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authorAndrei Karas <akaras@inbox.ru>2013-02-13 22:58:01 +0300
committerAndrei Karas <akaras@inbox.ru>2013-02-14 01:42:53 +0300
commite40411cdc287343a32a8371f2116fcc11545b466 (patch)
tree4655f02211f1b08b8ead94175fd419c6e766f9c8 /src/gui/setup.cpp
parent2ebce73d5018945bb5f5363913a4096e04bf5a0f (diff)
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Improve event.getId() speed.
Diffstat (limited to 'src/gui/setup.cpp')
-rw-r--r--src/gui/setup.cpp10
1 files changed, 6 insertions, 4 deletions
diff --git a/src/gui/setup.cpp b/src/gui/setup.cpp
index 69e879b9c..af67129e0 100644
--- a/src/gui/setup.cpp
+++ b/src/gui/setup.cpp
@@ -148,23 +148,25 @@ void Setup::action(const gcn::ActionEvent &event)
{
if (Game::instance())
Game::instance()->resetAdjustLevel();
- if (event.getId() == "Apply")
+ const std::string &eventId = event.getId();
+
+ if (eventId == "Apply")
{
setVisible(false);
for_each(mTabs.begin(), mTabs.end(), std::mem_fun(&SetupTab::apply));
}
- else if (event.getId() == "Cancel")
+ else if (eventId == "Cancel")
{
doCancel();
}
- else if (event.getId() == "Store")
+ else if (eventId == "Store")
{
if (chatWindow)
chatWindow->saveState();
config.write();
serverConfig.write();
}
- else if (event.getId() == "Reset Windows")
+ else if (eventId == "Reset Windows")
{
// Bail out if this action happens to be activated before the windows
// are created (though it should be disabled then)