summaryrefslogtreecommitdiff
path: root/src/gui/shortcut/emoteshortcut.cpp
diff options
context:
space:
mode:
authorAndrei Karas <akaras@inbox.ru>2016-05-10 02:03:33 +0300
committerAndrei Karas <akaras@inbox.ru>2016-05-10 02:03:33 +0300
commitb97afbb756202e148b980b3311e2c4cc3dd1cbaf (patch)
tree15c45e87fe175155a219fa9e50bc6ff74b2cc1e4 /src/gui/shortcut/emoteshortcut.cpp
parentd94f088b0f81fb114980830d8fb53a5ee911b6e6 (diff)
downloadmv-b97afbb756202e148b980b3311e2c4cc3dd1cbaf.tar.gz
mv-b97afbb756202e148b980b3311e2c4cc3dd1cbaf.tar.bz2
mv-b97afbb756202e148b980b3311e2c4cc3dd1cbaf.tar.xz
mv-b97afbb756202e148b980b3311e2c4cc3dd1cbaf.zip
Add ability to switch emotes shortcurs bar between player, pets, homunculuses and mercenaries.
Diffstat (limited to 'src/gui/shortcut/emoteshortcut.cpp')
-rw-r--r--src/gui/shortcut/emoteshortcut.cpp44
1 files changed, 42 insertions, 2 deletions
diff --git a/src/gui/shortcut/emoteshortcut.cpp b/src/gui/shortcut/emoteshortcut.cpp
index b5a2428af..05a7b64c1 100644
--- a/src/gui/shortcut/emoteshortcut.cpp
+++ b/src/gui/shortcut/emoteshortcut.cpp
@@ -22,9 +22,16 @@
#include "gui/shortcut/emoteshortcut.h"
#include "configuration.h"
+#include "settings.h"
#include "being/localplayer.h"
+#ifdef EATHENA_SUPPORT
+#include "net/homunculushandler.h"
+#include "net/mercenaryhandler.h"
+#endif
+#include "net/pethandler.h"
+
#include "resources/db/emotedb.h"
#include "debug.h"
@@ -70,6 +77,19 @@ void EmoteShortcut::save() const
}
}
+void EmoteShortcut::useEmotePlayer(const int index) const
+{
+ if (!localPlayer)
+ return;
+
+ if (index > 0 &&
+ index <= SHORTCUT_EMOTES)
+ {
+ if (mEmotes[index - 1] > 0)
+ localPlayer->emote(mEmotes[index - 1]);
+ }
+}
+
void EmoteShortcut::useEmote(const int index) const
{
if (!localPlayer)
@@ -78,7 +98,27 @@ void EmoteShortcut::useEmote(const int index) const
if (index > 0 &&
index <= SHORTCUT_EMOTES)
{
- if (mEmotes[index - 1] > 0)
- localPlayer->emote(mEmotes[index - 1]);
+ if (mEmotes[index - 1] > 0)
+ {
+ const uint8_t emote = mEmotes[index - 1];
+ switch (settings.emoteType)
+ {
+ case EmoteType::Player:
+ default:
+ localPlayer->emote(emote);
+ break;
+ case EmoteType::Pet:
+ petHandler->emote(emote, 0);
+ break;
+#ifdef EATHENA_SUPPORT
+ case EmoteType::Homunculus:
+ homunculusHandler->emote(emote);
+ break;
+ case EmoteType::Mercenary:
+ mercenaryHandler->emote(emote);
+ break;
+#endif
+ }
+ }
}
}