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authorAndrei Karas <akaras@inbox.ru>2014-10-28 19:53:22 +0300
committerAndrei Karas <akaras@inbox.ru>2014-10-28 19:53:22 +0300
commit6b2addaade053d347816d5d61dff53e38ff94e83 (patch)
tree5b71956d9dc2b5c39c2c9506eb88c8d02714d1fa /src/gui/widgets
parent4e2c1f3c813bf76ce4d0902f80ec819277f928a6 (diff)
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Add skill attribute what show skill always.
It allow use always visible fake skills. New skill attribute: alwaysVisible.
Diffstat (limited to 'src/gui/widgets')
-rw-r--r--src/gui/widgets/skillinfo.cpp3
-rw-r--r--src/gui/widgets/skillinfo.h1
2 files changed, 3 insertions, 1 deletions
diff --git a/src/gui/widgets/skillinfo.cpp b/src/gui/widgets/skillinfo.cpp
index 36ae85de9..50725db29 100644
--- a/src/gui/widgets/skillinfo.cpp
+++ b/src/gui/widgets/skillinfo.cpp
@@ -57,7 +57,8 @@ SkillInfo::SkillInfo() :
type(SkillType::Unknown),
owner(SkillOwner::Player),
modifiable(false),
- visible(false)
+ visible(false),
+ alwaysVisible(false)
{
dataMap[0] = new SkillData();
data = dataMap[0];
diff --git a/src/gui/widgets/skillinfo.h b/src/gui/widgets/skillinfo.h
index c67e055e0..45b0487c8 100644
--- a/src/gui/widgets/skillinfo.h
+++ b/src/gui/widgets/skillinfo.h
@@ -66,6 +66,7 @@ struct SkillInfo final
SkillOwner::Type owner;
bool modifiable;
bool visible;
+ bool alwaysVisible;
SkillInfo();
A_DELETE_COPY(SkillInfo)