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authorAndrei Karas <akaras@inbox.ru>2015-05-25 01:58:52 +0300
committerAndrei Karas <akaras@inbox.ru>2015-05-25 01:58:52 +0300
commite3682e2cdcb59c36792f6f9c39569e0af01088f0 (patch)
treeb4d7a665652e4a8c00f28d557f96b120abc62002 /src/gui/widgets/emoteshortcutcontainer.cpp
parent1b3a9751ae558e45c614f04525d5ff65e3c0fc1e (diff)
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Dont set global color variables before drawing text.
This allow not set actual OpenGL color on each call because it useless for drawing text.
Diffstat (limited to 'src/gui/widgets/emoteshortcutcontainer.cpp')
-rw-r--r--src/gui/widgets/emoteshortcutcontainer.cpp7
1 files changed, 5 insertions, 2 deletions
diff --git a/src/gui/widgets/emoteshortcutcontainer.cpp b/src/gui/widgets/emoteshortcutcontainer.cpp
index 9b58d10d5..0896188d9 100644
--- a/src/gui/widgets/emoteshortcutcontainer.cpp
+++ b/src/gui/widgets/emoteshortcutcontainer.cpp
@@ -108,7 +108,6 @@ void EmoteShortcutContainer::draw(Graphics *graphics)
}
}
}
- graphics->setColorAll(mForegroundColor, mForegroundColor2);
for (unsigned i = 0; i < mMaxItems; i++)
{
const int emoteX = (i % mGridWidth) * mBoxWidth;
@@ -118,7 +117,11 @@ void EmoteShortcutContainer::draw(Graphics *graphics)
const std::string key = inputManager.getKeyValueString(
InputAction::EMOTE_1 + i);
- font->drawString(graphics, key, emoteX + 2, emoteY + 2);
+ font->drawString(graphics,
+ mForegroundColor,
+ mForegroundColor2,
+ key,
+ emoteX + 2, emoteY + 2);
}
BLOCK_END("EmoteShortcutContainer::draw")