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author | Andrei Karas <akaras@inbox.ru> | 2015-10-28 18:36:52 +0300 |
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committer | Andrei Karas <akaras@inbox.ru> | 2015-10-28 18:36:52 +0300 |
commit | 887a4d50d0c966af5f19e5ed2fe8b5556a6f818d (patch) | |
tree | 16ac03d6c9d8182ef39913501985d45bd33e7a5a /src/gui/windows/npcdialog.cpp | |
parent | 8cd16a9a9ca605137276379361b0328af736c2cc (diff) | |
download | mv-887a4d50d0c966af5f19e5ed2fe8b5556a6f818d.tar.gz mv-887a4d50d0c966af5f19e5ed2fe8b5556a6f818d.tar.bz2 mv-887a4d50d0c966af5f19e5ed2fe8b5556a6f818d.tar.xz mv-887a4d50d0c966af5f19e5ed2fe8b5556a6f818d.zip |
In npc skinned dialogs add support for hide text part from npc window.
Diffstat (limited to 'src/gui/windows/npcdialog.cpp')
-rw-r--r-- | src/gui/windows/npcdialog.cpp | 53 |
1 files changed, 36 insertions, 17 deletions
diff --git a/src/gui/windows/npcdialog.cpp b/src/gui/windows/npcdialog.cpp index bb6a84eb7..53f64f41c 100644 --- a/src/gui/windows/npcdialog.cpp +++ b/src/gui/windows/npcdialog.cpp @@ -136,7 +136,8 @@ NpcDialog::NpcDialog(const BeingId npcId) : mCameraX(0), mCameraY(0), mShowAvatar(false), - mLogInteraction(config.getBoolValue("logNpcInGui")) + mLogInteraction(config.getBoolValue("logNpcInGui")), + mHideText(false) { // Basic Window Setup setWindowName("NpcText"); @@ -828,22 +829,43 @@ void NpcDialog::placeMenuControls() void NpcDialog::placeSkinControls() { createSkinControls(); - if (mShowAvatar) + if (mHideText) { - place(0, 0, mPlayerBox); - place(1, 0, mScrollArea, 6, 3); - place(0, 3, mSkinScrollArea, 7, 3); - place(1, 6, mButton2, 2); - place(3, 6, mClearButton, 2); - place(5, 6, mButton, 2); + if (mShowAvatar) + { + place(0, 0, mPlayerBox); + place(1, 0, mSkinScrollArea, 7, 3); + place(1, 3, mButton2, 2); + place(3, 3, mClearButton, 2); + place(5, 3, mButton, 2); + } + else + { + place(0, 0, mSkinScrollArea, 6, 3); + place(0, 3, mButton2, 2); + place(2, 3, mClearButton, 2); + place(4, 3, mButton, 2); + } } else { - place(0, 0, mScrollArea, 6, 3); - place(0, 3, mSkinScrollArea, 6, 3); - place(0, 6, mButton2, 2); - place(2, 6, mClearButton, 2); - place(4, 6, mButton, 2); + if (mShowAvatar) + { + place(0, 0, mPlayerBox); + place(1, 0, mScrollArea, 6, 3); + place(0, 3, mSkinScrollArea, 7, 3); + place(1, 6, mButton2, 2); + place(3, 6, mClearButton, 2); + place(5, 6, mButton, 2); + } + else + { + place(0, 0, mScrollArea, 6, 3); + place(0, 3, mSkinScrollArea, 6, 3); + place(0, 6, mButton2, 2); + place(2, 6, mClearButton, 2); + place(4, 6, mButton, 2); + } } } @@ -1143,6 +1165,7 @@ void NpcDialog::createSkinControls() return; } + mHideText = dialog->hideText; FOR_EACH (std::vector<NpcButtonInfo*>::const_iterator, it, dialog->buttons) { const NpcButtonInfo *const info = *it; @@ -1158,10 +1181,6 @@ void NpcDialog::createSkinControls() button->loadImageSet(info->image); } mSkinContainer->add(button); - logger->log("test 1"); button->adjustSize(); - logger->log("test 2"); - button->setWidth(20); - button->setHeight(20); } } |