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author | Andrei Karas <akaras@inbox.ru> | 2015-06-24 17:29:50 +0300 |
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committer | Andrei Karas <akaras@inbox.ru> | 2015-06-25 22:08:19 +0300 |
commit | 14f55eb8c6e44763e70046b9661bd056280226a5 (patch) | |
tree | d255d2765b33f10f2928fa4da3f0bd45f477cea6 /src/gui/viewport.cpp | |
parent | e42d8efbde5c2a560d3ed47347281422a76be22f (diff) | |
download | mv-14f55eb8c6e44763e70046b9661bd056280226a5.tar.gz mv-14f55eb8c6e44763e70046b9661bd056280226a5.tar.bz2 mv-14f55eb8c6e44763e70046b9661bd056280226a5.tar.xz mv-14f55eb8c6e44763e70046b9661bd056280226a5.zip |
Add missing non null attributes into gui directory.
Diffstat (limited to 'src/gui/viewport.cpp')
-rw-r--r-- | src/gui/viewport.cpp | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/src/gui/viewport.cpp b/src/gui/viewport.cpp index 42c002d39..ff7946ed6 100644 --- a/src/gui/viewport.cpp +++ b/src/gui/viewport.cpp @@ -280,7 +280,7 @@ void Viewport::logic() BLOCK_START("Viewport::logic") // Make the player follow the mouse position // if the mouse is dragged elsewhere than in a window. - Gui::getMouseState(&mMouseX, &mMouseY); + Gui::getMouseState(mMouseX, mMouseY); BLOCK_END("Viewport::logic") } @@ -288,7 +288,7 @@ void Viewport::followMouse() { if (!gui) return; - const MouseStateType button = Gui::getMouseState(&mMouseX, &mMouseY); + const MouseStateType button = Gui::getMouseState(mMouseX, mMouseY); // If the left button is dragged if (mPlayerFollowMouse && (button & SDL_BUTTON(1))) { @@ -309,7 +309,7 @@ void Viewport::drawDebugPath(Graphics *const graphics) if (!localPlayer || !userPalette || !actorManager || !mMap || !gui) return; - Gui::getMouseState(&mMouseX, &mMouseY); + Gui::getMouseState(mMouseX, mMouseY); static Path debugPath; static Vector lastMouseDestination = Vector(0.0F, 0.0F); |