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authorAndrei Karas <akaras@inbox.ru>2016-07-23 03:12:38 +0300
committerAndrei Karas <akaras@inbox.ru>2016-07-23 03:12:38 +0300
commit871f05609ec03cad93773112c3324ba7b0488388 (patch)
tree3ec1d858a3d6a6a3a96b2ab954b41b01751b563e /src/gui/windows/skilldialog.h
parentde2637f1e6211bb4a8b122b3aca53723a3440522 (diff)
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Allow skill source and destination particle effects depend on skill level.
Diffstat (limited to 'src/gui/windows/skilldialog.h')
-rw-r--r--src/gui/windows/skilldialog.h13
1 files changed, 1 insertions, 12 deletions
diff --git a/src/gui/windows/skilldialog.h b/src/gui/windows/skilldialog.h
index bd66491e2..c322c6c0a 100644
--- a/src/gui/windows/skilldialog.h
+++ b/src/gui/windows/skilldialog.h
@@ -128,19 +128,8 @@ class SkillDialog final : public Window,
void playRemoveEffect(const int id) const;
- void playSrcEffect(const int id,
- Being *const being) const;
-
- void playDstEffect(const int id,
- Being *const being) const;
-
- void playCastingSrcEffect(const int id,
- Being *const being) const;
-
- void playCastingDstEffect(const int id,
- Being *const being) const;
-
void playCastingDstTileEffect(const int id,
+ const int level,
const int x,
const int y,
const int delay) const;