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authorAndrei Karas <akaras@inbox.ru>2012-12-01 21:37:21 +0300
committerAndrei Karas <akaras@inbox.ru>2012-12-01 22:58:18 +0300
commit70da0bae8b4f11bf4d2fcf12c2f1aa770fe1d4d1 (patch)
treefb619fed916b20de36ad97aa9c633110f8681193 /src/gui/widgets/itemshortcutcontainer.cpp
parent96007521ba20250db0ed05e4d6117077690637db (diff)
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Add batch drawing to shortcuts windows.
Diffstat (limited to 'src/gui/widgets/itemshortcutcontainer.cpp')
-rw-r--r--src/gui/widgets/itemshortcutcontainer.cpp11
1 files changed, 1 insertions, 10 deletions
diff --git a/src/gui/widgets/itemshortcutcontainer.cpp b/src/gui/widgets/itemshortcutcontainer.cpp
index 44248258c..c11d2a2e0 100644
--- a/src/gui/widgets/itemshortcutcontainer.cpp
+++ b/src/gui/widgets/itemshortcutcontainer.cpp
@@ -116,17 +116,8 @@ void ItemShortcutContainer::draw(gcn::Graphics *graphics)
}
Graphics *const g = static_cast<Graphics*>(graphics);
-
graphics->setFont(getFont());
-
- if (mBackgroundImg)
- {
- for (unsigned i = 0; i < mMaxItems; i++)
- {
- g->drawImage(mBackgroundImg, (i % mGridWidth) * mBoxWidth,
- (i / mGridWidth) * mBoxHeight);
- }
- }
+ drawBackground(g);
const Inventory *const inv = PlayerInfo::getInventory();
if (!inv)