptr),
+ mScroll(nullptr),
+ mList(nullptr),
+ mCounterString()
+ {
+ }
+
+ virtual ~SocialTab()
+ {
+ // Cleanup dialogs
+ if (mInviteDialog)
+ {
+ mInviteDialog->close();
+ mInviteDialog->scheduleDelete();
+ mInviteDialog = nullptr;
+ }
+
+ if (mConfirmDialog)
+ {
+ mConfirmDialog->close();
+ mConfirmDialog->scheduleDelete();
+ mConfirmDialog = nullptr;
+ }
+ }
+
+ void setCurrent() override
+ {
+ updateCounter();
+ }
+
+ void updateCounter() const
+ {
+ if (socialWindow)
+ socialWindow->setCounter(this, mCounterString);
+ }
+
+ virtual void buildCounter(const int online A_UNUSED = 0,
+ const int total A_UNUSED = 0)
+ {
+ }
+
+ TextDialog *mInviteDialog;
+ ConfirmDialog *mConfirmDialog;
+ ScrollArea *mScroll;
+ AvatarListBox *mList;
+ std::string mCounterString;
+};
+
+class SocialGuildTab final : public SocialTab, public gcn::ActionListener
+{
+public:
+ SocialGuildTab(const Widget2 *const widget,
+ Guild *const guild, const bool showBackground) :
+ SocialTab(widget),
+ gcn::ActionListener(),
+ mGuild(guild)
+ {
+ // TRANSLATORS: tab in social window
+ setCaption(_("Guild"));
+
+ setTabColor(&getThemeColor(Theme::GUILD_SOCIAL_TAB),
+ &getThemeColor(Theme::GUILD_SOCIAL_TAB_OUTLINE));
+ setHighlightedTabColor(&getThemeColor(
+ Theme::GUILD_SOCIAL_TAB_HIGHLIGHTED), &getThemeColor(
+ Theme::GUILD_SOCIAL_TAB_HIGHLIGHTED_OUTLINE));
+ setSelectedTabColor(&getThemeColor(Theme::GUILD_SOCIAL_TAB_SELECTED),
+ &getThemeColor(Theme::GUILD_SOCIAL_TAB_SELECTED_OUTLINE));
+
+ mList = new AvatarListBox(this, guild);
+ mScroll = new ScrollArea(mList, showBackground,
+ "social_background.xml");
+
+ mScroll->setHorizontalScrollPolicy(gcn::ScrollArea::SHOW_AUTO);
+ mScroll->setVerticalScrollPolicy(gcn::ScrollArea::SHOW_ALWAYS);
+ }
+
+ A_DELETE_COPY(SocialGuildTab)
+
+ ~SocialGuildTab()
+ {
+ delete mList;
+ mList = nullptr;
+ delete mScroll;
+ mScroll = nullptr;
+ }
+
+ void action(const gcn::ActionEvent &event) override
+ {
+ const std::string &eventId = event.getId();
+ if (eventId == "do invite")
+ {
+ const std::string name = mInviteDialog->getText();
+ Net::getGuildHandler()->invite(mGuild->getId(), name);
+
+ if (localChatTab)
+ {
+ localChatTab->chatLog(strprintf(
+ // TRANSLATORS: chat message
+ _("Invited user %s to guild %s."),
+ name.c_str(), mGuild->getName().c_str()), BY_SERVER);
+ }
+ mInviteDialog = nullptr;
+ }
+ else if (eventId == "~do invite")
+ {
+ mInviteDialog = nullptr;
+ }
+ else if (eventId == "yes")
+ {
+ Net::getGuildHandler()->leave(mGuild->getId());
+ if (localChatTab)
+ {
+ // TRANSLATORS: chat message
+ localChatTab->chatLog(strprintf(_("Guild %s quit requested."),
+ mGuild->getName().c_str()), BY_SERVER);
+ }
+ mConfirmDialog = nullptr;
+ }
+ else if (eventId == "~yes")
+ {
+ mConfirmDialog = nullptr;
+ }
+ }
+
+ void invite() override
+ {
+ // TRANSLATORS: guild invite message
+ mInviteDialog = new TextDialog(_("Member Invite to Guild"),
+ // TRANSLATORS: guild invite message
+ strprintf(_("Who would you like to invite to guild %s?"),
+ mGuild->getName().c_str()), socialWindow);
+ mInviteDialog->setActionEventId("do invite");
+ mInviteDialog->addActionListener(this);
+ }
+
+ void leave() override
+ {
+ // TRANSLATORS: guild leave message
+ mConfirmDialog = new ConfirmDialog(_("Leave Guild?"),
+ // TRANSLATORS: guild leave message
+ strprintf(_("Are you sure you want to leave guild %s?"),
+ mGuild->getName().c_str()), SOUND_REQUEST, socialWindow);
+
+ mConfirmDialog->addActionListener(this);
+ }
+
+ void buildCounter(const int online0, const int total0)
+ {
+ if (online0 || total0)
+ {
+ // TRANSLATORS: social window label
+ mCounterString = strprintf(_("Members: %u/%u"), online0, total0);
+ }
+ else
+ {
+ if (!player_node)
+ return;
+
+ const Guild *const guild = player_node->getGuild();
+ if (!guild)
+ return;
+
+ const Guild::MemberList *const members = guild->getMembers();
+ int online = 0;
+ int total = 0;
+ FOR_EACHP (Guild::MemberList::const_iterator, it, members)
+ {
+ if ((*it)->getOnline())
+ online ++;
+ total ++;
+ }
+
+ // TRANSLATORS: social window label
+ mCounterString = strprintf(_("Players: %u/%u"), online, total);
+ }
+ updateCounter();
+ }
+
+private:
+ Guild *mGuild;
+};
+
+class SocialGuildTab2 final : public SocialTab, public gcn::ActionListener
+{
+public:
+ SocialGuildTab2(const Widget2 *const widget, Guild *const guild,
+ const bool showBackground) :
+ SocialTab(widget),
+ gcn::ActionListener()
+ {
+ // TRANSLATORS: tab in social window
+ setCaption(_("Guild"));
+
+ setTabColor(&getThemeColor(Theme::GUILD_SOCIAL_TAB),
+ &getThemeColor(Theme::GUILD_SOCIAL_TAB_OUTLINE));
+ setHighlightedTabColor(&getThemeColor(
+ Theme::GUILD_SOCIAL_TAB_HIGHLIGHTED), &getThemeColor(
+ Theme::GUILD_SOCIAL_TAB_HIGHLIGHTED_OUTLINE));
+ setSelectedTabColor(&getThemeColor(Theme::GUILD_SOCIAL_TAB_SELECTED),
+ &getThemeColor(Theme::GUILD_SOCIAL_TAB_SELECTED_OUTLINE));
+
+ mList = new AvatarListBox(this, guild);
+ mScroll = new ScrollArea(mList, showBackground,
+ "social_background.xml");
+
+ mScroll->setHorizontalScrollPolicy(gcn::ScrollArea::SHOW_AUTO);
+ mScroll->setVerticalScrollPolicy(gcn::ScrollArea::SHOW_ALWAYS);
+ }
+
+ A_DELETE_COPY(SocialGuildTab2)
+
+ ~SocialGuildTab2()
+ {
+ delete mList;
+ mList = nullptr;
+ delete mScroll;
+ mScroll = nullptr;
+ }
+
+ void action(const gcn::ActionEvent &event A_UNUSED) override
+ {
+ }
+
+ void buildCounter(const int online0 A_UNUSED, const int total0 A_UNUSED)
+ {
+ if (!player_node)
+ return;
+
+ const Guild *const guild = player_node->getGuild();
+ if (!guild)
+ return;
+
+ const Guild::MemberList *const members = guild->getMembers();
+ int online = 0;
+ int total = 0;
+ FOR_EACHP (Guild::MemberList::const_iterator, it, members)
+ {
+ if ((*it)->getOnline())
+ online ++;
+ total ++;
+ }
+
+ // TRANSLATORS: social window label
+ mCounterString = strprintf(_("Players: %u/%u"), online, total);
+ updateCounter();
+ }
+};
+
+class SocialPartyTab final : public SocialTab, public gcn::ActionListener
+{
+public:
+ SocialPartyTab(const Widget2 *const widget,
+ Party *const party, const bool showBackground) :
+ SocialTab(widget),
+ gcn::ActionListener(),
+ mParty(party)
+ {
+ // TRANSLATORS: tab in social window
+ setCaption(_("Party"));
+
+ setTabColor(&getThemeColor(Theme::PARTY_SOCIAL_TAB),
+ &getThemeColor(Theme::PARTY_SOCIAL_TAB_OUTLINE));
+ setHighlightedTabColor(&getThemeColor(
+ Theme::PARTY_SOCIAL_TAB_HIGHLIGHTED), &getThemeColor(
+ Theme::PARTY_SOCIAL_TAB_HIGHLIGHTED_OUTLINE));
+ setSelectedTabColor(&getThemeColor(Theme::PARTY_SOCIAL_TAB_SELECTED),
+ &getThemeColor(Theme::PARTY_SOCIAL_TAB_SELECTED_OUTLINE));
+
+ mList = new AvatarListBox(this, party);
+ mScroll = new ScrollArea(mList, showBackground,
+ "social_background.xml");
+
+ mScroll->setHorizontalScrollPolicy(gcn::ScrollArea::SHOW_AUTO);
+ mScroll->setVerticalScrollPolicy(gcn::ScrollArea::SHOW_ALWAYS);
+ }
+
+ A_DELETE_COPY(SocialPartyTab)
+
+ ~SocialPartyTab()
+ {
+ delete mList;
+ mList = nullptr;
+ delete mScroll;
+ mScroll = nullptr;
+ }
+
+ void action(const gcn::ActionEvent &event) override
+ {
+ const std::string &eventId = event.getId();
+ if (eventId == "do invite")
+ {
+ const std::string name = mInviteDialog->getText();
+ Net::getPartyHandler()->invite(name);
+
+ if (localChatTab)
+ {
+ // TRANSLATORS: chat message
+ localChatTab->chatLog(strprintf(_("Invited user %s to party."),
+ name.c_str()), BY_SERVER);
+ }
+ mInviteDialog = nullptr;
+ }
+ else if (eventId == "~do invite")
+ {
+ mInviteDialog = nullptr;
+ }
+ else if (eventId == "yes")
+ {
+ Net::getPartyHandler()->leave();
+ if (localChatTab)
+ {
+ // TRANSLATORS: tab in social window
+ localChatTab->chatLog(strprintf(_("Party %s quit requested."),
+ mParty->getName().c_str()), BY_SERVER);
+ }
+ mConfirmDialog = nullptr;
+ }
+ else if (eventId == "~yes")
+ {
+ mConfirmDialog = nullptr;
+ }
+ }
+
+ void invite() override
+ {
+ // TRANSLATORS: party invite message
+ mInviteDialog = new TextDialog(_("Member Invite to Party"),
+ // TRANSLATORS: party invite message
+ strprintf(_("Who would you like to invite to party %s?"),
+ mParty->getName().c_str()), socialWindow);
+ mInviteDialog->setActionEventId("do invite");
+ mInviteDialog->addActionListener(this);
+ }
+
+ void leave() override
+ {
+ // TRANSLATORS: party leave message
+ mConfirmDialog = new ConfirmDialog(_("Leave Party?"),
+ // TRANSLATORS: party leave message
+ strprintf(_("Are you sure you want to leave party %s?"),
+ mParty->getName().c_str()), SOUND_REQUEST, socialWindow);
+
+ mConfirmDialog->addActionListener(this);
+ }
+
+ void buildCounter(const int online0 A_UNUSED, const int total0 A_UNUSED)
+ {
+ if (!player_node)
+ return;
+
+ const Party *const party = player_node->getParty();
+ if (!party)
+ return;
+
+ const Party::MemberList *const members = party->getMembers();
+ int online = 0;
+ int total = 0;
+ FOR_EACHP (Party::MemberList::const_iterator, it, members)
+ {
+ if ((*it)->getOnline())
+ online ++;
+ total ++;
+ }
+
+ // TRANSLATORS: social window label
+ mCounterString = strprintf(_("Players: %u/%u"), online, total);
+ updateCounter();
+ }
+
+private:
+ Party *mParty;
+};
+
+class BeingsListModal final : public AvatarListModel
+{
+public:
+ BeingsListModal() :
+ AvatarListModel(),
+ mMembers()
+ {
+ }
+
+ A_DELETE_COPY(BeingsListModal)
+
+ ~BeingsListModal()
+ {
+ delete_all(mMembers);
+ mMembers.clear();
+ }
+
+ std::vector<Avatar*> *getMembers()
+ {
+ return &mMembers;
+ }
+
+ Avatar *getAvatarAt(int index) override
+ {
+ return mMembers[index];
+ }
+
+ int getNumberOfElements() override
+ {
+ return static_cast<int>(mMembers.size());
+ }
+
+ std::vector<Avatar*> mMembers;
+};
+
+class SocialPlayersTab final : public SocialTab
+{
+public:
+ SocialPlayersTab(const Widget2 *const widget,
+ std::string name, const bool showBackground) :
+ SocialTab(widget),
+ mBeings(new BeingsListModal)
+ {
+ mList = new AvatarListBox(this, mBeings);
+ mScroll = new ScrollArea(mList, showBackground,
+ "social_background.xml");
+
+ mScroll->setHorizontalScrollPolicy(gcn::ScrollArea::SHOW_AUTO);
+ mScroll->setVerticalScrollPolicy(gcn::ScrollArea::SHOW_ALWAYS);
+
+ updateList();
+ setCaption(name);
+ }
+
+ A_DELETE_COPY(SocialPlayersTab)
+
+ ~SocialPlayersTab()
+ {
+ delete mList;
+ mList = nullptr;
+ delete mScroll;
+ mScroll = nullptr;
+ delete mBeings;
+ mBeings = nullptr;
+ }
+
+ void updateList() override
+ {
+ getPlayersAvatars();
+ }
+
+ void updateAvatar(const std::string &name) override
+ {
+ if (!actorSpriteManager)
+ return;
+
+ Avatar *const avatar = findAvatarbyName(name);
+ if (!avatar)
+ return;
+ if (Party::getParty(1))
+ {
+ const PartyMember *const pm = Party::getParty(1)->getMember(name);
+ if (pm && pm->getMaxHp() > 0)
+ {
+ avatar->setMaxHp(pm->getMaxHp());
+ avatar->setHp(pm->getHp());
+ }
+ }
+ const Being *const being = actorSpriteManager->findBeingByName(
+ name, Being::PLAYER);
+ if (being)
+ {
+ avatar->setDamageHp(being->getDamageTaken());
+ avatar->setLevel(being->getLevel());
+ avatar->setGender(being->getGender());
+ avatar->setIp(being->getIp());
+ }
+ }
+
+ void resetDamage(const std::string &name) override
+ {
+ if (!actorSpriteManager)
+ return;
+
+ Avatar *const avatar = findAvatarbyName(name);
+ if (!avatar)
+ return;
+ avatar->setDamageHp(0);
+ Being *const being = actorSpriteManager->findBeingByName(
+ name, Being::PLAYER);
+
+ if (being)
+ being->setDamageTaken(0);
+ }
+
+ Avatar* findAvatarbyName(std::string name)
+ {
+ std::vector<Avatar*> *const avatars = mBeings->getMembers();
+ if (!avatars)
+ return nullptr;
+
+ Avatar *ava = nullptr;
+ std::vector<Avatar*>::const_iterator i = avatars->begin();
+ const std::vector<Avatar*>::const_iterator i_end = avatars->end();
+ while (i != i_end)
+ {
+ ava = (*i);
+ if (ava && ava->getName() == name)
+ return ava;
+ ++i;
+ }
+ ava = new Avatar(name);
+ ava->setOnline(true);
+ avatars->push_back(ava);
+ return ava;
+ }
+
+ void getPlayersAvatars()
+ {
+ std::vector<Avatar*> *const avatars = mBeings->getMembers();
+ if (!avatars)
+ return;
+
+ if (actorSpriteManager)
+ {
+ StringVect names;
+ actorSpriteManager->getPlayerNames(names, false);
+
+ std::vector<Avatar*>::iterator ai = avatars->begin();
+ while (ai != avatars->end())
+ {
+ bool finded = false;
+ const Avatar *const ava = (*ai);
+ if (!ava)
+ break;
+
+ StringVectCIter i = names.begin();
+ const StringVectCIter i_end = names.end();
+ while (i != i_end)
+ {
+ if (ava->getName() == (*i) && (*i) != "")
+ {
+ finded = true;
+ break;
+ }
+ ++i;
+ }
+
+ if (!finded)
+ {
+ delete *ai;
+ ai = avatars->erase(ai);
+ }
+ else
+ {
+ ++ai;
+ }
+ }
+
+ StringVectCIter i = names.begin();
+ const StringVectCIter i_end = names.end();
+
+ while (i != i_end)
+ {
+ if ((*i) != "")
+ updateAvatar(*i);
+ ++i;
+ }
+ }
+ // TRANSLATORS: social window label
+ mCounterString = strprintf(_("Visible players: %d"),
+ static_cast<int>(avatars->size()));
+ updateCounter();
+ }
+
+private:
+ BeingsListModal *mBeings;
+};
+
+
+class SocialNavigationTab final : public SocialTab
+{
+public:
+ SocialNavigationTab(const Widget2 *const widget,
+ const bool showBackground) :
+ SocialTab(widget),
+ mBeings(new BeingsListModal)
+ {
+ mList = new AvatarListBox(this, mBeings);
+ mScroll = new ScrollArea(mList, showBackground,
+ "social_background.xml");
+
+ mScroll->setHorizontalScrollPolicy(gcn::ScrollArea::SHOW_AUTO);
+ mScroll->setVerticalScrollPolicy(gcn::ScrollArea::SHOW_ALWAYS);
+
+ // TRANSLATORS: Navigation tab name in social window. Should be small
+ setCaption(_("Nav"));
+ }
+
+ A_DELETE_COPY(SocialNavigationTab)
+
+ ~SocialNavigationTab()
+ {
+ delete mList;
+ mList = nullptr;
+ delete mScroll;
+ mScroll = nullptr;
+ delete mBeings;
+ mBeings = nullptr;
+ }
+
+ void updateList() override
+ {
+ if (!socialWindow || !player_node)
+ return;
+
+ const Map *const map = socialWindow->getMap();
+ if (!map || map->empty())
+ return;
+
+ if (socialWindow->getProcessedPortals())
+ return;
+
+ std::vector<Avatar*> *const avatars = mBeings->getMembers();
+ std::vector<MapItem*> portals = map->getPortals();
+
+ std::vector<MapItem*>::const_iterator i = portals.begin();
+ const SpecialLayer *const specialLayer = map->getSpecialLayer();
+
+ std::vector<Avatar*>::iterator ia = avatars->begin();
+
+ while (ia != avatars->end())
+ {
+ delete *ia;
+ ++ ia;
+ }
+
+ avatars->clear();
+
+ int online = 0;
+ int total = 0;
+
+ int idx = 0;
+ while (i != portals.end())
+ {
+ MapItem *portal = *i;
+ if (!portal)
+ continue;
+
+ const int x = portal->getX();
+ const int y = portal->getY();
+
+ const std::string name = strprintf("%s [%d %d]",
+ portal->getComment().c_str(), x, y);
+
+ Avatar *const ava = new Avatar(name);
+ if (player_node)
+ ava->setOnline(player_node->isReachable(x, y, true));
+ else
+ ava->setOnline(false);
+ ava->setLevel(-1);
+ ava->setType(portal->getType());
+ ava->setX(x);
+ ava->setY(y);
+ avatars->push_back(ava);
+
+ if (ava->getOnline())
+ online ++;
+ total ++;
+
+ if (config.getBoolValue("drawHotKeys") && idx < 80 && outfitWindow)
+ {
+ Being *const being = actorSpriteManager
+ ->findPortalByTile(x, y);
+ if (being)
+ {
+ being->setName(keyboard.getKeyShortString(
+ outfitWindow->keyName(idx)));
+ }
+
+ if (specialLayer)
+ {
+ portal = specialLayer->getTile(ava->getX(), ava->getY());
+ if (portal)
+ {
+ portal->setName(keyboard.getKeyShortString(
+ outfitWindow->keyName(idx)));
+ }
+ }
+ }
+
+ ++i;
+ idx ++;
+ }
+ if (socialWindow)
+ socialWindow->setProcessedPortals(true);
+
+ // TRANSLATORS: social window label
+ mCounterString = strprintf(_("Portals: %u/%u"), online, total);
+ updateCounter();
+ }
+
+
+ void selectIndex(const unsigned num) override
+ {
+ if (!player_node)
+ return;
+
+ std::vector<Avatar*> *const avatars = mBeings->getMembers();
+ if (!avatars || avatars->size() <= num)
+ return;
+
+ const Avatar *const ava = avatars->at(num);
+ if (ava && player_node)
+ player_node->navigateTo(ava->getX(), ava->getY());
+ }
+
+ void updateNames()
+ {
+ if (!socialWindow)
+ return;
+
+ std::vector<Avatar*> *const avatars = mBeings->getMembers();
+ if (!avatars)
+ return;
+
+ const Map *const map = socialWindow->getMap();
+ if (!map)
+ return;
+
+ std::vector<Avatar*>::const_iterator i = avatars->begin();
+ const std::vector<Avatar*>::const_iterator i_end = avatars->end();
+ while (i != i_end)
+ {
+ Avatar *const ava = *i;
+ if (!ava)
+ break;
+
+ const MapItem *const item = map->findPortalXY(
+ ava->getX(), ava->getY());
+ if (item)
+ {
+ const std::string name = strprintf("%s [%d %d]",
+ item->getComment().c_str(), item->getX(), item->getY());
+ ava->setName(name);
+ ava->setOriginalName(name);
+ }
+
+ ++i;
+ }
+ }
+
+ int getPortalIndex(const int x, const int y)
+ {
+ if (!socialWindow)
+ return -1;
+
+ std::vector<Avatar*> *const avatars = mBeings->getMembers();
+ if (!avatars)
+ return -1;
+
+ const Map *const map = socialWindow->getMap();
+ if (!map)
+ return 01;
+
+ std::vector<Avatar*>::const_iterator i = avatars->begin();
+ const std::vector<Avatar*>::const_iterator i_end = avatars->end();
+ unsigned num = 0;
+ while (i != i_end)
+ {
+ const Avatar *const ava = *i;
+ if (!ava)
+ break;
+
+ if (ava->getX() == x && ava->getY() == y)
+ return num;
+
+ ++i;
+ num ++;
+ }
+ return -1;
+ }
+
+ void addPortal(const int x, const int y)
+ {
+ if (!socialWindow || !player_node)
+ return;
+
+ const Map *const map = socialWindow->getMap();
+ if (!map)
+ return;
+
+ std::vector<Avatar*> *const avatars = mBeings->getMembers();
+
+ if (!avatars)
+ return;
+
+ const MapItem *const portal = map->findPortalXY(x, y);
+ if (!portal)
+ return;
+
+ const std::string name = strprintf("%s [%d %d]",
+ portal->getComment().c_str(), x, y);
+
+ Avatar *const ava = new Avatar(name);
+ if (player_node)
+ ava->setOnline(player_node->isReachable(x, y, true));
+ else
+ ava->setOnline(false);
+ ava->setLevel(-1);
+ ava->setType(portal->getType());
+ ava->setX(x);
+ ava->setY(y);
+ avatars->push_back(ava);
+ }
+
+ void removePortal(const int x, const int y)
+ {
+ if (!socialWindow || !player_node)
+ return;
+
+ const Map *const map = socialWindow->getMap();
+ if (!map)
+ return;
+
+ std::vector<Avatar*> *const avatars = mBeings->getMembers();
+
+ if (!avatars)
+ return;
+
+ std::vector<Avatar*>::iterator i = avatars->begin();
+ const std::vector<Avatar*>::iterator i_end = avatars->end();
+
+ while (i != i_end)
+ {
+ Avatar *ava = (*i);
+
+ if (!ava)
+ break;
+
+ if (ava->getX() == x && ava->getY() == y)
+ {
+ delete ava;
+ avatars->erase(i);
+ return;
+ }
+
+ ++ i;
+ }
+ }
+
+private:
+ BeingsListModal *mBeings;
+};
+
+
+#define addAvatars(mob, str, type) \
+{\
+ ava = new Avatar(str);\
+ ava->setOnline(false);\
+ ava->setLevel(-1);\
+ ava->setType(MapItem::SEPARATOR);\
+ ava->setX(0);\
+ ava->setY(0);\
+ avatars->push_back(ava);\
+ mobs = actorSpriteManager->get##mob##s();\
+ i = mobs.begin();\
+ i_end = mobs.end();\
+ while (i != i_end)\
+ {\
+ std::string name;\
+ int level = -1;\
+ if (*i == "")\
+ {\
+ name = _("(default)");\
+ level = 0;\
+ }\
+ else\
+ {\
+ name = *i;\
+ }\
+ ava = new Avatar(name);\
+ ava->setOnline(true);\
+ ava->setLevel(level);\
+ ava->setType(MapItem::type);\
+ ava->setX(0);\
+ ava->setY(0);\
+ avatars->push_back(ava);\
+ ++ i;\
+ }\
+}
+
+#define updateAtkListStart() \
+ if (!socialWindow || !player_node || !actorSpriteManager)\
+ return;\
+ std::vector<Avatar*> *const avatars = mBeings->getMembers();\
+ std::vector<Avatar*>::iterator ia = avatars->begin();\
+ while (ia != avatars->end())\
+ {\
+ delete *ia;\
+ ++ ia;\
+ }\
+ avatars->clear();\
+ Avatar *ava;\
+ std::list<std::string> mobs;\
+ std::list<std::string>::const_iterator i;\
+ std::list<std::string>::const_iterator i_end;
+
+class SocialAttackTab final : public SocialTab
+{
+public:
+ SocialAttackTab(const Widget2 *const widget,
+ const bool showBackground) :
+ SocialTab(widget),
+ mBeings(new BeingsListModal)
+ {
+ mList = new AvatarListBox(this, mBeings);
+ mScroll = new ScrollArea(mList, showBackground,
+ "social_background.xml");
+
+ mScroll->setHorizontalScrollPolicy(gcn::ScrollArea::SHOW_AUTO);
+ mScroll->setVerticalScrollPolicy(gcn::ScrollArea::SHOW_ALWAYS);
+
+ // TRANSLATORS: Attack filter tab name in social window. Should be small
+ setCaption(_("Atk"));
+ }
+
+ A_DELETE_COPY(SocialAttackTab)
+
+ ~SocialAttackTab()
+ {
+ delete mList;
+ mList = nullptr;
+ delete mScroll;
+ mScroll = nullptr;
+ delete mBeings;
+ mBeings = nullptr;
+ }
+
+ void updateList() override
+ {
+ updateAtkListStart();
+ // TRANSLATORS: mobs group name in social window
+ addAvatars(PriorityAttackMob, _("Priority mobs"), PRIORITY);
+ // TRANSLATORS: mobs group name in social window
+ addAvatars(AttackMob, _("Attack mobs"), ATTACK);
+ // TRANSLATORS: mobs group name in social window
+ addAvatars(IgnoreAttackMob, _("Ignore mobs"), IGNORE_);
+ }
+
+private:
+ BeingsListModal *mBeings;
+};
+
+class SocialPickupTab final : public SocialTab
+{
+public:
+ SocialPickupTab(const Widget2 *const widget,
+ const bool showBackground) :
+ SocialTab(widget),
+ mBeings(new BeingsListModal)
+ {
+ mList = new AvatarListBox(this, mBeings);
+ mScroll = new ScrollArea(mList, showBackground,
+ "social_background.xml");
+
+ mScroll->setHorizontalScrollPolicy(gcn::ScrollArea::SHOW_AUTO);
+ mScroll->setVerticalScrollPolicy(gcn::ScrollArea::SHOW_ALWAYS);
+
+ // TRANSLATORS: Pickup filter tab name in social window. Should be small
+ setCaption(_("Pik"));
+ }
+
+ A_DELETE_COPY(SocialPickupTab)
+
+ ~SocialPickupTab()
+ {
+ delete mList;
+ mList = nullptr;
+ delete mScroll;
+ mScroll = nullptr;
+ delete mBeings;
+ mBeings = nullptr;
+ }
+
+ void updateList() override
+ {
+ updateAtkListStart();
+ // TRANSLATORS: items group name in social window
+ addAvatars(PickupItem, _("Pickup items"), PICKUP);
+ // TRANSLATORS: items group name in social window
+ addAvatars(IgnorePickupItem, _("Ignore items"), NOPICKUP);
+ }
+
+private:
+ BeingsListModal *mBeings;
+};
+
+
+class SocialFriendsTab final : public SocialTab
+{
+public:
+ SocialFriendsTab(const Widget2 *const widget,
+ std::string name, const bool showBackground) :
+ SocialTab(widget),
+ mBeings(new BeingsListModal)
+ {
+ mList = new AvatarListBox(this, mBeings);
+ mScroll = new ScrollArea(mList, showBackground,
+ "social_background.xml");
+
+ mScroll->setHorizontalScrollPolicy(gcn::ScrollArea::SHOW_AUTO);
+ mScroll->setVerticalScrollPolicy(gcn::ScrollArea::SHOW_ALWAYS);
+
+ updateList();
+ setCaption(name);
+ }
+
+ A_DELETE_COPY(SocialFriendsTab)
+
+ ~SocialFriendsTab()
+ {
+ delete mList;
+ mList = nullptr;
+ delete mScroll;
+ mScroll = nullptr;
+ delete mBeings;
+ mBeings = nullptr;
+ }
+
+ void updateList() override
+ {
+ getPlayersAvatars();
+ }
+
+ void getPlayersAvatars()
+ {
+ if (!actorSpriteManager)
+ return;
+
+ std::vector<Avatar*> *const avatars = mBeings->getMembers();
+ if (!avatars)
+ return;
+
+ std::vector<Avatar*>::iterator ia = avatars->begin();
+ while (ia != avatars->end())
+ {
+ delete *ia;
+ ++ ia;
+ }
+ avatars->clear();
+
+ const StringVect *const players
+ = player_relations.getPlayersByRelation(PlayerRelation::FRIEND);
+
+ const std::set<std::string> &players2 = whoIsOnline->getOnlineNicks();
+
+ if (!players)
+ return;
+
+ int online = 0;
+ int total = 0;
+
+ FOR_EACHP (StringVectCIter, it, players)
+ {
+ Avatar *const ava = new Avatar(*it);
+ if (actorSpriteManager->findBeingByName(*it, Being::PLAYER)
+ || players2.find(*it) != players2.end())
+ {
+ ava->setOnline(true);
+ online ++;
+ }
+ total ++;
+ avatars->push_back(ava);
+ }
+ std::sort(avatars->begin(), avatars->end(), friendSorter);
+ delete players;
+
+ // TRANSLATORS: social window label
+ mCounterString = strprintf(_("Friends: %u/%u"), online, total);
+ updateCounter();
+ }
+
+private:
+ BeingsListModal *mBeings;
+};
+
+
+class CreatePopup final : public Popup, public LinkHandler
+{
+public:
+ CreatePopup() :
+ Popup("SocialCreatePopup"),
+ LinkHandler(),
+ mBrowserBox(new BrowserBox(this))
+ {
+ mBrowserBox->setPosition(4, 4);
+ mBrowserBox->setHighlightMode(BrowserBox::BACKGROUND);
+ mBrowserBox->setOpaque(false);
+ mBrowserBox->setLinkHandler(this);
+
+ // TRANSLATORS: party popup item
+ mBrowserBox->addRow(strprintf("@@party|%s@@", _("Create Party")));
+ mBrowserBox->addRow("##3---");
+ // TRANSLATORS: party popup item
+ mBrowserBox->addRow(strprintf("@@cancel|%s@@", _("Cancel")));
+
+ add(mBrowserBox);
+
+ setContentSize(mBrowserBox->getWidth() + 8,
+ mBrowserBox->getHeight() + 8);
+ }
+
+ A_DELETE_COPY(CreatePopup)
+
+ void handleLink(const std::string &link,
+ gcn::MouseEvent *event A_UNUSED) override
+ {
+ if (link == "guild" && socialWindow)
+ {
+ socialWindow->showGuildCreate();
+ }
+ else if (link == "party" && socialWindow)
+ {
+ socialWindow->showPartyCreate();
+ }
+
+ setVisible(false);
+ }
+
+ void show(gcn::Widget *parent)
+ {
+ if (!parent)
+ return;
+
+ int x, y;
+ parent->getAbsolutePosition(x, y);
+ y += parent->getHeight();
+ setPosition(x, y);
+ setVisible(true);
+ requestMoveToTop();
+ }
+
+private:
+ BrowserBox* mBrowserBox;
+};
+
+SocialWindow::SocialWindow() :
+ // TRANSLATORS: social window name
+ Window(_("Social"), false, nullptr, "social.xml"),
+ gcn::ActionListener(),
+ mGuildInvited(0),
+ mGuildAcceptDialog(nullptr),
+ mGuildCreateDialog(nullptr),
+ mPartyInviter(),
+ mPartyAcceptDialog(nullptr),
+ mPartyCreateDialog(nullptr),
+ mGuilds(),
+ mParties(),
+ mAttackFilter(nullptr),
+ mPickupFilter(nullptr),
+ // TRANSLATORS: here P is title for visible players tab in social window
+ mPlayers(new SocialPlayersTab(this, _("P"),
+ getOptionBool("showtabbackground"))),
+ mNavigation(new SocialNavigationTab(this,
+ getOptionBool("showtabbackground"))),
+ // TRANSLATORS: here F is title for friends tab in social window
+ mFriends(new SocialFriendsTab(this, _("F"),
+ getOptionBool("showtabbackground"))),
+ mCreatePopup(new CreatePopup),
+ // TRANSLATORS: social window button
+ mCreateButton(new Button(this, _("Create"), "create", this)),
+ // TRANSLATORS: social window button
+ mInviteButton(new Button(this, _("Invite"), "invite", this)),
+ // TRANSLATORS: social window button
+ mLeaveButton(new Button(this, _("Leave"), "leave", this)),
+ mCountLabel(new Label(this, "1000 / 1000")),
+ mTabs(new TabbedArea(this)),
+ mMap(nullptr),
+ mLastUpdateTime(0),
+ mNeedUpdate(false),
+ mProcessedPortals(false)
+{
+ setWindowName("Social");
+ setVisible(false);
+ setSaveVisible(true);
+ setResizable(true);
+ setSaveVisible(true);
+ setCloseButton(true);
+ setStickyButtonLock(true);
+
+ setMinWidth(120);
+ setMinHeight(55);
+ setDefaultSize(590, 200, 180, 300);
+ if (setupWindow)
+ setupWindow->registerWindowForReset(this);
+
+ place(0, 0, mCreateButton);
+ place(1, 0, mInviteButton);
+ place(2, 0, mLeaveButton);
+ place(0, 1, mCountLabel);
+ place(0, 2, mTabs, 4, 4);
+
+ widgetResized(gcn::Event(nullptr));
+
+ loadWindowState();
+
+ mTabs->addTab(mPlayers, mPlayers->mScroll);
+ mTabs->addTab(mFriends, mFriends->mScroll);
+ mTabs->addTab(mNavigation, mNavigation->mScroll);
+
+ if (config.getBoolValue("enableAttackFilter"))
+ {
+ mAttackFilter = new SocialAttackTab(this,
+ getOptionBool("showtabbackground"));
+ mTabs->addTab(mAttackFilter, mAttackFilter->mScroll);
+ }
+ else
+ {
+ mAttackFilter = nullptr;
+ }
+
+ if (config.getBoolValue("enablePickupFilter"))
+ {
+ mPickupFilter = new SocialPickupTab(this,
+ getOptionBool("showtabbackground"));
+ mTabs->addTab(mPickupFilter, mPickupFilter->mScroll);
+ }
+ else
+ {
+ mPickupFilter = nullptr;
+ }
+
+ if (player_node && player_node->getParty())
+ addTab(player_node->getParty());
+
+ if (player_node && player_node->getGuild())
+ addTab(player_node->getGuild());
+
+ enableVisibleSound(true);
+ updateButtons();
+}
+
+SocialWindow::~SocialWindow()
+{
+ if (mGuildAcceptDialog)
+ {
+ mGuildAcceptDialog->close();
+ mGuildAcceptDialog->scheduleDelete();
+ mGuildAcceptDialog = nullptr;
+
+ mGuildInvited = 0;
+ }
+
+ if (mPartyAcceptDialog)
+ {
+ mPartyAcceptDialog->close();
+ mPartyAcceptDialog->scheduleDelete();
+ mPartyAcceptDialog = nullptr;
+
+ mPartyInviter.clear();
+ }
+ delete mCreatePopup;
+ mCreatePopup = nullptr;
+ delete mPlayers;
+ mPlayers = nullptr;
+ delete mNavigation;
+ mNavigation = nullptr;
+ delete mAttackFilter;
+ mAttackFilter = nullptr;
+ delete mPickupFilter;
+ mPickupFilter = nullptr;
+ delete mFriends;
+ mFriends = nullptr;
+}
+
+bool SocialWindow::addTab(Guild *const guild)
+{
+ if (mGuilds.find(guild) != mGuilds.end())
+ return false;
+
+ SocialTab *tab = nullptr;
+ if (guild->getServerGuild())
+ {
+ tab = new SocialGuildTab(this, guild,
+ getOptionBool("showtabbackground"));
+ }
+ else
+ {
+ tab = new SocialGuildTab2(this, guild,
+ getOptionBool("showtabbackground"));
+ }
+
+ mGuilds[guild] = tab;
+ mTabs->addTab(tab, tab->mScroll);
+
+ updateButtons();
+
+ return true;
+}
+
+bool SocialWindow::removeTab(Guild *const guild)
+{
+ const GuildMap::iterator it = mGuilds.find(guild);
+ if (it == mGuilds.end())
+ return false;
+
+ mTabs->removeTab(it->second);
+ delete it->second;
+ mGuilds.erase(it);
+
+ updateButtons();
+
+ return true;
+}
+
+bool SocialWindow::addTab(Party *const party)
+{
+ if (mParties.find(party) != mParties.end())
+ return false;
+
+ SocialPartyTab *const tab = new SocialPartyTab(this, party,
+ getOptionBool("showtabbackground"));
+ mParties[party] = tab;
+
+ mTabs->addTab(tab, tab->mScroll);
+
+ updateButtons();
+
+ return true;
+}
+
+bool SocialWindow::removeTab(Party *const party)
+{
+ const PartyMap::iterator it = mParties.find(party);
+ if (it == mParties.end())
+ return false;
+
+ mTabs->removeTab(it->second);
+ delete it->second;
+ mParties.erase(it);
+
+ updateButtons();
+
+ return true;
+}
+
+void SocialWindow::action(const gcn::ActionEvent &event)
+{
+ const std::string &eventId = event.getId();
+
+ if (event.getSource() == mPartyAcceptDialog)
+ {
+ if (eventId == "yes")
+ {
+ if (localChatTab)
+ {
+ localChatTab->chatLog(
+ // TRANSLATORS: chat message
+ strprintf(_("Accepted party invite from %s."),
+ mPartyInviter.c_str()));
+ }
+ Net::getPartyHandler()->inviteResponse(mPartyInviter, true);
+ }
+ else if (eventId == "no")
+ {
+ if (localChatTab)
+ {
+ localChatTab->chatLog(
+ // TRANSLATORS: chat message
+ strprintf(_("Rejected party invite from %s."),
+ mPartyInviter.c_str()));
+ }
+ Net::getPartyHandler()->inviteResponse(mPartyInviter, false);
+ }
+
+ mPartyInviter.clear();
+ mPartyAcceptDialog = nullptr;
+ }
+ else if (event.getSource() == mGuildAcceptDialog)
+ {
+ if (eventId == "yes")
+ {
+ if (localChatTab)
+ {
+ localChatTab->chatLog(
+ // TRANSLATORS: chat message
+ strprintf(_("Accepted guild invite from %s."),
+ mPartyInviter.c_str()));
+ }
+ if (!guildManager || !GuildManager::getEnableGuildBot())
+ Net::getGuildHandler()->inviteResponse(mGuildInvited, true);
+ else
+ guildManager->inviteResponse(true);
+ }
+ else if (eventId == "no")
+ {
+ if (localChatTab)
+ {
+ localChatTab->chatLog(
+ // TRANSLATORS: chat message
+ strprintf(_("Rejected guild invite from %s."),
+ mPartyInviter.c_str()));
+ }
+ if (!guildManager || !GuildManager::getEnableGuildBot())
+ Net::getGuildHandler()->inviteResponse(mGuildInvited, false);
+ else
+ guildManager->inviteResponse(false);
+ }
+
+ mGuildInvited = 0;
+ mGuildAcceptDialog = nullptr;
+ }
+ else if (eventId == "create")
+ {
+ showPartyCreate();
+ }
+ else if (eventId == "invite" && mTabs->getSelectedTabIndex() > -1)
+ {
+ if (mTabs->getSelectedTab())
+ static_cast<SocialTab*>(mTabs->getSelectedTab())->invite();
+ }
+ else if (eventId == "leave" && mTabs->getSelectedTabIndex() > -1)
+ {
+ if (mTabs->getSelectedTab())
+ static_cast<SocialTab*>(mTabs->getSelectedTab())->leave();
+ }
+ else if (eventId == "create guild")
+ {
+ if (tmwServerVersion > 0)
+ return;
+
+ std::string name = mGuildCreateDialog->getText();
+
+ if (name.size() > 16)
+ return;
+
+ Net::getGuildHandler()->create(name);
+ if (localChatTab)
+ {
+ // TRANSLATORS: chat message
+ localChatTab->chatLog(strprintf(_("Creating guild called %s."),
+ name.c_str()), BY_SERVER);
+ }
+
+ mGuildCreateDialog = nullptr;
+ }
+ else if (eventId == "~create guild")
+ {
+ mGuildCreateDialog = nullptr;
+ }
+ else if (eventId == "create party")
+ {
+ std::string name = mPartyCreateDialog->getText();
+
+ if (name.size() > 16)
+ return;
+
+ Net::getPartyHandler()->create(name);
+ if (localChatTab)
+ {
+ // TRANSLATORS: chat message
+ localChatTab->chatLog(strprintf(_("Creating party called %s."),
+ name.c_str()), BY_SERVER);
+ }
+
+ mPartyCreateDialog = nullptr;
+ }
+ else if (eventId == "~create party")
+ {
+ mPartyCreateDialog = nullptr;
+ }
+}
+
+void SocialWindow::showGuildCreate()
+{
+ // TRANSLATORS: guild creation message
+ mGuildCreateDialog = new TextDialog(_("Guild Name"),
+ // TRANSLATORS: guild creation message
+ _("Choose your guild's name."), this);
+ mGuildCreateDialog->setActionEventId("create guild");
+ mGuildCreateDialog->addActionListener(this);
+}
+
+void SocialWindow::showGuildInvite(const std::string &guildName,
+ const int guildId,
+ const std::string &inviterName)
+{
+ // check there isnt already an invite showing
+ if (mGuildInvited != 0)
+ {
+ if (localChatTab)
+ {
+ // TRANSLATORS: chat message
+ localChatTab->chatLog(_("Received guild request, but one already "
+ "exists."), BY_SERVER);
+ }
+ return;
+ }
+
+ const std::string msg = strprintf(
+ // TRANSLATORS: chat message
+ _("%s has invited you to join the guild %s."),
+ inviterName.c_str(), guildName.c_str());
+
+ if (localChatTab)
+ localChatTab->chatLog(msg, BY_SERVER);
+
+ // TRANSLATORS: guild invite message
+ mGuildAcceptDialog = new ConfirmDialog(_("Accept Guild Invite"),
+ msg, SOUND_REQUEST, false, false, this);
+ mGuildAcceptDialog->addActionListener(this);
+ mGuildInvited = guildId;
+}
+
+void SocialWindow::showPartyInvite(const std::string &partyName,
+ const std::string &inviter)
+{
+ // check there isnt already an invite showing
+ if (!mPartyInviter.empty())
+ {
+ if (localChatTab)
+ {
+ // TRANSLATORS: chat message
+ localChatTab->chatLog(_("Received party request, but one already "
+ "exists."), BY_SERVER);
+ }
+ return;
+ }
+
+ std::string msg;
+ if (inviter.empty())
+ {
+ if (partyName.empty())
+ {
+ // TRANSLATORS: party invite message
+ msg = _("You have been invited you to join a party.");
+ }
+ else
+ {
+ // TRANSLATORS: party invite message
+ msg = strprintf(_("You have been invited to join the %s party."),
+ partyName.c_str());
+ }
+ }
+ else
+ {
+ if (partyName.empty())
+ {
+ // TRANSLATORS: party invite message
+ msg = strprintf(_("%s has invited you to join their party."),
+ inviter.c_str());
+ }
+ else
+ {
+ // TRANSLATORS: party invite message
+ msg = strprintf(_("%s has invited you to join the %s party."),
+ inviter.c_str(), partyName.c_str());
+ }
+ }
+
+ if (localChatTab)
+ localChatTab->chatLog(msg, BY_SERVER);
+
+ // show invite
+ // TRANSLATORS: party invite message
+ mPartyAcceptDialog = new ConfirmDialog(_("Accept Party Invite"),
+ msg, SOUND_REQUEST, false, false, this);
+ mPartyAcceptDialog->addActionListener(this);
+ mPartyInviter = inviter;
+}
+
+void SocialWindow::showPartyCreate()
+{
+ if (!player_node)
+ return;
+
+ if (player_node->getParty())
+ {
+ // TRANSLATORS: party creation message
+ new OkDialog(_("Create Party"),
+ _("Cannot create party. You are already in a party"),
+ DIALOG_ERROR, true, true, this);
+ return;
+ }
+
+ // TRANSLATORS: party creation message
+ mPartyCreateDialog = new TextDialog(_("Party Name"),
+ // TRANSLATORS: party creation message
+ _("Choose your party's name."), this);
+ mPartyCreateDialog->setActionEventId("create party");
+ mPartyCreateDialog->addActionListener(this);
+}
+
+void SocialWindow::updateActiveList()
+{
+ mNeedUpdate = true;
+}
+
+void SocialWindow::slowLogic()
+{
+ BLOCK_START("SocialWindow::slowLogic")
+ const unsigned int nowTime = cur_time;
+ if (mNeedUpdate && nowTime - mLastUpdateTime > 1)
+ {
+ mPlayers->updateList();
+ mFriends->updateList();
+ mNeedUpdate = false;
+ mLastUpdateTime = nowTime;
+ }
+ else if (nowTime - mLastUpdateTime > 5)
+ {
+ mPlayers->updateList();
+ mNeedUpdate = false;
+ mLastUpdateTime = nowTime;
+ }
+ BLOCK_END("SocialWindow::slowLogic")
+}
+
+void SocialWindow::updateAvatar(const std::string &name)
+{
+ mPlayers->updateAvatar(name);
+}
+
+void SocialWindow::resetDamage(const std::string &name)
+{
+ mPlayers->resetDamage(name);
+}
+
+void SocialWindow::updateButtons()
+{
+ if (!mTabs)
+ return;
+
+ const bool hasTabs = mTabs->getNumberOfTabs() > 0;
+ mInviteButton->setEnabled(hasTabs);
+ mLeaveButton->setEnabled(hasTabs);
+}
+
+void SocialWindow::updatePortals()
+{
+ if (mNavigation)
+ mNavigation->updateList();
+}
+
+void SocialWindow::updatePortalNames()
+{
+ if (mNavigation)
+ static_cast<SocialNavigationTab*>(mNavigation)->updateNames();
+}
+
+void SocialWindow::selectPortal(const unsigned num)
+{
+ if (mNavigation)
+ mNavigation->selectIndex(num);
+}
+
+int SocialWindow::getPortalIndex(const int x, const int y)
+{
+ if (mNavigation)
+ {
+ return static_cast<SocialNavigationTab*>(
+ mNavigation)->getPortalIndex(x, y);
+ }
+ else
+ {
+ return -1;
+ }
+}
+
+void SocialWindow::addPortal(const int x, const int y)
+{
+ if (mNavigation)
+ static_cast<SocialNavigationTab*>(mNavigation)->addPortal(x, y);
+}
+
+void SocialWindow::removePortal(const int x, const int y)
+{
+ if (mNavigation)
+ static_cast<SocialNavigationTab*>(mNavigation)->removePortal(x, y);
+}
+
+void SocialWindow::nextTab()
+{
+ if (!mTabs)
+ return;
+
+ int tab = mTabs->getSelectedTabIndex();
+
+ tab++;
+ if (tab == mTabs->getNumberOfTabs())
+ tab = 0;
+
+ mTabs->setSelectedTabByPos(tab);
+}
+
+void SocialWindow::prevTab()
+{
+ if (!mTabs)
+ return;
+
+ int tab = mTabs->getSelectedTabIndex();
+
+ if (tab == 0)
+ tab = mTabs->getNumberOfTabs();
+ tab--;
+
+ mTabs->setSelectedTabByPos(tab);
+}
+
+void SocialWindow::updateAttackFilter()
+{
+ if (mAttackFilter)
+ mAttackFilter->updateList();
+}
+
+void SocialWindow::updatePickupFilter()
+{
+ if (mPickupFilter)
+ mPickupFilter->updateList();
+}
+
+void SocialWindow::updateParty()
+{
+ if (!player_node)
+ return;
+
+ Party *const party = player_node->getParty();
+ if (party)
+ {
+ PartyMap::iterator it = mParties.find(party);
+ if (it != mParties.end())
+ {
+ SocialTab *const tab = (*it).second;
+ tab->buildCounter();
+ }
+ }
+}
+
+void SocialWindow::widgetResized(const gcn::Event &event)
+{
+ Window::widgetResized(event);
+ if (mTabs)
+ mTabs->adjustSize();
+}
+
+void SocialWindow::setCounter(const SocialTab *const tab,
+ const std::string &str)
+{
+ if (mTabs->getSelectedTab() == tab)
+ {
+ mCountLabel->setCaption(str);
+ mCountLabel->adjustSize();
+ }
+}
+
+void SocialWindow::updateGuildCounter(const int online, const int total)
+{
+ if (!player_node)
+ return;
+
+ Guild *const guild = player_node->getGuild();
+ if (guild)
+ {
+ GuildMap::iterator it = mGuilds.find(guild);
+ if (it != mGuilds.end())
+ {
+ SocialTab *const tab = (*it).second;
+ tab->buildCounter(online, total);
+ }
+ }
+}
+
+#ifdef USE_PROFILER
+void SocialWindow::logicChildren()
+{
+ BLOCK_START("SocialWindow::logicChildren")
+ BasicContainer::logicChildren();
+ BLOCK_END("SocialWindow::logicChildren")
+}
+#endif