summaryrefslogtreecommitdiff
path: root/src/gui/statuspopup.cpp
diff options
context:
space:
mode:
authorAndrei Karas <akaras@inbox.ru>2012-09-20 23:49:06 +0300
committerAndrei Karas <akaras@inbox.ru>2012-09-20 23:49:06 +0300
commit898c74f4ded38102360624cad924ecf49af7e36f (patch)
tree81e6853601ec66516aae978147856081484eb768 /src/gui/statuspopup.cpp
parentca695ea265e4922319a76e5cec28bd4eeb1b76f0 (diff)
downloadmv-898c74f4ded38102360624cad924ecf49af7e36f.tar.gz
mv-898c74f4ded38102360624cad924ecf49af7e36f.tar.bz2
mv-898c74f4ded38102360624cad924ecf49af7e36f.tar.xz
mv-898c74f4ded38102360624cad924ecf49af7e36f.zip
Add theme color for text in popup windows.
New theme color: POPUP
Diffstat (limited to 'src/gui/statuspopup.cpp')
-rw-r--r--src/gui/statuspopup.cpp18
1 files changed, 18 insertions, 0 deletions
diff --git a/src/gui/statuspopup.cpp b/src/gui/statuspopup.cpp
index 0bba7a505..ac222408b 100644
--- a/src/gui/statuspopup.cpp
+++ b/src/gui/statuspopup.cpp
@@ -25,6 +25,7 @@
#include "gui/gui.h"
#include "gui/palette.h"
+#include "gui/theme.h"
#include "gui/viewport.h"
#include "gui/widgets/label.h"
@@ -85,6 +86,23 @@ StatusPopup::StatusPopup() :
mDisableGameModifiers->setPosition(getPadding(),
20 + 14 * fontHeight + getPadding());
+ mMoveType->setForegroundColor(Theme::getThemeColor(Theme::POPUP));
+ mCrazyMoveType->setForegroundColor(Theme::getThemeColor(Theme::POPUP));
+ mMoveToTargetType->setForegroundColor(Theme::getThemeColor(Theme::POPUP));
+ mFollowMode->setForegroundColor(Theme::getThemeColor(Theme::POPUP));
+ mAttackWeaponType->setForegroundColor(Theme::getThemeColor(Theme::POPUP));
+ mAttackType->setForegroundColor(Theme::getThemeColor(Theme::POPUP));
+ mMagicAttackType->setForegroundColor(Theme::getThemeColor(Theme::POPUP));
+ mPvpAttackType->setForegroundColor(Theme::getThemeColor(Theme::POPUP));
+ mDropCounter->setForegroundColor(Theme::getThemeColor(Theme::POPUP));
+ mPickUpType->setForegroundColor(Theme::getThemeColor(Theme::POPUP));
+ mMapType->setForegroundColor(Theme::getThemeColor(Theme::POPUP));
+ mImitationMode->setForegroundColor(Theme::getThemeColor(Theme::POPUP));
+ mAwayMode->setForegroundColor(Theme::getThemeColor(Theme::POPUP));
+ mCameraMode->setForegroundColor(Theme::getThemeColor(Theme::POPUP));
+ mDisableGameModifiers->setForegroundColor(
+ Theme::getThemeColor(Theme::POPUP));
+
add(mMoveType);
add(mCrazyMoveType);
add(mMoveToTargetType);