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authorAndrei Karas <akaras@inbox.ru>2015-05-30 16:28:38 +0300
committerAndrei Karas <akaras@inbox.ru>2015-05-30 16:29:31 +0300
commit2b8e0b02338400b215b73cec900ffa1fddbac60a (patch)
tree0920d2980bf60aeeb5b9a44140f4537353ced0d9 /src/gui/userpalette.cpp
parentdc8422dbac2c45a082153240138d699c1bfc3b88 (diff)
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Move user defined colors enum into separate file.
Diffstat (limited to 'src/gui/userpalette.cpp')
-rw-r--r--src/gui/userpalette.cpp106
1 files changed, 54 insertions, 52 deletions
diff --git a/src/gui/userpalette.cpp b/src/gui/userpalette.cpp
index 38cf4cfe1..d0e6c2c9a 100644
--- a/src/gui/userpalette.cpp
+++ b/src/gui/userpalette.cpp
@@ -23,6 +23,8 @@
#include "gui/userpalette.h"
+#include "enums/gui/usercolorid.h"
+
#include "configuration.h"
#include "utils/gettext.h"
@@ -103,126 +105,126 @@ std::string UserPalette::getConfigName(const std::string &typeName)
}
UserPalette::UserPalette() :
- Palette(USER_COLOR_LAST)
+ Palette(UserColorId::USER_COLOR_LAST)
{
- mColors[BEING] = ColorElem();
- mColors[PC] = ColorElem();
- mColors[SELF] = ColorElem();
- mColors[GM] = ColorElem();
- mColors[NPC] = ColorElem();
- mColors[MONSTER] = ColorElem();
+ mColors[UserColorId::BEING] = ColorElem();
+ mColors[UserColorId::PC] = ColorElem();
+ mColors[UserColorId::SELF] = ColorElem();
+ mColors[UserColorId::GM] = ColorElem();
+ mColors[UserColorId::NPC] = ColorElem();
+ mColors[UserColorId::MONSTER] = ColorElem();
// TRANSLATORS: palette color
- addColor(BEING, 0xffffff, GradientType::STATIC, _("Being"));
+ addColor(UserColorId::BEING, 0xffffff, GradientType::STATIC, _("Being"));
// TRANSLATORS: palette color
- addColor(FRIEND, 0xb0ffb0, GradientType::STATIC, _("Friend names"));
+ addColor(UserColorId::FRIEND, 0xb0ffb0, GradientType::STATIC, _("Friend names"));
// TRANSLATORS: palette color
- addColor(DISREGARDED, 0xa00000, GradientType::STATIC, _("Disregarded names"));
+ addColor(UserColorId::DISREGARDED, 0xa00000, GradientType::STATIC, _("Disregarded names"));
// TRANSLATORS: palette color
- addColor(IGNORED, 0xff0000, GradientType::STATIC, _("Ignored names"));
+ addColor(UserColorId::IGNORED, 0xff0000, GradientType::STATIC, _("Ignored names"));
// TRANSLATORS: palette color
- addColor(ERASED, 0xff0000, GradientType::STATIC, _("Erased names"));
+ addColor(UserColorId::ERASED, 0xff0000, GradientType::STATIC, _("Erased names"));
// TRANSLATORS: palette color
- addColor(PC, 0xffffff, GradientType::STATIC, _("Other players names"));
+ addColor(UserColorId::PC, 0xffffff, GradientType::STATIC, _("Other players names"));
// TRANSLATORS: palette color
- addColor(SELF, 0xff8040, GradientType::STATIC, _("Own name"));
+ addColor(UserColorId::SELF, 0xff8040, GradientType::STATIC, _("Own name"));
// TRANSLATORS: palette color
- addColor(GM, 0x00ff00, GradientType::STATIC, _("GM names"));
+ addColor(UserColorId::GM, 0x00ff00, GradientType::STATIC, _("GM names"));
// TRANSLATORS: palette color
- addColor(NPC, 0xc8c8ff, GradientType::STATIC, _("NPCs"));
+ addColor(UserColorId::NPC, 0xc8c8ff, GradientType::STATIC, _("NPCs"));
// TRANSLATORS: palette color
- addColor(MONSTER, 0xff4040, GradientType::STATIC, _("Monsters"));
+ addColor(UserColorId::MONSTER, 0xff4040, GradientType::STATIC, _("Monsters"));
// TRANSLATORS: palette color
- addColor(MONSTER_HP, 0x00ff00, GradientType::STATIC, _("Monster HP bar"), 50);
- addColor(MONSTER_HP2, 0xff0000, GradientType::STATIC,
+ addColor(UserColorId::MONSTER_HP, 0x00ff00, GradientType::STATIC, _("Monster HP bar"), 50);
+ addColor(UserColorId::MONSTER_HP2, 0xff0000, GradientType::STATIC,
// TRANSLATORS: palette color
_("Monster HP bar (second color)"), 50);
// TRANSLATORS: palette color
- addColor(PARTY, 0xff00d8, GradientType::STATIC, _("Party members"));
+ addColor(UserColorId::PARTY, 0xff00d8, GradientType::STATIC, _("Party members"));
// TRANSLATORS: palette color
- addColor(GUILD, 0xff00d8, GradientType::STATIC, _("Guild members"));
+ addColor(UserColorId::GUILD, 0xff00d8, GradientType::STATIC, _("Guild members"));
// TRANSLATORS: palette color
- addColor(PARTICLE, 0xffffff, GradientType::STATIC, _("Particle effects"));
+ addColor(UserColorId::PARTICLE, 0xffffff, GradientType::STATIC, _("Particle effects"));
// TRANSLATORS: palette color
- addColor(PICKUP_INFO, 0x28dc28, GradientType::STATIC, _("Pickup notification"));
+ addColor(UserColorId::PICKUP_INFO, 0x28dc28, GradientType::STATIC, _("Pickup notification"));
// TRANSLATORS: palette color
- addColor(EXP_INFO, 0xffff00, GradientType::STATIC, _("Exp notification"));
+ addColor(UserColorId::EXP_INFO, 0xffff00, GradientType::STATIC, _("Exp notification"));
// TRANSLATORS: palette color
- addColor(PLAYER_HP, 0x00ff00, GradientType::STATIC, _("Player HP bar"), 50);
+ addColor(UserColorId::PLAYER_HP, 0x00ff00, GradientType::STATIC, _("Player HP bar"), 50);
// TRANSLATORS: palette color
- addColor(PLAYER_HP2, 0xff0000, GradientType::STATIC,
+ addColor(UserColorId::PLAYER_HP2, 0xff0000, GradientType::STATIC,
// TRANSLATORS: palette color
_("Player HP bar (second color)"), 50);
// TRANSLATORS: palette color
- addColor(HIT_PLAYER_MONSTER, 0x0064ff, GradientType::STATIC, _("Player hits monster"));
+ addColor(UserColorId::HIT_PLAYER_MONSTER, 0x0064ff, GradientType::STATIC, _("Player hits monster"));
// TRANSLATORS: palette color
- addColor(HIT_MONSTER_PLAYER, 0xff3232, GradientType::STATIC, _("Monster hits player"));
+ addColor(UserColorId::HIT_MONSTER_PLAYER, 0xff3232, GradientType::STATIC, _("Monster hits player"));
// TRANSLATORS: palette color
- addColor(HIT_PLAYER_PLAYER, 0xff5050, GradientType::STATIC,
+ addColor(UserColorId::HIT_PLAYER_PLAYER, 0xff5050, GradientType::STATIC,
// TRANSLATORS: palette color
_("Other player hits local player"));
// TRANSLATORS: palette color
- addColor(HIT_CRITICAL, 0xff0000, GradientType::RAINBOW, _("Critical Hit"));
+ addColor(UserColorId::HIT_CRITICAL, 0xff0000, GradientType::RAINBOW, _("Critical Hit"));
// TRANSLATORS: palette color
- addColor(HIT_LOCAL_PLAYER_MONSTER, 0x00ff00, GradientType::STATIC,
+ addColor(UserColorId::HIT_LOCAL_PLAYER_MONSTER, 0x00ff00, GradientType::STATIC,
// TRANSLATORS: palette color
_("Local player hits monster"));
- addColor(HIT_LOCAL_PLAYER_CRITICAL, 0xff0000, GradientType::RAINBOW,
+ addColor(UserColorId::HIT_LOCAL_PLAYER_CRITICAL, 0xff0000, GradientType::RAINBOW,
// TRANSLATORS: palette color
_("Local player critical hit"));
- addColor(HIT_LOCAL_PLAYER_MISS, 0x00ffa6, GradientType::STATIC,
+ addColor(UserColorId::HIT_LOCAL_PLAYER_MISS, 0x00ffa6, GradientType::STATIC,
// TRANSLATORS: palette color
_("Local player miss"));
// TRANSLATORS: palette color
- addColor(MISS, 0xffff00, GradientType::STATIC, _("Misses"));
+ addColor(UserColorId::MISS, 0xffff00, GradientType::STATIC, _("Misses"));
// TRANSLATORS: palette color
- addColor(PORTAL_HIGHLIGHT, 0xC80000, GradientType::STATIC, _("Portal highlight"));
- addColor(COLLISION_HIGHLIGHT, 0x0000C8, GradientType::STATIC,
+ addColor(UserColorId::PORTAL_HIGHLIGHT, 0xC80000, GradientType::STATIC, _("Portal highlight"));
+ addColor(UserColorId::COLLISION_HIGHLIGHT, 0x0000C8, GradientType::STATIC,
// TRANSLATORS: palette color
_("Default collision highlight"), 64);
- addColor(AIR_COLLISION_HIGHLIGHT, 0xe0e0ff, GradientType::STATIC,
+ addColor(UserColorId::AIR_COLLISION_HIGHLIGHT, 0xe0e0ff, GradientType::STATIC,
// TRANSLATORS: palette color
_("Air collision highlight"), 64);
- addColor(WATER_COLLISION_HIGHLIGHT, 0x2050e0, GradientType::STATIC,
+ addColor(UserColorId::WATER_COLLISION_HIGHLIGHT, 0x2050e0, GradientType::STATIC,
// TRANSLATORS: palette color
_("Water collision highlight"), 64);
- addColor(GROUNDTOP_COLLISION_HIGHLIGHT, 0xffff00, GradientType::STATIC,
+ addColor(UserColorId::GROUNDTOP_COLLISION_HIGHLIGHT, 0xffff00, GradientType::STATIC,
// TRANSLATORS: palette color
_("Special ground collision highlight"), 20);
- addColor(WALKABLE_HIGHLIGHT, 0x00D000, GradientType::STATIC,
+ addColor(UserColorId::WALKABLE_HIGHLIGHT, 0x00D000, GradientType::STATIC,
// TRANSLATORS: palette color
_("Walkable highlight"), 255);
- addColor(ATTACK_RANGE, 0xffffff, GradientType::STATIC,
+ addColor(UserColorId::ATTACK_RANGE, 0xffffff, GradientType::STATIC,
// TRANSLATORS: palette color
_("Local player attack range"), 5);
- addColor(ATTACK_RANGE_BORDER, 0x0, GradientType::STATIC,
+ addColor(UserColorId::ATTACK_RANGE_BORDER, 0x0, GradientType::STATIC,
// TRANSLATORS: palette color
_("Local player attack range border"), 76);
- addColor(MONSTER_ATTACK_RANGE, 0xff0000, GradientType::STATIC,
+ addColor(UserColorId::MONSTER_ATTACK_RANGE, 0xff0000, GradientType::STATIC,
// TRANSLATORS: palette color
_("Monster attack range"), 20);
- addColor(FLOOR_ITEM_TEXT, 0xffffff, GradientType::STATIC,
+ addColor(UserColorId::FLOOR_ITEM_TEXT, 0xffffff, GradientType::STATIC,
// TRANSLATORS: palette color
_("Floor item amount color"), 100);
- addColor(HOME_PLACE, 0xffffff, GradientType::STATIC,
+ addColor(UserColorId::HOME_PLACE, 0xffffff, GradientType::STATIC,
// TRANSLATORS: palette color
_("Home place"), 20);
- addColor(HOME_PLACE_BORDER, 0xffff00, GradientType::STATIC,
+ addColor(UserColorId::HOME_PLACE_BORDER, 0xffff00, GradientType::STATIC,
// TRANSLATORS: palette color
_("Home place border"), 200);
- addColor(ROAD_POINT, 0x000000, GradientType::STATIC,
+ addColor(UserColorId::ROAD_POINT, 0x000000, GradientType::STATIC,
// TRANSLATORS: palette color
_("Road point"), 100);
- addColor(NET, 0x000000, GradientType::STATIC,
+ addColor(UserColorId::NET, 0x000000, GradientType::STATIC,
// TRANSLATORS: palette color
_("Tiles border"), 64);
// TRANSLATORS: palette color
- addColor(PET, 0xffffff, GradientType::STATIC, _("Pets"));
+ addColor(UserColorId::PET, 0xffffff, GradientType::STATIC, _("Pets"));
// TRANSLATORS: palette color
- addColor(MERCENARY, 0xffffff, GradientType::STATIC, _("Mercenary"));
+ addColor(UserColorId::MERCENARY, 0xffffff, GradientType::STATIC, _("Mercenary"));
// TRANSLATORS: palette color
- addColor(HOMUNCULUS, 0xffffff, GradientType::STATIC, _("Homunculus"));
+ addColor(UserColorId::HOMUNCULUS, 0xffffff, GradientType::STATIC, _("Homunculus"));
commit(true);
}
@@ -329,7 +331,7 @@ void UserPalette::rollback()
int UserPalette::getColorTypeAt(const int i)
{
if (i < 0 || i >= getNumberOfElements())
- return BEING;
+ return UserColorId::BEING;
return mColors[i].type;
}