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author | Andrei Karas <akaras@inbox.ru> | 2015-05-31 00:19:18 +0300 |
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committer | Andrei Karas <akaras@inbox.ru> | 2015-05-31 00:19:18 +0300 |
commit | 694e07d193e7c5758a7d672b45668651b034003d (patch) | |
tree | 20a4aec8dee2b3b5475db9f3667e797fb43c603b /src/gui/viewport.cpp | |
parent | c9a84749b3b71d4df6cc3b9b488d60dc4a013a20 (diff) | |
download | mv-694e07d193e7c5758a7d672b45668651b034003d.tar.gz mv-694e07d193e7c5758a7d672b45668651b034003d.tar.bz2 mv-694e07d193e7c5758a7d672b45668651b034003d.tar.xz mv-694e07d193e7c5758a7d672b45668651b034003d.zip |
Convert InputAction enum into strong typed enum.
Diffstat (limited to 'src/gui/viewport.cpp')
-rw-r--r-- | src/gui/viewport.cpp | 16 |
1 files changed, 6 insertions, 10 deletions
diff --git a/src/gui/viewport.cpp b/src/gui/viewport.cpp index 78b66b930..5c0c7328c 100644 --- a/src/gui/viewport.cpp +++ b/src/gui/viewport.cpp @@ -455,20 +455,18 @@ bool Viewport::leftMouseAction() type == ActorType::Npc)) { if ((localPlayer->withinAttackRange(mHoverBeing) || - inputManager.isActionActive(static_cast<int>( - InputAction::ATTACK)))) + inputManager.isActionActive(InputAction::ATTACK))) { validateSpeed(); if (!mStatsReUpdated && localPlayer != mHoverBeing) { localPlayer->attack(mHoverBeing, !inputManager.isActionActive( - static_cast<int>(InputAction::STOP_ATTACK))); + InputAction::STOP_ATTACK)); return true; } } - else if (!inputManager.isActionActive(static_cast<int>( - InputAction::ATTACK))) + else if (!inputManager.isActionActive(InputAction::ATTACK)) { validateSpeed(); if (!mStatsReUpdated && localPlayer != mHoverBeing) @@ -498,8 +496,7 @@ bool Viewport::leftMouseAction() return true; } // Just walk around - else if (!inputManager.isActionActive(static_cast<int>( - InputAction::ATTACK))) + else if (!inputManager.isActionActive(InputAction::ATTACK)) { validateSpeed(); localPlayer->stopAttack(); @@ -964,9 +961,8 @@ void Viewport::returnCamera() void Viewport::validateSpeed() { - if (!inputManager.isActionActive(static_cast<int>( - InputAction::TARGET_ATTACK)) && !inputManager.isActionActive( - static_cast<int>(InputAction::ATTACK))) + if (!inputManager.isActionActive(InputAction::TARGET_ATTACK) && + !inputManager.isActionActive(InputAction::ATTACK)) { if (Game::instance()) Game::instance()->setValidSpeed(); |