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authorAndrei Karas <akaras@inbox.ru>2015-10-27 17:31:26 +0300
committerAndrei Karas <akaras@inbox.ru>2015-10-27 18:37:33 +0300
commit2433741a77ba0f08f4243a9482d3cf95cfe9edf3 (patch)
tree193fcf05c35fcc5096302482598abfe299270996 /src/gui/windows/npcdialog.cpp
parentd3010ba93e3f30b4af2314434c21f114459b8ef7 (diff)
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Impliment npc menu skins based on previous commits.
Diffstat (limited to 'src/gui/windows/npcdialog.cpp')
-rw-r--r--src/gui/windows/npcdialog.cpp92
1 files changed, 91 insertions, 1 deletions
diff --git a/src/gui/windows/npcdialog.cpp b/src/gui/windows/npcdialog.cpp
index 32bf7bdab..8e9ef526a 100644
--- a/src/gui/windows/npcdialog.cpp
+++ b/src/gui/windows/npcdialog.cpp
@@ -56,6 +56,7 @@
#include "resources/db/avatardb.h"
#include "resources/db/npcdb.h"
+#include "resources/db/npcdialogdb.h"
#include "net/npchandler.h"
#include "net/packetlimiter.h"
@@ -99,6 +100,9 @@ NpcDialog::NpcDialog(const BeingId npcId) :
this, this, "extendedlistbox.xml")),
mListScrollArea(new ScrollArea(this, mItemList,
getOptionBool("showlistbackground"), "npc_listbackground.xml")),
+ mSkinContainer(new Container(this)),
+ mSkinScrollArea(new ScrollArea(this, mSkinContainer,
+ getOptionBool("showlistbackground"), "npc_listbackground.xml")),
mItems(),
mImages(),
mItemLinkHandler(new ItemLinkHandler),
@@ -123,6 +127,8 @@ NpcDialog::NpcDialog(const BeingId npcId) :
getOptionBool("showitemsbackground"), "npc_listbackground.xml")),
mInputState(NPC_INPUT_NONE),
mActionState(NPC_ACTION_WAIT),
+ mSkinControls(),
+ mSkinName(),
mPlayerBox(new PlayerBox(nullptr)),
mAvatarBeing(nullptr),
mLastNextTime(0),
@@ -172,6 +178,8 @@ NpcDialog::NpcDialog(const BeingId npcId) :
setContentSize(260, 175);
mListScrollArea->setHorizontalScrollPolicy(ScrollArea::SHOW_NEVER);
mItemScrollArea->setHorizontalScrollPolicy(ScrollArea::SHOW_NEVER);
+ mSkinScrollArea->setScrollPolicy(ScrollArea::SHOW_NEVER,
+ ScrollArea::SHOW_NEVER);
mItemList->setVisible(Visible_true);
mTextField->setVisible(Visible_true);
mIntField->setVisible(Visible_true);
@@ -226,6 +234,8 @@ NpcDialog::~NpcDialog()
delete mPlayerBox;
}
+ deleteSkinControls();
+
delete2(mTextBox);
delete2(mClearButton);
delete2(mButton);
@@ -243,6 +253,7 @@ NpcDialog::~NpcDialog()
delete2(mInventory);
delete2(mItemScrollArea);
delete2(mListScrollArea);
+ delete2(mSkinScrollArea);
FOR_EACH (ImageVectorIter, it, mImages)
{
@@ -546,6 +557,29 @@ void NpcDialog::action(const ActionEvent &event)
}
}
}
+ else if (eventId.find("skin_") == 0)
+ {
+ const std::string cmd = eventId.substr(5);
+ std::string printText;
+ int cnt = 0;
+ FOR_EACH(StringVectCIter, it, mItems)
+ {
+ if (cmd == *it)
+ {
+ npcHandler->listInput(mNpcId, cnt + 1);
+ printText = mItems[cnt];
+ break;
+ }
+ cnt ++;
+ }
+ if (mInputState != NPC_INPUT_ITEM &&
+ mInputState != NPC_INPUT_ITEM_INDEX)
+ {
+ // addText will auto remove the input layout
+ addText(strprintf("> \"%s\"", printText.c_str()), false);
+ }
+ mNewText.clear();
+ }
}
void NpcDialog::nextDialog()
@@ -791,6 +825,28 @@ void NpcDialog::placeMenuControls()
}
}
+void NpcDialog::placeSkinControls()
+{
+ createSkinControls();
+ if (mShowAvatar)
+ {
+ place(0, 0, mPlayerBox);
+ place(1, 0, mScrollArea, 6, 3);
+ place(0, 3, mSkinScrollArea, 7, 3);
+ place(1, 6, mButton2, 2);
+ place(3, 6, mClearButton, 2);
+ place(5, 6, mButton, 2);
+ }
+ else
+ {
+ place(0, 0, mScrollArea, 6, 3);
+ place(0, 3, mSkinScrollArea, 6, 3);
+ place(0, 6, mButton2, 2);
+ place(2, 6, mClearButton, 2);
+ place(4, 6, mButton, 2);
+ }
+}
+
void NpcDialog::placeTextInputControls()
{
if (mShowAvatar)
@@ -878,7 +934,10 @@ void NpcDialog::buildLayout()
switch (mInputState)
{
case NPC_INPUT_LIST:
- placeMenuControls();
+ if (mSkinName.empty())
+ placeMenuControls();
+ else
+ placeSkinControls();
mItemList->setSelected(-1);
break;
@@ -1064,4 +1123,35 @@ void NpcDialog::copyToClipboard(const BeingId npcId,
void NpcDialog::setSkin(const std::string &skin)
{
+ mSkinName = skin;
+}
+
+void NpcDialog::deleteSkinControls()
+{
+ mSkinContainer->removeControls();
+}
+
+void NpcDialog::createSkinControls()
+{
+ deleteSkinControls();
+
+ const NpcDialogInfo *const dialog = NpcDialogDB::getDialog(mSkinName);
+ if (!dialog)
+ {
+ logger->log("Error: creating controls for not existing npc dialog %s",
+ mSkinName.c_str());
+ return;
+ }
+
+ FOR_EACH (std::vector<NpcButtonInfo*>::const_iterator, it, dialog->buttons)
+ {
+ const NpcButtonInfo *const info = *it;
+ Button *const button = new Button(this,
+ info->name,
+ "skin_" + info->value,
+ this);
+
+ button->setPosition(info->x, info->y);
+ mSkinContainer->add(button);
+ }
}