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authorAndrei Karas <akaras@inbox.ru>2013-05-04 17:02:05 +0300
committerAndrei Karas <akaras@inbox.ru>2013-05-04 17:02:05 +0300
commit6ed69c8769cd6c8c79c77fc8116059b42f3653e7 (patch)
tree48ede1453da63c58ba02ccc35ab06c3f7a61ddca /src/gui/widgets/itemshortcutcontainer.cpp
parent002656b278ab1c2e09bca8f6ffd2d5c42d57b09c (diff)
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add function to graphics class to set normal and outline colors at once.
Diffstat (limited to 'src/gui/widgets/itemshortcutcontainer.cpp')
-rw-r--r--src/gui/widgets/itemshortcutcontainer.cpp3
1 files changed, 1 insertions, 2 deletions
diff --git a/src/gui/widgets/itemshortcutcontainer.cpp b/src/gui/widgets/itemshortcutcontainer.cpp
index deb0c7c86..6a5392f14 100644
--- a/src/gui/widgets/itemshortcutcontainer.cpp
+++ b/src/gui/widgets/itemshortcutcontainer.cpp
@@ -138,8 +138,7 @@ void ItemShortcutContainer::draw(gcn::Graphics *graphics)
// Draw item keyboard shortcut.
std::string key = inputManager.getKeyValueString(
Input::KEY_SHORTCUT_1 + i);
- g->setColor(mForegroundColor);
- g->setColor2(mForegroundColor);
+ g->setColorAll(mForegroundColor, mForegroundColor);
font->drawString(g, key, itemX + 2, itemY + 2);