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authorAndrei Karas <akaras@inbox.ru>2014-05-16 17:21:24 +0300
committerAndrei Karas <akaras@inbox.ru>2014-05-16 17:21:24 +0300
commit396b3e298b21677ebe3c6f5c2f5b837ac25625f2 (patch)
tree01cfca3609db046afebe5c9e11ba0a5a803e378f /src/gui/widgets/tabs/setup_input.cpp
parente50013d92b22faeffb8711d07a8f344ab71e9e57 (diff)
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Move dialog type into separate file.
Diffstat (limited to 'src/gui/widgets/tabs/setup_input.cpp')
-rw-r--r--src/gui/widgets/tabs/setup_input.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/gui/widgets/tabs/setup_input.cpp b/src/gui/widgets/tabs/setup_input.cpp
index f2651e086..4fae66b47 100644
--- a/src/gui/widgets/tabs/setup_input.cpp
+++ b/src/gui/widgets/tabs/setup_input.cpp
@@ -150,7 +150,7 @@ void Setup_Input::apply()
// TRANSLATORS: input settings error
strprintf(_("Conflict \"%s\" and \"%s\" keys. "
"Resolve them, or gameplay may result in strange behaviour."),
- gettext(str1.c_str()), gettext(str2.c_str())), DIALOG_ERROR);
+ gettext(str1.c_str()), gettext(str2.c_str())), DialogType::ERROR);
}
keyboard.setEnabled(true);
inputManager.store();