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authorAndrei Karas <akaras@inbox.ru>2013-09-30 14:03:48 +0300
committerAndrei Karas <akaras@inbox.ru>2013-09-30 14:03:48 +0300
commit25d77892d72d455f8a89372687db45aefbc61cec (patch)
treede03cb1af09eebf6db853a6585b953884bcca3b2 /src/gui/windows/questswindow.h
parent05c22dd1a69fe90da67188c74a6995ee3747e937 (diff)
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move windows classes to windows directory.
Diffstat (limited to 'src/gui/windows/questswindow.h')
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diff --git a/src/gui/windows/questswindow.h b/src/gui/windows/questswindow.h
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+/*
+ * The ManaPlus Client
+ * Copyright (C) 2012-2013 The ManaPlus developers
+ *
+ * This file is part of The ManaPlus Client.
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+
+#ifndef GUI_QUESTSWINDOW_H
+#define GUI_QUESTSWINDOW_H
+
+#include "localconsts.h"
+
+#include "gui/widgets/window.h"
+
+#include "utils/xml.h"
+
+#include <guichan/actionlistener.hpp>
+
+#include <map>
+#include <vector>
+
+class Being;
+class Button;
+class BrowserBox;
+class ExtendedListBox;
+class ItemLinkHandler;
+class Map;
+class ScrollArea;
+class QuestsModel;
+
+struct QuestEffect;
+struct QuestItem;
+
+typedef std::map<int, const QuestEffect*> NpcQuestEffectMap;
+typedef NpcQuestEffectMap::const_iterator NpcQuestEffectMapCIter;
+
+class QuestsWindow final : public Window,
+ public gcn::ActionListener
+{
+ public:
+ QuestsWindow();
+
+ A_DELETE_COPY(QuestsWindow)
+
+ ~QuestsWindow();
+
+ void action(const gcn::ActionEvent &event) override;
+
+ void updateQuest(const int var, const int val);
+
+ void rebuild(const bool playSound);
+
+ void showQuest(const QuestItem *const quest);
+
+ void setMap(const Map *const map);
+
+ void updateEffects();
+
+ void addEffect(Being *const being);
+
+ private:
+ void loadXml();
+
+ void loadQuest(const int var, const XmlNodePtr node);
+
+ void loadEffect(const int var, const XmlNodePtr node);
+
+ QuestsModel *mQuestsModel;
+ ExtendedListBox *mQuestsListBox;
+ ScrollArea *mQuestScrollArea;
+ ItemLinkHandler *mItemLinkHandler;
+ BrowserBox *mText;
+ ScrollArea *mTextScrollArea;
+ Button *mCloseButton;
+ // quest variables: var, value
+ std::map<int, int> mVars;
+ // quests: var, quests
+ std::map<int, std::vector<QuestItem*> > mQuests;
+ std::vector<QuestEffect*> mAllEffects;
+ std::vector<const QuestEffect*> mMapEffects;
+ // npc effects for current map and values: npc, effect
+ NpcQuestEffectMap mNpcEffects;
+ std::vector<QuestItem*> mQuestLinks;
+ Image *mCompleteIcon;
+ Image *mIncompleteIcon;
+ int mNewQuestEffectId;
+ int mCompleteQuestEffectId;
+ const Map *mMap;
+};
+
+extern QuestsWindow *questsWindow;
+
+#endif // GUI_QUESTSWINDOW_H