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author | Andrei Karas <akaras@inbox.ru> | 2017-06-06 23:34:34 +0300 |
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committer | Andrei Karas <akaras@inbox.ru> | 2017-06-07 19:23:40 +0300 |
commit | 36ba43d6ea38062b17f7e63ef659962bfc51c64d (patch) | |
tree | 190156cb88b13a38a6d13c69ee0742cc078065a1 /src/gui/windows/ministatuswindow.cpp | |
parent | f1518dd8476c968a43fa57cfb06198e290a4f77a (diff) | |
download | mv-36ba43d6ea38062b17f7e63ef659962bfc51c64d.tar.gz mv-36ba43d6ea38062b17f7e63ef659962bfc51c64d.tar.bz2 mv-36ba43d6ea38062b17f7e63ef659962bfc51c64d.tar.xz mv-36ba43d6ea38062b17f7e63ef659962bfc51c64d.zip |
Fix clang-tidy check readability-implicit-bool-cast.
Diffstat (limited to 'src/gui/windows/ministatuswindow.cpp')
-rw-r--r-- | src/gui/windows/ministatuswindow.cpp | 56 |
1 files changed, 28 insertions, 28 deletions
diff --git a/src/gui/windows/ministatuswindow.cpp b/src/gui/windows/ministatuswindow.cpp index f57ea2e79..b3e63c226 100644 --- a/src/gui/windows/ministatuswindow.cpp +++ b/src/gui/windows/ministatuswindow.cpp @@ -114,14 +114,14 @@ MiniStatusWindow::MiniStatusWindow() : // TRANSLATORS: status bar name "status bar", _("status bar"))), mStatusPopup(CREATEWIDGETR0(StatusPopup)), - mSpacing(mSkin ? mSkin->getOption("spacing", 3) : 3), - mIconPadding(mSkin ? mSkin->getOption("iconPadding", 3) : 3), - mIconSpacing(mSkin ? mSkin->getOption("iconSpacing", 2) : 2), + mSpacing(mSkin != nullptr ? mSkin->getOption("spacing", 3) : 3), + mIconPadding(mSkin != nullptr ? mSkin->getOption("iconPadding", 3) : 3), + mIconSpacing(mSkin != nullptr ? mSkin->getOption("iconSpacing", 2) : 2), mMaxX(0) { StatusWindow::updateHPBar(mHpBar); - if (statusWindow) + if (statusWindow != nullptr) statusWindow->updateMPBar(mMpBar); const bool job = serverConfig.getValueBool("showJob", true); @@ -145,7 +145,7 @@ MiniStatusWindow::MiniStatusWindow() : setVisible(Visible_true); addMouseListener(this); Inventory *const inv = PlayerInfo::getInventory(); - if (inv) + if (inv != nullptr) inv->addInventoyListener(this); StatusWindow::updateMoneyBar(mMoneyBar); @@ -160,13 +160,13 @@ MiniStatusWindow::~MiniStatusWindow() mIcons.clear(); Inventory *const inv = PlayerInfo::getInventory(); - if (inv) + if (inv != nullptr) inv->removeInventoyListener(this); FOR_EACH (ProgressBarVectorCIter, it, mBars) { ProgressBar *bar = *it; - if (!bar) + if (bar == nullptr) continue; if (bar->mVisible == Visible_false) delete bar; @@ -205,7 +205,7 @@ void MiniStatusWindow::updateBars() FOR_EACH (ProgressBarVectorCIter, it, mBars) { ProgressBar *const bar = *it; - if (!bar) + if (bar == nullptr) continue; if (bar->mVisible == Visible_true) { @@ -216,7 +216,7 @@ void MiniStatusWindow::updateBars() } } - if (lastBar) + if (lastBar != nullptr) { setContentSize(lastBar->getX() + lastBar->getWidth(), lastBar->getY() + lastBar->getHeight()); @@ -249,7 +249,7 @@ void MiniStatusWindow::drawIcons(Graphics *const graphics) for (size_t i = 0, sz = mIcons.size(); i < sz; i ++) { const AnimatedSprite *const icon = mIcons[i]; - if (icon) + if (icon != nullptr) { icon->draw(graphics, icon_x, mIconPadding); icon_x += mIconSpacing + icon->getWidth(); @@ -261,7 +261,7 @@ void MiniStatusWindow::statChanged(const AttributesT id A_UNUSED, const int oldVal1 A_UNUSED, const int oldVal2 A_UNUSED) { - if (statusWindow) + if (statusWindow != nullptr) statusWindow->updateMPBar(mMpBar); StatusWindow::updateJobBar(mJobBar); } @@ -301,9 +301,9 @@ void MiniStatusWindow::attributeChanged(const AttributesT id, void MiniStatusWindow::updateStatus() { - if (statusWindow) + if (statusWindow != nullptr) statusWindow->updateStatusBar(mStatusBar); - if (mStatusPopup && mStatusPopup->isPopupVisible()) + if ((mStatusPopup != nullptr) && mStatusPopup->isPopupVisible()) mStatusPopup->update(); } @@ -315,7 +315,7 @@ void MiniStatusWindow::logic() for (size_t i = 0, sz = mIcons.size(); i < sz; i++) { AnimatedSprite *const icon = mIcons[i]; - if (icon) + if (icon != nullptr) icon->update(tick_time * 10); } BLOCK_END("MiniStatusWindow::logic") @@ -351,7 +351,7 @@ void MiniStatusWindow::mouseMoved(MouseEvent &event) else if (event.getSource() == mXpBar) { std::string level; - if (localPlayer && localPlayer->isGM()) + if ((localPlayer != nullptr) && localPlayer->isGM()) { // TRANSLATORS: status bar label level = strprintf(_("Level: %d (GM %d)"), @@ -430,7 +430,7 @@ void MiniStatusWindow::mouseMoved(MouseEvent &event) else if (event.getSource() == mInvSlotsBar) { const Inventory *const inv = PlayerInfo::getInventory(); - if (inv) + if (inv != nullptr) { const int usedSlots = inv->getNumberOfSlotsUsed(); const int maxSlots = inv->getSize(); @@ -459,10 +459,10 @@ void MiniStatusWindow::mousePressed(MouseEvent &event) { const ProgressBar *const bar = dynamic_cast<ProgressBar*>( event.getSource()); - if (!bar) + if (bar == nullptr) return; event.consume(); - if (popupManager) + if (popupManager != nullptr) { popupMenu->showPopup(getX() + event.getX(), getY() + event.getY(), bar); @@ -482,7 +482,7 @@ void MiniStatusWindow::showBar(const std::string &name, const Visible visible) { ProgressBar *const bar = mBarNames[name]; - if (!bar) + if (bar == nullptr) return; bar->setVisible(visible); updateBars(); @@ -491,19 +491,19 @@ void MiniStatusWindow::showBar(const std::string &name, void MiniStatusWindow::loadBars() { - if (!config.getIntValue("ministatussaved")) + if (config.getIntValue("ministatussaved") == 0) { - if (mWeightBar) + if (mWeightBar != nullptr) mWeightBar->setVisible(Visible_false); - if (mInvSlotsBar) + if (mInvSlotsBar != nullptr) mInvSlotsBar->setVisible(Visible_false); - if (mMoneyBar) + if (mMoneyBar != nullptr) mMoneyBar->setVisible(Visible_false); - if (mArrowsBar) + if (mArrowsBar != nullptr) mArrowsBar->setVisible(Visible_false); - if (mStatusBar) + if (mStatusBar != nullptr) mStatusBar->setVisible(Visible_false); - if (mJobBar) + if (mJobBar != nullptr) mJobBar->setVisible(Visible_true); return; } @@ -515,7 +515,7 @@ void MiniStatusWindow::loadBars() if (str.empty()) continue; ProgressBar *const bar = mBarNames[str]; - if (!bar) + if (bar == nullptr) continue; bar->setVisible(Visible_false); } @@ -542,7 +542,7 @@ void MiniStatusWindow::saveBars() const void MiniStatusWindow::slotsChanged(const Inventory *const inventory) { - if (!inventory) + if (inventory == nullptr) return; if (inventory->getType() == InventoryType::Inventory) |