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author | Andrei Karas <akaras@inbox.ru> | 2017-07-14 01:31:22 +0300 |
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committer | Andrei Karas <akaras@inbox.ru> | 2017-07-14 01:31:22 +0300 |
commit | 311c175f3184103950c72bc5c775174597430b83 (patch) | |
tree | ad022dc44a1c4177b3d53bf0d7eaa5a1736c8cf1 /src/gui/windows/shopwindow.cpp | |
parent | 16bcb81b0509725e4546bcb3c390ca3c1bb7e7b1 (diff) | |
download | mv-311c175f3184103950c72bc5c775174597430b83.tar.gz mv-311c175f3184103950c72bc5c775174597430b83.tar.bz2 mv-311c175f3184103950c72bc5c775174597430b83.tar.xz mv-311c175f3184103950c72bc5c775174597430b83.zip |
Replace std::vector into macro STD_VECTOR.
In most case it equal to std::vector except debug modes.
Now it can be also mse::mstd::vector, but sadly this class not support
all required features.
Diffstat (limited to 'src/gui/windows/shopwindow.cpp')
-rw-r--r-- | src/gui/windows/shopwindow.cpp | 28 |
1 files changed, 14 insertions, 14 deletions
diff --git a/src/gui/windows/shopwindow.cpp b/src/gui/windows/shopwindow.cpp index 9ff15b024..0e55bcca1 100644 --- a/src/gui/windows/shopwindow.cpp +++ b/src/gui/windows/shopwindow.cpp @@ -318,7 +318,7 @@ void ShopWindow::action(const ActionEvent &event) } else { - std::vector<ShopItem*> &items = mBuyShopItems->items(); + STD_VECTOR<ShopItem*> &items = mBuyShopItems->items(); if (!items.empty()) { buyingStoreHandler->create(mSellShopName, @@ -337,12 +337,12 @@ void ShopWindow::action(const ActionEvent &event) } else { - std::vector<ShopItem*> &oldItems = mSellShopItems->items(); - std::vector<ShopItem*> items; + STD_VECTOR<ShopItem*> &oldItems = mSellShopItems->items(); + STD_VECTOR<ShopItem*> items; const Inventory *const inv = PlayerInfo::getCartInventory(); if (inv == nullptr) return; - FOR_EACH (std::vector<ShopItem*>::iterator, it, oldItems) + FOR_EACH (STD_VECTOR<ShopItem*>::iterator, it, oldItems) { ShopItem *const item = *it; if (item == nullptr) @@ -551,7 +551,7 @@ void ShopWindow::loadList() const std::string str = line; if (!str.empty()) { - std::vector<int> tokens; + STD_VECTOR<int> tokens; std::stringstream ss(str); while (ss >> buf) @@ -600,8 +600,8 @@ void ShopWindow::saveList() const return; } - std::vector<ShopItem*> items = mBuyShopItems->items(); - FOR_EACH (std::vector<ShopItem*>::const_iterator, it, items) + STD_VECTOR<ShopItem*> items = mBuyShopItems->items(); + FOR_EACH (STD_VECTOR<ShopItem*>::const_iterator, it, items) { ShopItem *const item = *(it); if (item != nullptr) @@ -609,7 +609,7 @@ void ShopWindow::saveList() const } items = mSellShopItems->items(); - FOR_EACH (std::vector<ShopItem*>::const_iterator, it, items) + FOR_EACH (STD_VECTOR<ShopItem*>::const_iterator, it, items) { if ((*it) == nullptr) continue; @@ -672,9 +672,9 @@ void ShopWindow::announce(ShopItems *const list, const int mode) if (mAnnounceButton != nullptr) mAnnounceButton->setEnabled(false); - std::vector<ShopItem*> items = list->items(); + STD_VECTOR<ShopItem*> items = list->items(); - FOR_EACH (std::vector<ShopItem*>::const_iterator, it, items) + FOR_EACH (STD_VECTOR<ShopItem*>::const_iterator, it, items) { const ShopItem *const item = *(it); if (item->getQuantity() > 1) @@ -760,9 +760,9 @@ void ShopWindow::giveList(const std::string &nick, const int mode) if (inv == nullptr) return; - std::vector<ShopItem*> items = list->items(); + STD_VECTOR<ShopItem*> items = list->items(); - FOR_EACH (std::vector<ShopItem*>::const_iterator, it, items) + FOR_EACH (STD_VECTOR<ShopItem*>::const_iterator, it, items) { const ShopItem *const item = *(it); if (item == nullptr) @@ -1064,13 +1064,13 @@ bool ShopWindow::findShopItem(const ShopItem *const shopItem, if (shopItem == nullptr) return false; - std::vector<ShopItem*> items; + STD_VECTOR<ShopItem*> items; if (mode == SELL) items = mSellShopItems->items(); else items = mBuyShopItems->items(); - FOR_EACH (std::vector<ShopItem*>::const_iterator, it, items) + FOR_EACH (STD_VECTOR<ShopItem*>::const_iterator, it, items) { const ShopItem *const item = *(it); if (item == nullptr) |