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author | Andrei Karas <akaras@inbox.ru> | 2016-07-05 23:34:33 +0300 |
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committer | Andrei Karas <akaras@inbox.ru> | 2016-07-06 00:07:18 +0300 |
commit | bcdbc39b6efe7391866c81ef82a2e9358b6c3ff4 (patch) | |
tree | c296c08021c602687e3632b1f4c3f87033c99d34 /src/gui/widgets/skilllistbox.h | |
parent | 8b392d9c4a1c177c1207d297c75c1a4a06142245 (diff) | |
download | mv-bcdbc39b6efe7391866c81ef82a2e9358b6c3ff4.tar.gz mv-bcdbc39b6efe7391866c81ef82a2e9358b6c3ff4.tar.bz2 mv-bcdbc39b6efe7391866c81ef82a2e9358b6c3ff4.tar.xz mv-bcdbc39b6efe7391866c81ef82a2e9358b6c3ff4.zip |
Add menu for selected skill for now with item only "set skill level".s20160706
Also add chat command /showskilllevels SKILL
Diffstat (limited to 'src/gui/widgets/skilllistbox.h')
-rw-r--r-- | src/gui/widgets/skilllistbox.h | 24 |
1 files changed, 16 insertions, 8 deletions
diff --git a/src/gui/widgets/skilllistbox.h b/src/gui/widgets/skilllistbox.h index 8415e0cab..b6feb194f 100644 --- a/src/gui/widgets/skilllistbox.h +++ b/src/gui/widgets/skilllistbox.h @@ -232,21 +232,29 @@ class SkillListBox final : public ListBox void mousePressed(MouseEvent &event) override final { ListBox::mousePressed(event); - if (event.getButton() == MouseButton::LEFT) + const MouseButtonT button = event.getButton(); + if (button == MouseButton::LEFT || + button == MouseButton::RIGHT) { const SkillInfo *const skill = getSkillByEvent(event); if (!skill) return; event.consume(); mSkillClicked = true; - if (event.getX() > - getWidth() - mPadding - skill->skillLevelWidth) + SkillModel *const model = static_cast<SkillModel*>( + mListModel); + if (model && + mSelected >= 0 && + model->getSkillAt(mSelected) == skill) { - SkillModel *const model = static_cast<SkillModel*>( - mListModel); - if (model && - mSelected >= 0 && - model->getSkillAt(mSelected) == skill) + skillPopup->hide(); + if (button == MouseButton::LEFT && + event.getX() > + getWidth() - mPadding - skill->skillLevelWidth) + { + popupMenu->showSkillLevelPopup(skill); + } + else if (button == MouseButton::RIGHT) { popupMenu->showSkillPopup(skill); } |