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authorAndrei Karas <akaras@inbox.ru>2017-07-14 01:31:22 +0300
committerAndrei Karas <akaras@inbox.ru>2017-07-14 01:31:22 +0300
commit311c175f3184103950c72bc5c775174597430b83 (patch)
treead022dc44a1c4177b3d53bf0d7eaa5a1736c8cf1 /src/gui/windows/npcdialog.h
parent16bcb81b0509725e4546bcb3c390ca3c1bb7e7b1 (diff)
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Replace std::vector into macro STD_VECTOR.
In most case it equal to std::vector except debug modes. Now it can be also mse::mstd::vector, but sadly this class not support all required features.
Diffstat (limited to 'src/gui/windows/npcdialog.h')
-rw-r--r--src/gui/windows/npcdialog.h4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/gui/windows/npcdialog.h b/src/gui/windows/npcdialog.h
index 8e041b087..4680d774d 100644
--- a/src/gui/windows/npcdialog.h
+++ b/src/gui/windows/npcdialog.h
@@ -279,7 +279,7 @@ class NpcDialog final : public Window,
// Used for choice input
StringVect mItems;
- std::vector<Image *> mImages;
+ STD_VECTOR<Image *> mImages;
ExtendedListBox *mItemList A_NONNULLPOINTER;
ScrollArea *mListScrollArea A_NONNULLPOINTER;
Container *mSkinContainer A_NONNULLPOINTER;
@@ -308,7 +308,7 @@ class NpcDialog final : public Window,
NpcInputStateT mInputState;
NpcActionStateT mActionState;
- std::vector<Widget*> mSkinControls;
+ STD_VECTOR<Widget*> mSkinControls;
std::string mSkinName;
PlayerBox *mPlayerBox A_NONNULLPOINTER;
Being *mAvatarBeing;