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authorAndrei Karas <akaras@inbox.ru>2013-04-09 18:17:50 +0300
committerAndrei Karas <akaras@inbox.ru>2013-04-09 18:17:50 +0300
commit4aeceabb5d4f00e2555234951a2f5db24b008265 (patch)
tree16e970611e7cc05352f18a9385b9e26c72d498d8 /src/gui/widgets/itemshortcutcontainer.cpp
parentdd4d44a07d3a63ced0eec51c30b75887792c4a36 (diff)
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Improve perfomance in windows and popups visibility checks.
Diffstat (limited to 'src/gui/widgets/itemshortcutcontainer.cpp')
-rw-r--r--src/gui/widgets/itemshortcutcontainer.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/gui/widgets/itemshortcutcontainer.cpp b/src/gui/widgets/itemshortcutcontainer.cpp
index 12bc52f74..560374271 100644
--- a/src/gui/widgets/itemshortcutcontainer.cpp
+++ b/src/gui/widgets/itemshortcutcontainer.cpp
@@ -306,8 +306,8 @@ void ItemShortcutContainer::mousePressed(gcn::MouseEvent &event)
{
// Stores the selected item if theirs one.
if (selShortcut->isItemSelected() && inventoryWindow &&
- (inventoryWindow->isVisible() || selShortcut->getSelectedItem()
- >= SPELL_MIN_ID))
+ (inventoryWindow->isWindowVisible()
+ || selShortcut->getSelectedItem() >= SPELL_MIN_ID))
{
selShortcut->setItem(index);
selShortcut->setItemSelected(-1);