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authorAndrei Karas <akaras@inbox.ru>2012-06-23 02:46:01 +0300
committerAndrei Karas <akaras@inbox.ru>2012-06-23 02:48:43 +0300
commita69a87c5a81ddbf25a25c5549259da550d207bda (patch)
tree59f1a919b327912395ab84bab1684118bf0379be /src/gui/viewport.cpp
parente646f2fae3f323b7faa26aa9540524d1765211ee (diff)
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Improve a bit iterators again.
Diffstat (limited to 'src/gui/viewport.cpp')
-rw-r--r--src/gui/viewport.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/gui/viewport.cpp b/src/gui/viewport.cpp
index c2429c550..319476591 100644
--- a/src/gui/viewport.cpp
+++ b/src/gui/viewport.cpp
@@ -337,9 +337,9 @@ void Viewport::_drawDebugPath(Graphics *graphics)
// We draw the path proposed by mouse
// Draw the path debug information for every beings.
- ActorSpritesConstIterator it, it_end;
const ActorSprites &actors = actorSpriteManager->getAll();
- for (it = actors.begin(), it_end = actors.end() ; it != it_end; ++ it)
+ for (ActorSpritesConstIterator it = actors.begin(), it_end = actors.end();
+ it != it_end; ++ it)
{
Being *being = dynamic_cast<Being*>(*it);
if (being && being != player_node)