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authorAndrei Karas <akaras@inbox.ru>2014-07-30 12:25:16 +0300
committerAndrei Karas <akaras@inbox.ru>2014-07-30 12:25:16 +0300
commit1680d159ecbf75591d2dab1416ff8144c27d4de5 (patch)
treecd34ad27487036265f08d7aa63476c160280d899 /src/gui/viewport.cpp
parent9913b4b481ddcaf0fa8499f3554c85bb588be7f0 (diff)
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Rename player_node variable into localPlayer.
Diffstat (limited to 'src/gui/viewport.cpp')
-rw-r--r--src/gui/viewport.cpp76
1 files changed, 38 insertions, 38 deletions
diff --git a/src/gui/viewport.cpp b/src/gui/viewport.cpp
index 8acc19ca6..d0ea8236a 100644
--- a/src/gui/viewport.cpp
+++ b/src/gui/viewport.cpp
@@ -130,7 +130,7 @@ void Viewport::draw(Graphics *graphics)
BLOCK_START("Viewport::draw 1")
static int lastTick = tick_time;
- if (!mMap || !player_node)
+ if (!mMap || !localPlayer)
{
graphics->setColor(Color(64, 64, 64));
graphics->fillRectangle(
@@ -147,7 +147,7 @@ void Viewport::draw(Graphics *graphics)
const int midTileX = (graphics->mWidth + mScrollCenterOffsetX) / 2;
const int midTileY = (graphics->mHeight + mScrollCenterOffsetY) / 2;
- const Vector &playerPos = player_node->getPosition();
+ const Vector &playerPos = localPlayer->getPosition();
const int player_x = static_cast<int>(playerPos.x)
- midTileX + mCameraRelativeX;
const int player_y = static_cast<int>(playerPos.y)
@@ -206,10 +206,10 @@ void Viewport::draw(Graphics *graphics)
{
logger->log("incorrect player position: %d, %d, %d, %d",
player_x, player_y, mPixelViewX, mPixelViewY);
- if (player_node)
+ if (localPlayer)
{
logger->log("tile position: %d, %d",
- player_node->getTileX(), player_node->getTileY());
+ localPlayer->getTileX(), localPlayer->getTileY());
}
}
mPixelViewX = player_x;
@@ -252,10 +252,10 @@ void Viewport::draw(Graphics *graphics)
drawDebugPath(graphics);
}
- if (player_node->getCheckNameSetting())
+ if (localPlayer->getCheckNameSetting())
{
- player_node->setCheckNameSetting(false);
- player_node->setName(player_node->getName());
+ localPlayer->setCheckNameSetting(false);
+ localPlayer->setName(localPlayer->getName());
}
// Draw text
@@ -312,7 +312,7 @@ void Viewport::followMouse()
void Viewport::drawDebugPath(Graphics *const graphics)
{
- if (!player_node || !userPalette || !actorManager || !mMap || !gui)
+ if (!localPlayer || !userPalette || !actorManager || !mMap || !gui)
return;
Gui::getMouseState(&mMouseX, &mMouseY);
@@ -326,13 +326,13 @@ void Viewport::drawDebugPath(Graphics *const graphics)
if (mouseDestination.x != lastMouseDestination.x
|| mouseDestination.y != lastMouseDestination.y)
{
- const Vector &playerPos = player_node->getPosition();
+ const Vector &playerPos = localPlayer->getPosition();
debugPath = mMap->findPath(
static_cast<int>(playerPos.x - mapTileSize / 2) / mapTileSize,
static_cast<int>(playerPos.y - mapTileSize) / mapTileSize,
mousePosX / mapTileSize, mousePosY / mapTileSize,
- player_node->getWalkMask(),
+ localPlayer->getWalkMask(),
500);
lastMouseDestination = mouseDestination;
}
@@ -343,7 +343,7 @@ void Viewport::drawDebugPath(Graphics *const graphics)
FOR_EACH (ActorSpritesConstIterator, it, actors)
{
const Being *const being = dynamic_cast<const Being*>(*it);
- if (being && being != player_node)
+ if (being && being != localPlayer)
{
const Path &beingPath = being->getPath();
drawPath(graphics, beingPath, userPalette->getColorWithAlpha(
@@ -443,23 +443,23 @@ bool Viewport::leftMouseAction()
validateSpeed();
if (actorManager)
{
- if (player_node != mHoverBeing || mSelfMouseHeal)
+ if (localPlayer != mHoverBeing || mSelfMouseHeal)
actorManager->heal(mHoverBeing);
- if (player_node == mHoverBeing && mHoverItem)
- player_node->pickUp(mHoverItem);
+ if (localPlayer == mHoverBeing && mHoverItem)
+ localPlayer->pickUp(mHoverItem);
return true;
}
}
else if (type == ActorType::MONSTER || type == ActorType::NPC)
{
- if (player_node->withinAttackRange(mHoverBeing) ||
+ if (localPlayer->withinAttackRange(mHoverBeing) ||
inputManager.isActionActive(static_cast<int>(
InputAction::ATTACK)))
{
validateSpeed();
- if (!mStatsReUpdated && player_node != mHoverBeing)
+ if (!mStatsReUpdated && localPlayer != mHoverBeing)
{
- player_node->attack(mHoverBeing,
+ localPlayer->attack(mHoverBeing,
!inputManager.isActionActive(
static_cast<int>(InputAction::STOP_ATTACK)));
return true;
@@ -469,9 +469,9 @@ bool Viewport::leftMouseAction()
InputAction::ATTACK)))
{
validateSpeed();
- if (!mStatsReUpdated && player_node != mHoverBeing)
+ if (!mStatsReUpdated && localPlayer != mHoverBeing)
{
- player_node->setGotoTarget(mHoverBeing);
+ localPlayer->setGotoTarget(mHoverBeing);
return true;
}
}
@@ -482,15 +482,15 @@ bool Viewport::leftMouseAction()
if (mHoverItem)
{
validateSpeed();
- player_node->pickUp(mHoverItem);
+ localPlayer->pickUp(mHoverItem);
}
// Just walk around
else if (!inputManager.isActionActive(static_cast<int>(
InputAction::ATTACK)))
{
validateSpeed();
- player_node->stopAttack();
- player_node->cancelFollow();
+ localPlayer->stopAttack();
+ localPlayer->cancelFollow();
mPlayerFollowMouse = true;
// Make the player go to the mouse position
@@ -506,7 +506,7 @@ void Viewport::mousePressed(MouseEvent &event)
mMouseClicked = true;
// Check if we are alive and kickin'
- if (!mMap || !player_node)
+ if (!mMap || !localPlayer)
return;
// Check if we are busy
@@ -555,14 +555,14 @@ void Viewport::mousePressed(MouseEvent &event)
pixelX, pixelY, 20, ActorType::MONSTER, nullptr);
if (target)
- player_node->setTarget(target);
+ localPlayer->setTarget(target);
}
}
}
void Viewport::walkByMouse(const MouseEvent &event)
{
- if (!mMap || !player_node)
+ if (!mMap || !localPlayer)
return;
if (mPlayerFollowMouse
&& !inputManager.isActionActive(InputAction::STOP_ATTACK)
@@ -570,12 +570,12 @@ void Viewport::walkByMouse(const MouseEvent &event)
{
if (!mMouseDirectionMove)
mPlayerFollowMouse = false;
- if (mLocalWalkTime != player_node->getActionTime())
+ if (mLocalWalkTime != localPlayer->getActionTime())
{
mLocalWalkTime = cur_time;
- player_node->unSetPickUpTarget();
- int playerX = player_node->getTileX();
- int playerY = player_node->getTileY();
+ localPlayer->unSetPickUpTarget();
+ int playerX = localPlayer->getTileX();
+ int playerY = localPlayer->getTileY();
if (mMouseDirectionMove)
{
const int width = mainGraphics->mWidth / 2;
@@ -615,7 +615,7 @@ void Viewport::walkByMouse(const MouseEvent &event)
if (mMap->getWalk(playerX + dx, playerY + dy))
{
- player_node->navigateTo(playerX + dx, playerY + dy);
+ localPlayer->navigateTo(playerX + dx, playerY + dy);
}
else
{
@@ -655,7 +655,7 @@ void Viewport::walkByMouse(const MouseEvent &event)
dy = -1;
}
}
- player_node->navigateTo(playerX + dx, playerY + dy);
+ localPlayer->navigateTo(playerX + dx, playerY + dy);
}
}
else
@@ -666,7 +666,7 @@ void Viewport::walkByMouse(const MouseEvent &event)
/ static_cast<float>(mMap->getTileHeight()));
if (playerX != destX || playerY != destY)
{
- if (!player_node->navigateTo(destX, destY))
+ if (!localPlayer->navigateTo(destX, destY))
{
if (playerX > destX)
playerX --;
@@ -677,7 +677,7 @@ void Viewport::walkByMouse(const MouseEvent &event)
else if (playerY < destY)
playerY ++;
if (mMap->getWalk(playerX, playerY, 0))
- player_node->navigateTo(playerX, playerY);
+ localPlayer->navigateTo(playerX, playerY);
}
}
}
@@ -900,7 +900,7 @@ void Viewport::optionChanged(const std::string &name)
void Viewport::mouseMoved(MouseEvent &event A_UNUSED)
{
// Check if we are on the map
- if (!mMap || !player_node || !actorManager)
+ if (!mMap || !localPlayer || !actorManager)
return;
if (mMouseDirectionMove)
@@ -1060,14 +1060,14 @@ bool Viewport::isPopupMenuVisible() const
void Viewport::moveCameraToActor(const int actorId,
const int x, const int y)
{
- if (!player_node || !actorManager)
+ if (!localPlayer || !actorManager)
return;
const Actor *const actor = actorManager->findBeing(actorId);
if (!actor)
return;
const Vector &actorPos = actor->getPosition();
- const Vector &playerPos = player_node->getPosition();
+ const Vector &playerPos = localPlayer->getPosition();
settings.cameraMode = 1;
mCameraRelativeX = static_cast<int>(actorPos.x - playerPos.x) + x;
mCameraRelativeY = static_cast<int>(actorPos.y - playerPos.y) + y;
@@ -1075,10 +1075,10 @@ void Viewport::moveCameraToActor(const int actorId,
void Viewport::moveCameraToPosition(const int x, const int y)
{
- if (!player_node)
+ if (!localPlayer)
return;
- const Vector &playerPos = player_node->getPosition();
+ const Vector &playerPos = localPlayer->getPosition();
settings.cameraMode = 1;
mCameraRelativeX = x - static_cast<int>(playerPos.x);