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authorAndrei Karas <akaras@inbox.ru>2014-07-21 21:39:00 +0300
committerAndrei Karas <akaras@inbox.ru>2014-07-21 21:39:00 +0300
commiteed7ef561a9d590d507255118132676f868b1bd3 (patch)
tree586f7f394c0d7678ed615525c6129fb9d787bf04 /src/gui/popups/statuspopup.cpp
parentc41fcc1f637e76e5ff671b223ce6c151af89e7d3 (diff)
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move "change pickup type" option into gamemodifiers.
Diffstat (limited to 'src/gui/popups/statuspopup.cpp')
-rw-r--r--src/gui/popups/statuspopup.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/gui/popups/statuspopup.cpp b/src/gui/popups/statuspopup.cpp
index 3a3e15b1c..0c7dc3bae 100644
--- a/src/gui/popups/statuspopup.cpp
+++ b/src/gui/popups/statuspopup.cpp
@@ -154,7 +154,7 @@ void StatusPopup::updateLabels() const
InputAction::CHANGE_ATTACK_TYPE);
setLabelText(6, modifiers->getQuickDropCounterString(),
InputAction::SWITCH_QUICK_DROP);
- setLabelText(7, player_node->getPickUpTypeString(),
+ setLabelText(7, modifiers->getPickUpTypeString(),
InputAction::CHANGE_PICKUP_TYPE);
setLabelText(8, LocalPlayer::getMapDrawTypeString(),
InputAction::PATHFIND);