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authorAndrei Karas <akaras@inbox.ru>2014-07-22 00:24:58 +0300
committerAndrei Karas <akaras@inbox.ru>2014-07-22 00:24:58 +0300
commit57e10676912d5506ff3cab9edbb77335828d597c (patch)
tree634144b0d290403c2a157148bab2b79284da50cf /src/gui/popups
parent90bfc776dc4975c523c4c35fb0778cd9b77dc164 (diff)
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move "change imitation mode" option into gamemodifiers.
Diffstat (limited to 'src/gui/popups')
-rw-r--r--src/gui/popups/statuspopup.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/gui/popups/statuspopup.cpp b/src/gui/popups/statuspopup.cpp
index 8536e25d8..69aec1f8a 100644
--- a/src/gui/popups/statuspopup.cpp
+++ b/src/gui/popups/statuspopup.cpp
@@ -164,7 +164,7 @@ void StatusPopup::updateLabels() const
InputAction::SWITCH_PVP_ATTACK);
setLabelText(11, player_node->getGameModifiersString(),
InputAction::DISABLE_GAME_MODIFIERS);
- setLabelText(12, player_node->getImitationModeString(),
+ setLabelText(12, modifiers->getImitationModeString(),
InputAction::CHANGE_IMITATION_MODE);
setLabelText(13, player_node->getAwayModeString(),
InputAction::AWAY);