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author | Andrei Karas <akaras@inbox.ru> | 2017-02-08 21:33:36 +0300 |
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committer | Andrei Karas <akaras@inbox.ru> | 2017-02-08 21:33:36 +0300 |
commit | 70fc4db1b5570beceda662e9f34ec1729610512e (patch) | |
tree | af3873113624fa3484bf3eaef57711d51bca6c19 /src/gui/windows/questswindow.h | |
parent | 55a27d259810111936ed92711e69de86431b1fbe (diff) | |
download | mv-70fc4db1b5570beceda662e9f34ec1729610512e.tar.gz mv-70fc4db1b5570beceda662e9f34ec1729610512e.tar.bz2 mv-70fc4db1b5570beceda662e9f34ec1729610512e.tar.xz mv-70fc4db1b5570beceda662e9f34ec1729610512e.zip |
Move quests loading code into quests db.
Diffstat (limited to 'src/gui/windows/questswindow.h')
-rw-r--r-- | src/gui/windows/questswindow.h | 18 |
1 files changed, 4 insertions, 14 deletions
diff --git a/src/gui/windows/questswindow.h b/src/gui/windows/questswindow.h index 082ab011e..dd3464fae 100644 --- a/src/gui/windows/questswindow.h +++ b/src/gui/windows/questswindow.h @@ -47,8 +47,6 @@ struct QuestItem; typedef std::map<BeingTypeId, const QuestEffect*> NpcQuestEffectMap; typedef NpcQuestEffectMap::const_iterator NpcQuestEffectMapCIter; -typedef std::map<int, QuestVar> NpcQuestVarMap; -typedef NpcQuestVarMap::const_iterator NpcQuestVarMapCIter; class QuestsWindow final : public Window, public ActionListener @@ -79,13 +77,6 @@ class QuestsWindow final : public Window, void addEffect(Being *const being); private: - void loadXmlFile(const std::string &fileName, - const SkipError skipError); - - void loadQuest(const int var, const XmlNodePtr node); - - void loadEffect(const int var, const XmlNodePtr node); - QuestsModel *mQuestsModel A_NONNULLPOINTER; ExtendedListBox *mQuestsListBox A_NONNULLPOINTER; ScrollArea *mQuestScrollArea A_NONNULLPOINTER; @@ -95,12 +86,11 @@ class QuestsWindow final : public Window, Button *mCloseButton A_NONNULLPOINTER; Image *mCompleteIcon; Image *mIncompleteIcon; - // quest variables: var, (val1, val2, val3, time) - NpcQuestVarMap mVars; - // quests: var, quests - std::map<int, std::vector<QuestItem*> > mQuests; - std::vector<QuestEffect*> mAllEffects; std::vector<const QuestEffect*> mMapEffects; + NpcQuestVarMap *mVars; + std::map<int, std::vector<QuestItem*> > *mQuests; + std::vector<QuestEffect*> *mAllEffects; + // npc effects for current map and values: npc, effect NpcQuestEffectMap mNpcEffects; std::vector<QuestItem*> mQuestLinks; |