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authorAndrei Karas <akaras@inbox.ru>2011-01-02 01:48:38 +0200
committerAndrei Karas <akaras@inbox.ru>2011-01-02 02:41:24 +0200
commit3eeae12c498d1a4dbe969462d2ba841f77ee3ccb (patch)
treeff8eab35e732bc0749fc11677c8873a7b3a58704 /src/gui/setup.cpp
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Initial commit.
This code based on mana client http://www.gitorious.org/mana/mana and my private repository.
Diffstat (limited to 'src/gui/setup.cpp')
-rw-r--r--src/gui/setup.cpp178
1 files changed, 178 insertions, 0 deletions
diff --git a/src/gui/setup.cpp b/src/gui/setup.cpp
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+++ b/src/gui/setup.cpp
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+/*
+ * The Mana Client
+ * Copyright (C) 2004-2009 The Mana World Development Team
+ * Copyright (C) 2009-2010 The Mana Developers
+ *
+ * This file is part of The Mana Client.
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+
+#include "setup.h"
+
+#include "configuration.h"
+#include "main.h"
+
+#include "gui/setup_audio.h"
+#include "gui/setup_colors.h"
+#include "gui/setup_joystick.h"
+#include "gui/setup_other.h"
+#include "gui/setup_theme.h"
+#include "gui/setup_keyboard.h"
+#include "gui/setup_players.h"
+#include "gui/setup_video.h"
+#include "gui/setup_chat.h"
+
+#include "gui/widgets/button.h"
+#include "gui/widgets/label.h"
+#include "gui/widgets/tabbedarea.h"
+
+#include "utils/dtor.h"
+#include "utils/gettext.h"
+
+extern Window *statusWindow;
+
+Setup::Setup():
+ Window(_("Setup"))
+{
+ setCloseButton(true);
+ setResizable(true);
+
+ int width = 620;
+ int height = 450;
+
+ if (config.getIntValue("screenwidth") >= 730)
+ width += 100;
+
+ setContentSize(width, height);
+ //setMaxHeight(height);
+
+ static const char *buttonNames[] =
+ {
+ N_("Apply"),
+ N_("Cancel"),
+ N_("Store"),
+ N_("Reset Windows"),
+ 0
+ };
+ int x = width;
+ for (const char **curBtn = buttonNames; *curBtn; ++curBtn)
+ {
+ Button *btn = new Button(gettext(*curBtn), *curBtn, this);
+ x -= btn->getWidth() + 5;
+ btn->setPosition(x, height - btn->getHeight() - 5);
+ add(btn);
+
+ // Store this button, as it needs to be enabled/disabled
+ if (!strcmp(*curBtn, "Reset Windows"))
+ mResetWindows = btn;
+ }
+
+ mPanel = new TabbedArea;
+ mPanel->setDimension(gcn::Rectangle(5, 5, width - 10, height - 40));
+
+ mTabs.push_back(new Setup_Video);
+ mTabs.push_back(new Setup_Audio);
+ mTabs.push_back(new Setup_Joystick);
+ mTabs.push_back(new Setup_Keyboard);
+ mTabs.push_back(new Setup_Colors);
+ mTabs.push_back(new Setup_Chat);
+ mTabs.push_back(new Setup_Players);
+ mTabs.push_back(new Setup_Theme);
+ mTabs.push_back(new Setup_Other);
+
+ for (std::list<SetupTab*>::iterator i = mTabs.begin(), i_end = mTabs.end();
+ i != i_end; ++i)
+ {
+ SetupTab *tab = *i;
+ mPanel->addTab(tab->getName(), tab);
+ }
+
+ add(mPanel);
+
+ Label *version = new Label(FULL_VERSION);
+// version->setPosition(9, height - version->getHeight() - 9);
+ if (mResetWindows)
+ {
+ version->setPosition(9,
+ height - version->getHeight() - mResetWindows->getHeight() - 9);
+ }
+ else
+ {
+ version->setPosition(9, height - version->getHeight() - 30);
+ }
+ add(version);
+
+ center();
+
+ setInGame(false);
+}
+
+Setup::~Setup()
+{
+ delete_all(mTabs);
+}
+
+void Setup::action(const gcn::ActionEvent &event)
+{
+ if (event.getId() == "Apply")
+ {
+ setVisible(false);
+ for_each(mTabs.begin(), mTabs.end(), std::mem_fun(&SetupTab::apply));
+ }
+ else if (event.getId() == "Cancel")
+ {
+ setVisible(false);
+ for_each(mTabs.begin(), mTabs.end(), std::mem_fun(&SetupTab::cancel));
+ }
+ else if (event.getId() == "Store")
+ {
+ config.write();
+ serverConfig.write();
+ }
+ else if (event.getId() == "Reset Windows")
+ {
+ // Bail out if this action happens to be activated before the windows
+ // are created (though it should be disabled then)
+ if (!statusWindow)
+ return;
+
+ for (std::list<Window*>::iterator it = mWindowsToReset.begin();
+ it != mWindowsToReset.end(); it++)
+ {
+ (*it)->resetToDefaultSize();
+ }
+ }
+}
+
+void Setup::setInGame(bool inGame)
+{
+ mResetWindows->setEnabled(inGame);
+}
+
+void Setup::externalUpdate()
+{
+ for (std::list<SetupTab*>::iterator it = mTabs.begin();
+ it != mTabs.end(); it++)
+ {
+ (*it)->externalUpdated();
+ }
+}
+
+void Setup::registerWindowForReset(Window *window)
+{
+ mWindowsToReset.push_back(window);
+}
+
+Setup *setupWindow;