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author | Andrei Karas <akaras@inbox.ru> | 2011-11-18 04:32:55 +0300 |
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committer | Andrei Karas <akaras@inbox.ru> | 2011-11-19 17:29:03 +0300 |
commit | 80c6992f9ccb088679cab206056caaafec33c287 (patch) | |
tree | aa3c0d0dabf97d36fa18d04c52afd1576e926442 /src/gui/statuswindow.cpp | |
parent | f03bacd61c383ff642694489e0e39c43d5dd893a (diff) | |
download | mv-80c6992f9ccb088679cab206056caaafec33c287.tar.gz mv-80c6992f9ccb088679cab206056caaafec33c287.tar.bz2 mv-80c6992f9ccb088679cab206056caaafec33c287.tar.xz mv-80c6992f9ccb088679cab206056caaafec33c287.zip |
Show changed yellow bar modes in debug chat tab.
Diffstat (limited to 'src/gui/statuswindow.cpp')
-rw-r--r-- | src/gui/statuswindow.cpp | 289 |
1 files changed, 23 insertions, 266 deletions
diff --git a/src/gui/statuswindow.cpp b/src/gui/statuswindow.cpp index 37a706baf..5ac14d132 100644 --- a/src/gui/statuswindow.cpp +++ b/src/gui/statuswindow.cpp @@ -624,7 +624,7 @@ void StatusWindow::updateInvSlotsBar(ProgressBar *bar) bar->setText(strprintf("%d", usedSlots)); } -std::string StatusWindow::translateLetter(char* letters) +std::string StatusWindow::translateLetter(const char* letters) { char buf[2]; char *str = gettext(letters); @@ -636,277 +636,34 @@ std::string StatusWindow::translateLetter(char* letters) return std::string(buf); } +std::string StatusWindow::translateLetter2(std::string letters) +{ + if (letters.size() < 5) + return ""; + + return std::string(gettext(letters.substr(1, 1).c_str())); +} + void StatusWindow::updateStatusBar(ProgressBar *bar, bool percent A_UNUSED) { if (!player_node || !viewport) return; - std::string str; - - switch (player_node->getInvertDirection()) - { - case 0: - str = translateLetter(N_("(D)")); - break; - case 1: - str = translateLetter(N_("(I)")); - break; - case 2: - str = translateLetter(N_("(c)")); - break; - case 3: - str = translateLetter(N_("(C)")); - break; - case 4: - str = translateLetter(N_("(d)")); - break; - default: - str = translateLetter(N_("(?)")); - break; - } - - if (player_node->getCrazyMoveType() < 10) - str += toString(player_node->getCrazyMoveType()); - else - { - switch (player_node->getCrazyMoveType()) - { - case 10: - str += translateLetter(N_("(a)")); - break; - default: - str += translateLetter(N_("(?)")); - break; - } - } - - switch (player_node->getMoveToTargetType()) - { - case 0: - str += translateLetter(N_("(0)")); - break; - case 1: - str += translateLetter(N_("(1)")); - break; - case 2: - str += translateLetter(N_("(2)")); - break; - case 3: - str += translateLetter(N_("(3)")); - break; - case 4: - str += translateLetter(N_("(5)")); - break; - case 5: - str += translateLetter(N_("(7)")); - break; - case 6: - str += translateLetter(N_("(A)")); - break; - case 7: - str += translateLetter(N_("(a)")); - break; - default: - str += translateLetter(N_("(?)")); - break; - } - - switch (player_node->getFollowMode()) - { - case 0: - str += translateLetter(N_("(D)")); - break; - case 1: - str += translateLetter(N_("(R)")); - break; - case 2: - str += translateLetter(N_("(M)")); - break; - case 3: - str += translateLetter(N_("(P)")); - break; - default: - str += translateLetter(N_("(?)")); - break; - } - - str += " "; - switch (player_node->getAttackWeaponType()) - { - case 1: - str += translateLetter(N_("(D)")); - break; - case 2: - str += translateLetter(N_("(s)")); - break; - case 3: - str += translateLetter(N_("(S)")); - break; - default: - str += translateLetter(N_("(?)")); - break; - } - - switch (player_node->getAttackType()) - { - case 0: - str += translateLetter(N_("(D)")); - break; - case 1: - str += translateLetter(N_("(G)")); - break; - case 2: - str += translateLetter(N_("(A)")); - break; - case 3: - str += translateLetter(N_("(d)")); - break; - default: - str += translateLetter(N_("(?)")); - break; - } - - switch (player_node->getMagicAttackType()) - { - case 0: - str += translateLetter(N_("(f)")); - break; - case 1: - str += translateLetter(N_("(c)")); - break; - case 2: - str += translateLetter(N_("(I)")); - break; - case 3: - str += translateLetter(N_("(F)")); - break; - case 4: - str += translateLetter(N_("(U)")); - break; - default: - str += translateLetter(N_("(?)")); - break; - } - - switch (player_node->getPvpAttackType()) - { - case 0: - str += translateLetter(N_("(a)")); - break; - case 1: - str += translateLetter(N_("(f)")); - break; - case 2: - str += translateLetter(N_("(b)")); - break; - case 3: - str += translateLetter(N_("(d)")); - break; - default: - str += translateLetter(N_("(?)")); - break; - } - - str += " " + toString(player_node->getQuickDropCounter()); - - switch (player_node->getPickUpType()) - { - case 0: - str += translateLetter(N_("(S)")); - break; - case 1: - str += translateLetter(N_("(D)")); - break; - case 2: - str += translateLetter(N_("(F)")); - break; - case 3: - str += translateLetter(N_("(3)")); - break; - case 4: - str += translateLetter(N_("(g)")); - break; - case 5: - str += translateLetter(N_("(G)")); - break; - case 6: - str += translateLetter(N_("(A)")); - break; - default: - str += translateLetter(N_("(?)")); - break; - } - - str += " "; - switch (viewport->getDebugPath()) - { - case 0: - str += translateLetter(N_("(N)")); - break; - case 1: - str += translateLetter(N_("(D)")); - break; - case 2: - str += translateLetter(N_("(u)")); - break; - case 3: - str += translateLetter(N_("(U)")); - break; - case 4: - str += translateLetter(N_("(e)")); - break; - case 5: - str += translateLetter(N_("(b)")); - break; - default: - str += translateLetter(N_("(?)")); - break; - } - - str += " "; - switch (player_node->getImitationMode()) - { - case 0: - str += translateLetter(N_("(D)")); - break; - case 1: - str += translateLetter(N_("(O)")); - break; - default: - str += translateLetter(N_("(?)")); - break; - } - - switch (viewport->getCameraMode()) - { - case 0: - str += translateLetter(N_("(G)")); - break; - case 1: - str += translateLetter(N_("(F)")); - break; - case 2: - str += translateLetter(N_("(D)")); - break; - default: - str += translateLetter(N_("(?)")); - break; - } - - switch ((int)player_node->getAway()) - { - case 0: - str += translateLetter(N_("(O)")); - break; - case 1: - str += translateLetter(N_("(A)")); - break; - default: - str += translateLetter(N_("(?)")); - break; - } + bar->setText(translateLetter2(player_node->getInvertDirectionString()) + += translateLetter2(player_node->getCrazyMoveTypeString()) + += translateLetter2(player_node->getMoveToTargetTypeString()) + += translateLetter2(player_node->getFollowModeString()) + += " " + translateLetter2(player_node->getAttackWeaponTypeString()) + += translateLetter2(player_node->getAttackTypeString()) + += translateLetter2(player_node->getMagicAttackString()) + += translateLetter2(player_node->getPvpAttackString()) + += " " + translateLetter2(player_node->getQuickDropCounterString()) + += translateLetter2(player_node->getPickUpTypeString()) + += " " + translateLetter2(player_node->getDebugPathString()) + += " " + translateLetter2(player_node->getImitationModeString()) + += translateLetter2(player_node->getCameraModeString()) + += translateLetter2(player_node->getAwayModeString())); - bar->setText(str); bar->setProgress(50); if (player_node->getDisableGameModifiers()) { |