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authorAndrei Karas <akaras@inbox.ru>2014-05-11 19:28:57 +0300
committerAndrei Karas <akaras@inbox.ru>2014-05-11 19:28:57 +0300
commit87c59212f8590a8dd72fac3e320fcb2ada781355 (patch)
tree198d627c44f1164140659827a5c782d30bec375b /src/gui/windows/skilldialog.cpp
parent02e91411eb9961e95f856bd717d6ca0d8ec0e435 (diff)
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Move player attributes into separate file.
Diffstat (limited to 'src/gui/windows/skilldialog.cpp')
-rw-r--r--src/gui/windows/skilldialog.cpp3
1 files changed, 2 insertions, 1 deletions
diff --git a/src/gui/windows/skilldialog.cpp b/src/gui/windows/skilldialog.cpp
index 0051dd1e7..b082e65d4 100644
--- a/src/gui/windows/skilldialog.cpp
+++ b/src/gui/windows/skilldialog.cpp
@@ -27,6 +27,7 @@
#include "effectmanager.h"
#include "itemshortcut.h"
+#include "being/attributes.h"
#include "being/localplayer.h"
#include "gui/font.h"
@@ -408,7 +409,7 @@ void SkillDialog::update()
{
// TRANSLATORS: skills dialog label
mPointsLabel->setCaption(strprintf(_("Skill points available: %d"),
- PlayerInfo::getAttribute(PlayerInfo::SKILL_POINTS)));
+ PlayerInfo::getAttribute(Attributes::SKILL_POINTS)));
mPointsLabel->adjustSize();
FOR_EACH (SkillMap::const_iterator, it, mSkills)