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authorAndrei Karas <akaras@inbox.ru>2014-07-22 01:41:19 +0300
committerAndrei Karas <akaras@inbox.ru>2014-07-22 01:41:19 +0300
commitd569dc78b5b50c0e6cbe84e48164e5774fd36de7 (patch)
treeabe4bf6e0822fe0d1ee2149f88cd0e6e4452c396 /src/gui/popups/statuspopup.cpp
parentaaa50f7ef8de21ea1f32065beb15a7a58faf28a5 (diff)
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move "change game modifiers" option into gamemodifiers.
Diffstat (limited to 'src/gui/popups/statuspopup.cpp')
-rw-r--r--src/gui/popups/statuspopup.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/gui/popups/statuspopup.cpp b/src/gui/popups/statuspopup.cpp
index 69aec1f8a..b1fcb2b20 100644
--- a/src/gui/popups/statuspopup.cpp
+++ b/src/gui/popups/statuspopup.cpp
@@ -162,7 +162,7 @@ void StatusPopup::updateLabels() const
InputAction::SWITCH_MAGIC_ATTACK);
setLabelText(10, modifiers->getPvpAttackTypeString(),
InputAction::SWITCH_PVP_ATTACK);
- setLabelText(11, player_node->getGameModifiersString(),
+ setLabelText(11, modifiers->getGameModifiersString(),
InputAction::DISABLE_GAME_MODIFIERS);
setLabelText(12, modifiers->getImitationModeString(),
InputAction::CHANGE_IMITATION_MODE);