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authorAndrei Karas <akaras@inbox.ru>2017-08-07 22:00:29 +0300
committerAndrei Karas <akaras@inbox.ru>2017-08-07 22:00:29 +0300
commit344a88446cc1e15780de41c1187f40d18de7b60e (patch)
tree06173ee66396951b39cf6b8099898b3c7b35cf9c /src/gui/windows/skilldialog.cpp
parentad6c177a459cf5afb3ad88169d8ba6b1c47fff93 (diff)
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Adjust default missile particle lifetime.
Diffstat (limited to 'src/gui/windows/skilldialog.cpp')
-rw-r--r--src/gui/windows/skilldialog.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/gui/windows/skilldialog.cpp b/src/gui/windows/skilldialog.cpp
index b4699c525..056256938 100644
--- a/src/gui/windows/skilldialog.cpp
+++ b/src/gui/windows/skilldialog.cpp
@@ -569,7 +569,7 @@ void SkillDialog::loadSkillData(XmlNodeConstPtr node,
missile.z = static_cast<float>(XML::getFloatProperty(
node, "missile-z", 32.0f));
missile.lifeTime = static_cast<float>(XML::getProperty(
- node, "missile-lifetime", 3000));
+ node, "missile-lifetime", 500));
missile.speed = static_cast<float>(XML::getFloatProperty(
node, "missile-speed", 7.0f));
missile.dieDistance = static_cast<float>(
@@ -581,7 +581,7 @@ void SkillDialog::loadSkillData(XmlNodeConstPtr node,
castingMissile.z = static_cast<float>(XML::getFloatProperty(
node, "castingMissile-z", 32.0f));
castingMissile.lifeTime = static_cast<float>(XML::getProperty(
- node, "castingMissile-lifetime", 3000));
+ node, "castingMissile-lifetime", 500));
castingMissile.speed = static_cast<float>(XML::getFloatProperty(
node, "castingMissile-speed", 7.0f));
castingMissile.dieDistance = static_cast<float>(