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authorAndrei Karas <akaras@inbox.ru>2014-01-15 01:30:24 +0300
committerAndrei Karas <akaras@inbox.ru>2014-01-15 01:30:24 +0300
commit1c9df7b5139f80a85333f9ab88a9500381be1690 (patch)
tree91254686697a56a76889c672863ebaadecc2605f /src/gui/windows/setup.cpp
parentc3b87f283a5a99ed8bac513c516bc5a184406391 (diff)
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Fix unloading mods setting tab if change character or network error.
Diffstat (limited to 'src/gui/windows/setup.cpp')
-rw-r--r--src/gui/windows/setup.cpp18
1 files changed, 12 insertions, 6 deletions
diff --git a/src/gui/windows/setup.cpp b/src/gui/windows/setup.cpp
index 5ba27f23c..d0ecc2d6d 100644
--- a/src/gui/windows/setup.cpp
+++ b/src/gui/windows/setup.cpp
@@ -203,6 +203,7 @@ void Setup::setInGame(const bool inGame)
void Setup::externalUpdate()
{
+ unloadModTab();
mModsTab = new Setup_Mods(this);
mTabs.push_back(mModsTab);
mPanel->addTab(mModsTab->getName(), mModsTab);
@@ -213,13 +214,8 @@ void Setup::externalUpdate()
}
}
-void Setup::externalUnload()
+void Setup::unloadModTab()
{
- FOR_EACH (std::list<SetupTab*>::const_iterator, it, mTabs)
- {
- if (*it)
- (*it)->externalUnloaded();
- }
if (mModsTab)
{
mTabs.remove(mModsTab);
@@ -230,6 +226,16 @@ void Setup::externalUnload()
}
}
+void Setup::externalUnload()
+{
+ FOR_EACH (std::list<SetupTab*>::const_iterator, it, mTabs)
+ {
+ if (*it)
+ (*it)->externalUnloaded();
+ }
+ unloadModTab();
+}
+
void Setup::registerWindowForReset(Window *const window)
{
mWindowsToReset.push_back(window);