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authorAndrei Karas <akaras@inbox.ru>2013-09-30 14:03:48 +0300
committerAndrei Karas <akaras@inbox.ru>2013-09-30 14:03:48 +0300
commit25d77892d72d455f8a89372687db45aefbc61cec (patch)
treede03cb1af09eebf6db853a6585b953884bcca3b2 /src/gui/windows/buydialog.cpp
parent05c22dd1a69fe90da67188c74a6995ee3747e937 (diff)
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move windows classes to windows directory.
Diffstat (limited to 'src/gui/windows/buydialog.cpp')
-rw-r--r--src/gui/windows/buydialog.cpp553
1 files changed, 553 insertions, 0 deletions
diff --git a/src/gui/windows/buydialog.cpp b/src/gui/windows/buydialog.cpp
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+/*
+ * The ManaPlus Client
+ * Copyright (C) 2004-2009 The Mana World Development Team
+ * Copyright (C) 2009-2010 The Mana Developers
+ * Copyright (C) 2011-2013 The ManaPlus Developers
+ *
+ * This file is part of The ManaPlus Client.
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+
+#include "gui/windows/buydialog.h"
+
+#include "shopitem.h"
+#include "units.h"
+
+#include "gui/windows/tradewindow.h"
+
+#include "gui/widgets/button.h"
+#include "gui/widgets/dropdown.h"
+#include "gui/widgets/inttextfield.h"
+#include "gui/widgets/label.h"
+#include "gui/widgets/layout.h"
+#include "gui/widgets/scrollarea.h"
+#include "gui/widgets/shopitems.h"
+#include "gui/widgets/shoplistbox.h"
+#include "gui/widgets/slider.h"
+
+#include "net/adminhandler.h"
+#include "net/buysellhandler.h"
+#include "net/net.h"
+#include "net/npchandler.h"
+
+#include "resources/iteminfo.h"
+
+#include "utils/gettext.h"
+
+#include <algorithm>
+
+#include "debug.h"
+
+static const char *const SORT_NAME_BUY[7] =
+{
+ // TRANSLATORS: buy dialog sort type.
+ N_("unsorted"),
+ // TRANSLATORS: buy dialog sort type.
+ N_("by price"),
+ // TRANSLATORS: buy dialog sort type.
+ N_("by name"),
+ // TRANSLATORS: buy dialog sort type.
+ N_("by id"),
+ // TRANSLATORS: buy dialog sort type.
+ N_("by weight"),
+ // TRANSLATORS: buy dialog sort type.
+ N_("by amount"),
+ // TRANSLATORS: buy dialog sort type.
+ N_("by type")
+};
+
+class SortListModelBuy final : public gcn::ListModel
+{
+public:
+ ~SortListModelBuy()
+ { }
+
+ int getNumberOfElements()
+ { return 7; }
+
+ std::string getElementAt(int i)
+ {
+ if (i >= getNumberOfElements() || i < 0)
+ return "???";
+ return gettext(SORT_NAME_BUY[i]);
+ }
+};
+
+class SortItemPriceFunctor final
+{
+ public:
+ bool operator() (const ShopItem *const item1,
+ const ShopItem *const item2) const
+ {
+ if (!item1 || !item2)
+ return false;
+
+ const int price1 = item1->getPrice();
+ const int price2 = item2->getPrice();
+ if (price1 == price2)
+ return item1->getDisplayName() < item2->getDisplayName();
+ return price1 < price2;
+ }
+} itemPriceBuySorter;
+
+class SortItemNameFunctor final
+{
+ public:
+ bool operator() (const ShopItem *const item1,
+ const ShopItem *const item2) const
+ {
+ if (!item1 || !item2)
+ return false;
+
+ const std::string &name1 = item1->getDisplayName();
+ const std::string &name2 = item2->getDisplayName();
+ if (name1 == name2)
+ return item1->getPrice() < item2->getPrice();
+ return name1 < name2;
+ }
+} itemNameBuySorter;
+
+class SortItemIdFunctor final
+{
+ public:
+ bool operator() (const ShopItem *const item1,
+ const ShopItem *const item2) const
+ {
+ if (!item1 || !item2)
+ return false;
+
+ const int id1 = item1->getId();
+ const int id2 = item2->getId();
+ if (id1 == id2)
+ return item1->getPrice() < item2->getPrice();
+ return id1 < id2;
+ }
+} itemIdBuySorter;
+
+class SortItemWeightFunctor final
+{
+ public:
+ bool operator() (const ShopItem *const item1,
+ const ShopItem *const item2) const
+ {
+ if (!item1 || !item2)
+ return false;
+
+ const int weight1 = item1->getInfo().getWeight();
+ const int weight2 = item2->getInfo().getWeight();
+ if (weight1 == weight2)
+ return item1->getPrice() < item2->getPrice();
+ return weight1 < weight2;
+ }
+} itemWeightBuySorter;
+
+class SortItemAmountFunctor final
+{
+ public:
+ bool operator() (const ShopItem *const item1,
+ const ShopItem *const item2) const
+ {
+ if (!item1 || !item2)
+ return false;
+
+ const int amount1 = item1->getQuantity();
+ const int amount2 = item2->getQuantity();
+ if (amount1 == amount2)
+ return item1->getPrice() < item2->getPrice();
+ return amount1 < amount2;
+ }
+} itemAmountBuySorter;
+
+class SortItemTypeFunctor final
+{
+ public:
+ bool operator() (const ShopItem *const item1,
+ const ShopItem *const item2) const
+ {
+ if (!item1 || !item2)
+ return false;
+
+ const int type1 = item1->getInfo().getType();
+ const int type2 = item2->getInfo().getType();
+ if (type1 == type2)
+ return item1->getPrice() < item2->getPrice();
+ return type1 < type2;
+ }
+} itemTypeBuySorter;
+
+BuyDialog::DialogList BuyDialog::instances;
+
+BuyDialog::BuyDialog() :
+ // TRANSLATORS: buy dialog name
+ Window(_("Create items"), false, nullptr, "buy.xml"),
+ gcn::ActionListener(),
+ gcn::SelectionListener(),
+ mNpcId(-2), mMoney(0), mAmountItems(0), mMaxItems(0), mNick(),
+ mSortModel(nullptr),
+ mSortDropDown(nullptr)
+{
+ init();
+}
+
+BuyDialog::BuyDialog(const int npcId) :
+ // TRANSLATORS: buy dialog name
+ Window(_("Buy"), false, nullptr, "buy.xml"),
+ gcn::ActionListener(),
+ gcn::SelectionListener(),
+ mNpcId(npcId), mMoney(0), mAmountItems(0), mMaxItems(0), mNick(),
+ mSortModel(nullptr),
+ mSortDropDown(nullptr)
+{
+ init();
+}
+
+BuyDialog::BuyDialog(std::string nick) :
+ // TRANSLATORS: buy dialog name
+ Window(_("Buy"), false, nullptr, "buy.xml"),
+ gcn::ActionListener(),
+ gcn::SelectionListener(),
+ mNpcId(-1), mMoney(0), mAmountItems(0), mMaxItems(0), mNick(nick),
+ mSortModel(new SortListModelBuy),
+ mSortDropDown(new DropDown(this, mSortModel, false, false, this, "sort"))
+{
+ init();
+}
+
+void BuyDialog::init()
+{
+ setWindowName("Buy");
+ setResizable(true);
+ setCloseButton(true);
+ setStickyButtonLock(true);
+ setMinWidth(260);
+ setMinHeight(220);
+ setDefaultSize(260, 230, ImageRect::CENTER);
+
+ mShopItems = new ShopItems;
+
+ mShopItemList = new ShopListBox(this, mShopItems, mShopItems);
+ mScrollArea = new ScrollArea(mShopItemList,
+ getOptionBool("showbackground"), "buy_background.xml");
+ mScrollArea->setHorizontalScrollPolicy(gcn::ScrollArea::SHOW_NEVER);
+
+ mSlider = new Slider(1.0);
+ mQuantityLabel = new Label(this, strprintf(
+ "%d / %d", mAmountItems, mMaxItems));
+ mQuantityLabel->setAlignment(gcn::Graphics::CENTER);
+ // TRANSLATORS: buy dialog label
+ mMoneyLabel = new Label(this, strprintf(
+ _("Price: %s / Total: %s"), "", ""));
+
+ mAmountField = new IntTextField(this, 1, 1, 123);
+ mAmountField->setActionEventId("amount");
+ mAmountField->addActionListener(this);
+ mAmountField->setSendAlwaysEvents(true);
+ mAmountField->setEnabled(false);
+
+ // TRANSLATORS: buy dialog label
+ mAmountLabel = new Label(this, _("Amount:"));
+ mAmountLabel->adjustSize();
+
+ // TRANSLATORS: This is a narrow symbol used to denote 'increasing'.
+ // You may change this symbol if your language uses another.
+ mIncreaseButton = new Button(this, _("+"), "inc", this);
+ // TRANSLATORS: This is a narrow symbol used to denote 'decreasing'.
+ // You may change this symbol if your language uses another.
+ mDecreaseButton = new Button(this, _("-"), "dec", this);
+ // TRANSLATORS: buy dialog button
+ mBuyButton = new Button(this, mNpcId == -2
+ ? _("Create") :_("Buy"), "buy", this);
+ // TRANSLATORS: buy dialog button
+ mQuitButton = new Button(this, _("Quit"), "quit", this);
+ // TRANSLATORS: buy dialog button
+ mAddMaxButton = new Button(this, _("Max"), "max", this);
+
+ mDecreaseButton->adjustSize();
+ mDecreaseButton->setWidth(mIncreaseButton->getWidth());
+
+ mIncreaseButton->setEnabled(false);
+ mDecreaseButton->setEnabled(false);
+ mBuyButton->setEnabled(false);
+ mSlider->setEnabled(false);
+
+ mSlider->setActionEventId("slider");
+ mSlider->addActionListener(this);
+
+ mShopItemList->setDistributeMousePressed(false);
+ mShopItemList->setActionEventId("buy");
+ mShopItemList->addActionListener(this);
+ mShopItemList->addSelectionListener(this);
+
+ ContainerPlacer placer = getPlacer(0, 0);
+ placer(0, 0, mScrollArea, 9, 5).setPadding(3);
+ placer(0, 5, mDecreaseButton);
+ placer(1, 5, mSlider, 4);
+ placer(5, 5, mIncreaseButton);
+ placer(6, 5, mQuantityLabel, 2);
+ placer(8, 5, mAddMaxButton);
+ placer(0, 6, mAmountLabel, 2);
+ placer(2, 6, mAmountField, 2);
+ placer(0, 7, mMoneyLabel, 8);
+ if (mSortDropDown)
+ placer(0, 8, mSortDropDown, 2);
+ placer(7, 8, mBuyButton);
+ placer(8, 8, mQuitButton);
+
+ Layout &layout = getLayout();
+ layout.setRowHeight(0, Layout::AUTO_SET);
+
+ center();
+ loadWindowState();
+ enableVisibleSound(true);
+
+ instances.push_back(this);
+ setVisible(true);
+}
+
+BuyDialog::~BuyDialog()
+{
+ delete mShopItems;
+ mShopItems = nullptr;
+
+ instances.remove(this);
+}
+
+void BuyDialog::setMoney(const int amount)
+{
+ mMoney = amount;
+ mShopItemList->setPlayersMoney(amount);
+
+ updateButtonsAndLabels();
+}
+
+void BuyDialog::reset()
+{
+ mShopItems->clear();
+ mShopItemList->adjustSize();
+
+ // Reset previous selected items to prevent failing asserts
+ mShopItemList->setSelected(-1);
+ mSlider->setValue(0);
+
+ setMoney(0);
+}
+
+void BuyDialog::addItem(const int id, const unsigned char color,
+ const int amount, const int price)
+{
+ mShopItems->addItem(id, color, amount, price);
+ mShopItemList->adjustSize();
+}
+
+void BuyDialog::action(const gcn::ActionEvent &event)
+{
+ const std::string &eventId = event.getId();
+ if (eventId == "quit")
+ {
+ close();
+ return;
+ }
+ else if (eventId == "sort")
+ {
+ if (mSortDropDown && mShopItems)
+ {
+ std::vector<ShopItem*> &items = mShopItems->items();
+ switch (mSortDropDown->getSelected())
+ {
+ case 1:
+ std::sort(items.begin(), items.end(), itemPriceBuySorter);
+ break;
+ case 2:
+ std::sort(items.begin(), items.end(), itemNameBuySorter);
+ break;
+ case 3:
+ std::sort(items.begin(), items.end(), itemIdBuySorter);
+ break;
+ case 4:
+ std::sort(items.begin(), items.end(), itemWeightBuySorter);
+ break;
+ case 5:
+ std::sort(items.begin(), items.end(), itemAmountBuySorter);
+ break;
+ case 6:
+ std::sort(items.begin(), items.end(), itemTypeBuySorter);
+ break;
+ case 0:
+ default:
+ break;
+ }
+ }
+ return;
+ }
+
+ const int selectedItem = mShopItemList->getSelected();
+
+ // The following actions require a valid selection
+ if (selectedItem < 0 || selectedItem >= mShopItems->getNumberOfElements())
+ return;
+
+ if (eventId == "slider")
+ {
+ mAmountItems = static_cast<int>(mSlider->getValue());
+ mAmountField->setValue(mAmountItems);
+ updateButtonsAndLabels();
+ }
+ else if (eventId == "inc" && mAmountItems < mMaxItems)
+ {
+ mAmountItems++;
+ mSlider->setValue(mAmountItems);
+ mAmountField->setValue(mAmountItems);
+ updateButtonsAndLabels();
+ }
+ else if (eventId == "dec" && mAmountItems > 1)
+ {
+ mAmountItems--;
+ mSlider->setValue(mAmountItems);
+ mAmountField->setValue(mAmountItems);
+ updateButtonsAndLabels();
+ }
+ else if (eventId == "max")
+ {
+ mAmountItems = mMaxItems;
+ mSlider->setValue(mAmountItems);
+ mAmountField->setValue(mAmountItems);
+ updateButtonsAndLabels();
+ }
+ else if (eventId == "amount")
+ {
+ mAmountItems = mAmountField->getValue();
+ mSlider->setValue(mAmountItems);
+ updateButtonsAndLabels();
+ }
+ else if (eventId == "buy" && mAmountItems > 0 && mAmountItems <= mMaxItems)
+ {
+ if (mNpcId == -2)
+ {
+ const ShopItem *const item = mShopItems->at(selectedItem);
+ Net::getAdminHandler()->createItems(item->getId(),
+ mAmountItems, item->getColor());
+ }
+ else if (mNpcId != -1)
+ {
+ const ShopItem *const item = mShopItems->at(selectedItem);
+ Net::getNpcHandler()->buyItem(mNpcId, item->getId(),
+ item->getColor(), mAmountItems);
+
+ // Update money and adjust the max number of items
+ // that can be bought
+ mMaxItems -= mAmountItems;
+ setMoney(mMoney -
+ mAmountItems * mShopItems->at(selectedItem)->getPrice());
+
+ // Reset selection
+ mAmountItems = 1;
+ mSlider->setValue(1);
+ mSlider->setScale(1, mMaxItems);
+ }
+ else if (tradeWindow)
+ {
+ const ShopItem *const item = mShopItems->at(selectedItem);
+ if (item)
+ {
+ Net::getBuySellHandler()->sendBuyRequest(mNick,
+ item, mAmountItems);
+ if (tradeWindow)
+ {
+ tradeWindow->addAutoMoney(mNick,
+ item->getPrice() * mAmountItems);
+ }
+ }
+ }
+ }
+}
+
+void BuyDialog::valueChanged(const gcn::SelectionEvent &event A_UNUSED)
+{
+ // Reset amount of items and update labels
+ mAmountItems = 1;
+ mSlider->setValue(1);
+
+ updateButtonsAndLabels();
+ mSlider->setScale(1, mMaxItems);
+ mAmountField->setRange(1, mMaxItems);
+ mAmountField->setValue(1);
+}
+
+void BuyDialog::updateButtonsAndLabels()
+{
+ const int selectedItem = mShopItemList->getSelected();
+ int price = 0;
+
+ if (selectedItem > -1)
+ {
+ const ShopItem *const item = mShopItems->at(selectedItem);
+ if (item)
+ {
+ const int itemPrice = item->getPrice();
+
+ // Calculate how many the player can afford
+ if (mNpcId == -2)
+ mMaxItems = 100;
+ else if (itemPrice)
+ mMaxItems = mMoney / itemPrice;
+ else
+ mMaxItems = 1;
+
+ if (item->getQuantity() > 0 && mMaxItems > item->getQuantity())
+ mMaxItems = item->getQuantity();
+
+ if (mAmountItems > mMaxItems)
+ mAmountItems = mMaxItems;
+
+ price = mAmountItems * itemPrice;
+ }
+ }
+ else
+ {
+ mMaxItems = 0;
+ mAmountItems = 0;
+ }
+
+ mIncreaseButton->setEnabled(mAmountItems < mMaxItems);
+ mDecreaseButton->setEnabled(mAmountItems > 1);
+ mBuyButton->setEnabled(mAmountItems > 0);
+ mSlider->setEnabled(mMaxItems > 1);
+ mAmountField->setEnabled(mAmountItems > 0);
+
+ mQuantityLabel->setCaption(strprintf("%d / %d", mAmountItems, mMaxItems));
+ // TRANSLATORS: buy dialog label
+ mMoneyLabel->setCaption(strprintf(_("Price: %s / Total: %s"),
+ Units::formatCurrency(price).c_str(),
+ Units::formatCurrency(mMoney - price).c_str()));
+}
+
+void BuyDialog::setVisible(bool visible)
+{
+ Window::setVisible(visible);
+
+ if (visible && mShopItemList)
+ mShopItemList->requestFocus();
+ else
+ scheduleDelete();
+}
+
+void BuyDialog::closeAll()
+{
+ FOR_EACH (DialogList::const_iterator, it, instances)
+ {
+ if (*it)
+ (*it)->close();
+ }
+}