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authorAndrei Karas <akaras@inbox.ru>2016-09-26 02:41:35 +0300
committerAndrei Karas <akaras@inbox.ru>2016-09-26 02:41:35 +0300
commit52fdc7544c117b058fb1321a24795d64fe3d3887 (patch)
tree903955c78f5911e09c8cb9a7cf00c720de842f4d /src/gui/windows/skilldialog.h
parent3a97fc3fd6f316882af762017443c410632d65eb (diff)
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Read all fields from new quest packets and send to quests and skills window.
But for now not using this fields.
Diffstat (limited to 'src/gui/windows/skilldialog.h')
-rw-r--r--src/gui/windows/skilldialog.h6
1 files changed, 5 insertions, 1 deletions
diff --git a/src/gui/windows/skilldialog.h b/src/gui/windows/skilldialog.h
index a24f44a5f..3bd5f1d4a 100644
--- a/src/gui/windows/skilldialog.h
+++ b/src/gui/windows/skilldialog.h
@@ -124,7 +124,11 @@ class SkillDialog final : public Window,
void updateTabSelection();
- void updateQuest(const int var, const int val);
+ void updateQuest(const int var,
+ const int val1,
+ const int val2,
+ const int val3,
+ const int time);
void playUpdateEffect(const int id) const;