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author | Andrei Karas <akaras@inbox.ru> | 2014-03-20 17:52:17 +0300 |
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committer | Andrei Karas <akaras@inbox.ru> | 2014-03-20 17:52:17 +0300 |
commit | 25de0fac3fac02fbd843e33e1494c697dd35638a (patch) | |
tree | 36f4b5a9e2044771878a580d9228e10ea4e91a39 /src/gui/viewport.h | |
parent | 24d07de2f6aaab6d7c957f059f17dfed78cb8365 (diff) | |
download | mv-25de0fac3fac02fbd843e33e1494c697dd35638a.tar.gz mv-25de0fac3fac02fbd843e33e1494c697dd35638a.tar.bz2 mv-25de0fac3fac02fbd843e33e1494c697dd35638a.tar.xz mv-25de0fac3fac02fbd843e33e1494c697dd35638a.zip |
Improve viewport.
Diffstat (limited to 'src/gui/viewport.h')
-rw-r--r-- | src/gui/viewport.h | 42 |
1 files changed, 27 insertions, 15 deletions
diff --git a/src/gui/viewport.h b/src/gui/viewport.h index c98350744..a627702d8 100644 --- a/src/gui/viewport.h +++ b/src/gui/viewport.h @@ -124,32 +124,39 @@ class Viewport final : public WindowContainer, * Shows a popup for an item. * TODO Find some way to get rid of Item here */ - void showPopup(Window *const parent, const int x, const int y, - Item *const item, const bool isInventory = true); + void showPopup(Window *const parent, + const int x, const int y, + Item *const item, + const bool isInventory = true); /** * Shows a popup for an item. * TODO Find some way to get rid of Item here */ - void showPopup(Window *const parent, Item *const item, + void showPopup(Window *const parent, + Item *const item, const bool isInventory = true); - void showPopup(const int x, const int y, Button *const button); + void showPopup(const int x, const int y, + Button *const button); - void showPopup(const int x, const int y, const ProgressBar *const bar); + void showPopup(const int x, const int y, + const ProgressBar *const bar); void showPopup(MapItem *const item); void showItemPopup(Item *const item); - void showItemPopup(const int itemId, const unsigned char color = 1); + void showItemPopup(const int itemId, + const unsigned char color = 1); void showDropPopup(Item *const item); /** * Shows a popup for being. */ - void showPopup(const int x, const int y, const Being *const being); + void showPopup(const int x, const int y, + const Being *const being); void showPopup(const Being *const being); @@ -161,7 +168,8 @@ class Viewport final : public WindowContainer, void showSpellPopup(TextCommand *const cmd); - void showAttackMonsterPopup(const std::string &name, const int type); + void showAttackMonsterPopup(const std::string &name, + const int type); void showPickupItemPopup(const std::string &name); @@ -169,7 +177,8 @@ class Viewport final : public WindowContainer, * Shows the related popup menu when right click on the chat * at the specified mouse coordinates. */ - void showChatPopup(const int x, const int y, ChatTab *const tab); + void showChatPopup(const int x, const int y, + ChatTab *const tab); /** * Shows the related popup menu when right click on the chat @@ -177,7 +186,8 @@ class Viewport final : public WindowContainer, void showChatPopup(ChatTab *const tab); void showUndressPopup(const int x, const int y, - const Being *const being, Item *const item); + const Being *const being, + Item *const item); void showMapPopup(const int x, const int y); @@ -268,7 +278,8 @@ class Viewport final : public WindowContainer, bool isPopupMenuVisible() const A_WARN_UNUSED; - void moveCameraToActor(const int actorId, const int x = 0, + void moveCameraToActor(const int actorId, + const int x = 0, const int y = 0); void moveCameraToPosition(const int x, const int y); @@ -292,13 +303,14 @@ class Viewport final : public WindowContainer, * Finds a path from the player to the mouse, and draws it. This is for * debug purposes. */ - void _drawDebugPath(Graphics *const graphics); + void drawDebugPath(Graphics *const graphics); /** * Draws the given path. */ - void _drawPath(Graphics *const graphics, const Path &path, - const Color &color = Color(255, 0, 0)) const; + void drawPath(Graphics *const graphics, + const Path &path, + const Color &color = Color(255, 0, 0)) const; bool leftMouseAction(); @@ -309,7 +321,7 @@ class Viewport final : public WindowContainer, /** * Make the player go to the mouse position. */ - void _followMouse(); + void followMouse(); Map *mMap; /**< The current map. */ |