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authorAndrei Karas <akaras@inbox.ru>2015-05-06 17:19:32 +0300
committerAndrei Karas <akaras@inbox.ru>2015-05-06 17:20:00 +0300
commit88697bc3503090194877b241b987ddc751034166 (patch)
tree6e515b6ca60d7866d352baa670558786a505bcdd /src/gui/widgets
parent21e0c15d56438f2d7f3e15736c00dd8b8ac6bd1c (diff)
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Add strong typed bool type NpcNames.
Diffstat (limited to 'src/gui/widgets')
-rw-r--r--src/gui/widgets/tabs/socialplayerstab.h4
1 files changed, 3 insertions, 1 deletions
diff --git a/src/gui/widgets/tabs/socialplayerstab.h b/src/gui/widgets/tabs/socialplayerstab.h
index 324ede7c6..7fee69deb 100644
--- a/src/gui/widgets/tabs/socialplayerstab.h
+++ b/src/gui/widgets/tabs/socialplayerstab.h
@@ -28,6 +28,8 @@
#include "being/being.h"
+#include "enums/simpletypes.h"
+
#include "gui/models/beingslistmodel.h"
#include "utils/gettext.h"
@@ -147,7 +149,7 @@ class SocialPlayersTab final : public SocialTab
if (actorManager)
{
StringVect names;
- actorManager->getPlayerNames(names, false);
+ actorManager->getPlayerNames(names, NpcNames_false);
std::vector<Avatar*>::iterator ai = avatars->begin();
while (ai != avatars->end())