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authorAndrei Karas <akaras@inbox.ru>2013-09-30 18:43:40 +0300
committerAndrei Karas <akaras@inbox.ru>2013-09-30 18:43:40 +0300
commit112058d7208f9a48a14d943e560b3b703647653a (patch)
tree8123b89ceee53577733f32fe15880fe7538ec473 /src/gui/widgets/tabs/setup_relations.cpp
parent64781090e80fa93a43ce37f0705bbb1cf22ed8bf (diff)
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move tabs into tabs directory.
Diffstat (limited to 'src/gui/widgets/tabs/setup_relations.cpp')
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diff --git a/src/gui/widgets/tabs/setup_relations.cpp b/src/gui/widgets/tabs/setup_relations.cpp
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+/*
+ * The ManaPlus Client
+ * Copyright (C) 2008-2009 The Mana World Development Team
+ * Copyright (C) 2009-2010 The Mana Developers
+ * Copyright (C) 2011-2013 The ManaPlus Developers
+ *
+ * This file is part of The ManaPlus Client.
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+
+#include "gui/widgets/tabs/setup_relations.h"
+
+#include "actorspritemanager.h"
+
+#include "being/localplayer.h"
+
+#include "gui/widgets/button.h"
+#include "gui/widgets/checkbox.h"
+#include "gui/widgets/dropdown.h"
+#include "gui/widgets/label.h"
+#include "gui/widgets/layouthelper.h"
+#include "gui/widgets/scrollarea.h"
+#include "gui/widgets/guitable.h"
+
+#include "utils/dtor.h"
+#include "utils/gettext.h"
+
+static const int COLUMNS_NR = 2; // name plus listbox
+static const int NAME_COLUMN = 0;
+static const unsigned int RELATION_CHOICE_COLUMN = 1;
+
+static const unsigned int ROW_HEIGHT = 12;
+// The following column widths really shouldn't be hardcoded
+// but should scale with the size of the widget... except
+// that, right now, the widget doesn't exactly scale either.
+static const unsigned int NAME_COLUMN_WIDTH = 230;
+static const unsigned int RELATION_CHOICE_COLUMN_WIDTH = 80;
+
+#define WIDGET_AT(row, column) (((row) * COLUMNS_NR) + column)
+
+#include "debug.h"
+
+static const char *const table_titles[COLUMNS_NR] =
+{
+ // TRANSLATORS: relations table header
+ N_("Name"),
+ // TRANSLATORS: relations table header
+ N_("Relation")
+};
+
+static const char *const RELATION_NAMES[PlayerRelation::RELATIONS_NR] =
+{
+ // TRANSLATORS: relation type
+ N_("Neutral"),
+ // TRANSLATORS: relation type
+ N_("Friend"),
+ // TRANSLATORS: relation type
+ N_("Disregarded"),
+ // TRANSLATORS: relation type
+ N_("Ignored"),
+ // TRANSLATORS: relation type
+ N_("Erased"),
+ // TRANSLATORS: relation type
+ N_("Blacklisted"),
+ // TRANSLATORS: relation type
+ N_("Enemy")
+};
+
+class PlayerRelationListModel final : public gcn::ListModel
+{
+public:
+ ~PlayerRelationListModel()
+ { }
+
+ int getNumberOfElements() override
+ {
+ return PlayerRelation::RELATIONS_NR;
+ }
+
+ std::string getElementAt(int i) override
+ {
+ if (i >= getNumberOfElements() || i < 0)
+ return "";
+ return gettext(RELATION_NAMES[i]);
+ }
+};
+
+class PlayerTableModel final : public Widget2, public TableModel
+{
+public:
+ explicit PlayerTableModel(const Widget2 *const widget) :
+ Widget2(widget),
+ TableModel(),
+ mPlayers(nullptr),
+ mWidgets(),
+ mListModel(new PlayerRelationListModel)
+ {
+ playerRelationsUpdated();
+ }
+
+ A_DELETE_COPY(PlayerTableModel)
+
+ ~PlayerTableModel()
+ {
+ freeWidgets();
+ delete mListModel;
+ mListModel = nullptr;
+ delete mPlayers;
+ mPlayers = nullptr;
+ }
+
+ int getRows() const override
+ {
+ if (mPlayers)
+ return static_cast<int>(mPlayers->size());
+ else
+ return 0;
+ }
+
+ int getColumns() const override
+ {
+ return COLUMNS_NR;
+ }
+
+ int getRowHeight() const override
+ {
+ return ROW_HEIGHT;
+ }
+
+ int getColumnWidth(const int index) const override
+ {
+ if (index == NAME_COLUMN)
+ return NAME_COLUMN_WIDTH;
+ else
+ return RELATION_CHOICE_COLUMN_WIDTH;
+ }
+
+ void playerRelationsUpdated()
+ {
+ signalBeforeUpdate();
+
+ freeWidgets();
+ StringVect *const player_names = player_relations.getPlayers();
+
+ if (!player_names)
+ return;
+
+ delete mPlayers;
+ mPlayers = player_names;
+
+ // set up widgets
+ for (unsigned int r = 0, sz = static_cast<unsigned int>(
+ player_names->size()); r < sz; ++r)
+ {
+ const std::string name = (*player_names)[r];
+ gcn::Widget *const widget = new Label(this, name);
+ mWidgets.push_back(widget);
+
+ DropDown *const choicebox = new DropDown(this, mListModel);
+ choicebox->setSelected(player_relations.getRelation(name));
+ mWidgets.push_back(choicebox);
+ }
+
+ signalAfterUpdate();
+ }
+
+ void updateModelInRow(const int row) const
+ {
+ const DropDown *const choicebox = static_cast<DropDown *>(
+ getElementAt(row, RELATION_CHOICE_COLUMN));
+ player_relations.setRelation(getPlayerAt(row),
+ static_cast<PlayerRelation::Relation>(
+ choicebox->getSelected()));
+ }
+
+
+ gcn::Widget *getElementAt(int row, int column) const override
+ {
+ return mWidgets[WIDGET_AT(row, column)];
+ }
+
+ void freeWidgets()
+ {
+ delete mPlayers;
+ mPlayers = nullptr;
+
+ delete_all(mWidgets);
+ mWidgets.clear();
+ }
+
+ std::string getPlayerAt(const int index) const
+ {
+ if (index < 0 || index >= static_cast<signed>(mPlayers->size()))
+ return "";
+ return (*mPlayers)[index];
+ }
+
+protected:
+ StringVect *mPlayers;
+ std::vector<gcn::Widget *> mWidgets;
+ PlayerRelationListModel *mListModel;
+};
+
+/**
+ * Class for choosing one of the various `what to do when ignoring a player' options
+ */
+class IgnoreChoicesListModel final : public gcn::ListModel
+{
+public:
+ ~IgnoreChoicesListModel()
+ { }
+
+ int getNumberOfElements() override
+ {
+ return static_cast<int>(player_relations.getPlayerIgnoreStrategies()
+ ->size());
+ }
+
+ std::string getElementAt(int i) override
+ {
+ if (i >= getNumberOfElements() || i < 0)
+ return "???";
+
+ return (*player_relations.getPlayerIgnoreStrategies())
+ [i]->mDescription;
+ }
+};
+
+static const std::string ACTION_DELETE("delete");
+static const std::string ACTION_TABLE("table");
+static const std::string ACTION_STRATEGY("strategy");
+
+Setup_Relations::Setup_Relations(const Widget2 *const widget) :
+ SetupTab(widget),
+ PlayerRelationsListener(),
+ mPlayerTableTitleModel(new StaticTableModel(1, COLUMNS_NR)),
+ mPlayerTableModel(new PlayerTableModel(this)),
+ mPlayerTable(new GuiTable(mPlayerTableModel)),
+ mPlayerTitleTable(new GuiTable(this, mPlayerTableTitleModel)),
+ mPlayerScrollArea(new ScrollArea(mPlayerTable)),
+ // TRANSLATORS: relation dialog button
+ mDefaultTrading(new CheckBox(this, _("Allow trading"),
+ player_relations.getDefault() & PlayerRelation::TRADE)),
+ // TRANSLATORS: relation dialog button
+ mDefaultWhisper(new CheckBox(this, _("Allow whispers"),
+ player_relations.getDefault() & PlayerRelation::WHISPER)),
+ mDeleteButton(new Button(this, _("Delete"), ACTION_DELETE, this)),
+ mIgnoreActionChoicesModel(new IgnoreChoicesListModel),
+ mIgnoreActionChoicesBox(new DropDown(widget, mIgnoreActionChoicesModel))
+{
+ // TRANSLATORS: relation dialog name
+ setName(_("Relations"));
+
+ mPlayerTable->setOpaque(false);
+
+ mPlayerTableTitleModel->fixColumnWidth(NAME_COLUMN, NAME_COLUMN_WIDTH);
+ mPlayerTableTitleModel->fixColumnWidth(RELATION_CHOICE_COLUMN,
+ RELATION_CHOICE_COLUMN_WIDTH);
+ mPlayerTitleTable->setBackgroundColor(gcn::Color(0xbf, 0xbf, 0xbf));
+
+
+ for (int i = 0; i < COLUMNS_NR; i++)
+ {
+ mPlayerTableTitleModel->set(0, i, new Label(
+ this, gettext(table_titles[i])));
+ }
+
+ mPlayerTitleTable->setLinewiseSelection(true);
+
+ mPlayerScrollArea->setHorizontalScrollPolicy(gcn::ScrollArea::SHOW_NEVER);
+ mPlayerTable->setActionEventId(ACTION_TABLE);
+ mPlayerTable->setLinewiseSelection(true);
+ mPlayerTable->addActionListener(this);
+
+ // TRANSLATORS: relation dialog label
+ Label *const ignore_action_label = new Label(this, _("When ignoring:"));
+
+ mIgnoreActionChoicesBox->setActionEventId(ACTION_STRATEGY);
+ mIgnoreActionChoicesBox->addActionListener(this);
+
+ int ignore_strategy_index = 0; // safe default
+
+ if (player_relations.getPlayerIgnoreStrategy())
+ {
+ ignore_strategy_index = player_relations.getPlayerIgnoreStrategyIndex(
+ player_relations.getPlayerIgnoreStrategy()->mShortName);
+ if (ignore_strategy_index < 0)
+ ignore_strategy_index = 0;
+ }
+ mIgnoreActionChoicesBox->setSelected(ignore_strategy_index);
+ mIgnoreActionChoicesBox->adjustHeight();
+
+ reset();
+
+ // Do the layout
+ LayoutHelper h(this);
+ ContainerPlacer place = h.getPlacer(0, 0);
+
+ place(0, 0, mPlayerTitleTable, 6);
+ place(0, 1, mPlayerScrollArea, 6, 4).setPadding(2);
+ place(0, 5, mDeleteButton);
+ place(3, 5, ignore_action_label, 1);
+ place(4, 5, mIgnoreActionChoicesBox, 2).setPadding(2);
+ place(3, 6, mDefaultTrading, 3);
+ place(3, 7, mDefaultWhisper, 3);
+
+ player_relations.addListener(this);
+
+ setDimension(gcn::Rectangle(0, 0, 500, 350));
+}
+
+Setup_Relations::~Setup_Relations()
+{
+ player_relations.removeListener(this);
+ delete mIgnoreActionChoicesModel;
+ mIgnoreActionChoicesModel = nullptr;
+}
+
+
+void Setup_Relations::reset()
+{
+ // We now have to search through the list of ignore choices to find the
+ // current selection. We could use an index into the table of config
+ // options in player_relations instead of strategies to sidestep this.
+ int selection = 0;
+ for (size_t i = 0, sz = player_relations.getPlayerIgnoreStrategies()
+ ->size(); i < sz; ++ i)
+ {
+ if ((*player_relations.getPlayerIgnoreStrategies())[i] ==
+ player_relations.getPlayerIgnoreStrategy())
+ {
+ selection = static_cast<int>(i);
+ break;
+ }
+ }
+ mIgnoreActionChoicesBox->setSelected(selection);
+}
+
+void Setup_Relations::apply()
+{
+ player_relations.store();
+
+ const unsigned int old_default_relations = player_relations.getDefault() &
+ ~(PlayerRelation::TRADE | PlayerRelation::WHISPER);
+ player_relations.setDefault(old_default_relations
+ | (mDefaultTrading->isSelected() ? PlayerRelation::TRADE : 0)
+ | (mDefaultWhisper->isSelected() ? PlayerRelation::WHISPER : 0));
+
+ if (actorSpriteManager)
+ actorSpriteManager->updatePlayerNames();
+
+ if (player_node)
+ player_node->setCheckNameSetting(true);
+}
+
+void Setup_Relations::cancel()
+{
+}
+
+void Setup_Relations::action(const gcn::ActionEvent &event)
+{
+ const std::string &eventId = event.getId();
+ if (eventId == ACTION_TABLE)
+ {
+ // temporarily eliminate ourselves: we are fully aware of this change,
+ // so there is no need for asynchronous updates. (In fact, thouse
+ // might destroy the widet that triggered them, which would be rather
+ // embarrassing.)
+ player_relations.removeListener(this);
+
+ const int row = mPlayerTable->getSelectedRow();
+ if (row >= 0)
+ mPlayerTableModel->updateModelInRow(row);
+
+ player_relations.addListener(this);
+ }
+ else if (eventId == ACTION_DELETE)
+ {
+ const int player_index = mPlayerTable->getSelectedRow();
+
+ if (player_index < 0)
+ return;
+
+ player_relations.removePlayer(mPlayerTableModel->getPlayerAt(
+ player_index));
+ }
+ else if (eventId == ACTION_STRATEGY)
+ {
+ PlayerIgnoreStrategy *const s =
+ (*player_relations.getPlayerIgnoreStrategies())[
+ mIgnoreActionChoicesBox->getSelected()];
+
+ player_relations.setPlayerIgnoreStrategy(s);
+ }
+}
+
+void Setup_Relations::updatedPlayer(const std::string &name A_UNUSED)
+{
+ mPlayerTableModel->playerRelationsUpdated();
+ mDefaultTrading->setSelected(
+ player_relations.getDefault() & PlayerRelation::TRADE);
+ mDefaultWhisper->setSelected(
+ player_relations.getDefault() & PlayerRelation::WHISPER);
+ if (player_node)
+ player_node->updateName();
+}
+
+void Setup_Relations::updateAll()
+{
+ PlayerTableModel *const model = new PlayerTableModel(this);
+ mPlayerTable->setModel(model);
+ delete mPlayerTableModel;
+ mPlayerTableModel = model;
+ int ignore_strategy_index = 0; // safe default
+
+ if (player_relations.getPlayerIgnoreStrategy())
+ {
+ ignore_strategy_index = player_relations.getPlayerIgnoreStrategyIndex(
+ player_relations.getPlayerIgnoreStrategy()->mShortName);
+ if (ignore_strategy_index < 0)
+ ignore_strategy_index = 0;
+ }
+ mIgnoreActionChoicesBox->setSelected(ignore_strategy_index);
+ mIgnoreActionChoicesBox->adjustHeight();
+ reset();
+}
+void Setup_Relations::externalUpdated()
+{
+ mDefaultTrading->setSelected(
+ player_relations.getDefault() & PlayerRelation::TRADE);
+ mDefaultWhisper->setSelected(
+ player_relations.getDefault() & PlayerRelation::WHISPER);
+}